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Remove Unreal SDK (#11320)
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_docs/_developer_guide/analytics.md

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@@ -13,7 +13,6 @@ platform:
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- React Native
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- Roku
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- Unity
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- Unreal Engine
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- .NET MAUI
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---
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_docs/_developer_guide/analytics/logging_events.md

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@@ -110,12 +110,6 @@ m.Braze.logEvent("YOUR_EVENT_NAME")
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AppboyBinding.LogCustomEvent("YOUR_EVENT_NAME");
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```
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{% endtab %}
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{% tab unreal engine %}
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```cpp
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UBraze->LogCustomEvent(TEXT("YOUR_EVENT_NAME"));
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```
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{% endtab %}
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{% endtabs %}
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## Adding metadata properties
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AppboyBinding.LogCustomEvent("event name", properties(Dictionary<string, object>));
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```
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{% endtab %}
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{% tab unreal engine %}
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```cpp
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TMap<FString, FString> Properties;
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Properties.Add(TEXT("you"), TEXT("can"));
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Properties.Add(TEXT("pass"), TEXT("false"));
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Properties.Add(TEXT("orNumbers"), FString::FromInt(42));
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Properties.Add(TEXT("orDates"), FDateTime::Now().ToString());
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Properties.Add(TEXT("or"), TEXT("any,array,here")); // Arrays are stored as comma-separated strings
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Properties.Add(TEXT("andEven"), TEXT("deeply:nested,json"));
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UBraze->LogCustomEventWithProperties(TEXT("YOUR_EVENT_NAME"), Properties);
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```
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{% endtab %}
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{% endtabs %}
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{% alert important %}
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1. Perform the custom event within the app.
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2. Wait for roughly 10 seconds for the data to flush.
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3. Refresh the [Event User Log]({{site.baseurl}}/user_guide/administrative/app_settings/event_user_log_tab/) to view the custom event and the event property value that was passed with it.
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3. Refresh the [Event User Log]({{site.baseurl}}/user_guide/administrative/app_settings/event_user_log_tab/) to view the custom event and the event property value that was passed with it.

_docs/_developer_guide/analytics/logging_purchases.md

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@@ -126,14 +126,6 @@ m.Braze.logPurchase("product_id", "currency_code", Double price, Integer quantit
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AppboyBinding.LogPurchase("product_id", "currencyCode", price(decimal));
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```
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{% endtab %}
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{% tab unreal engine %}
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```cpp
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UBraze->LogPurchase(TEXT("product_id"), TEXT("USD"), price, quantity);
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```
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{% endtab %}
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{% endtabs %}
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AppboyBinding.LogPurchase("product_id", "currencyCode", price(decimal), purchaseProperties);
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```
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{% endtab %}
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{% tab unreal engine %}
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```cpp
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TMap<FString, FString> PurchaseProperties;
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PurchaseProperties.Add(TEXT("key"), TEXT("value"));
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UBraze->LogPurchaseWithProperties(TEXT("product_id"), TEXT("USD"), price, quantity, PurchaseProperties);
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```
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{% endtab %}
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{% endtabs %}
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_docs/_developer_guide/analytics/managing_data_collection.md

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@@ -23,7 +23,4 @@ description: "Learn how to manage data collection for the Braze SDK."
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{% multi_lang_include developer_guide/swift/analytics/managing_data_collection.md %}
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{% endsdktab %}
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{% sdktab unreal engine %}
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{% multi_lang_include developer_guide/unreal_engine/analytics/managing_data_collection.md %}
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{% endsdktab %}
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{% endsdktabs %}

_docs/_developer_guide/analytics/setting_user_attributes.md

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@@ -38,7 +38,4 @@ For wrapper SDKs not listed, use the relevant native Android or Swift method ins
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{% multi_lang_include developer_guide/unity/analytics/setting_user_attributes.md %}
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{% endsdktab %}
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{% sdktab unreal engine %}
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{% multi_lang_include developer_guide/unreal_engine/analytics/setting_user_attributes.md %}
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{% endsdktab %}
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{% endsdktabs %}

_docs/_developer_guide/analytics/setting_user_ids.md

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@@ -86,12 +86,6 @@ m.Braze.setUserId(YOUR_USER_ID_STRING)
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AppboyBinding.ChangeUser("YOUR_USER_ID_STRING");
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```
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{% endtab %}
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{% tab UNREAL ENGINE %}
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```cpp
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UBraze->ChangeUser(TEXT("YOUR_USER_ID_STRING"));
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```
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{% endtab %}
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{% endtabs %}
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{% alert warning %}

_docs/_developer_guide/changelogs.md

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@@ -12,7 +12,6 @@ platform:
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- React Native
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- Roku
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- Unity
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- Unreal Engine
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- .NET MAUI
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---
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@@ -85,14 +84,6 @@ You can also find a copy of the [Unity Braze SDK changelog on GitHub](https://gi
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{% markdown_embed https://raw.githubusercontent.com/Appboy/appboy-unity-sdk/master/CHANGELOG.md %}
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{% endsdktab %}
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{% sdktab unreal engine %}
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{% alert tip %}
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You can also find a copy of the [Unreal Engine Braze SDK changelog on GitHub](https://github.com/braze-inc/braze-unreal-sdk/blob/master/CHANGELOG.md).
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{% endalert %}
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{% markdown_embed https://raw.githubusercontent.com/braze-inc/braze-unreal-sdk/master/CHANGELOG.md %}
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{% endsdktab %}
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{% sdktab .NET MAUI (Xamarin) %}
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{% alert tip %}
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You can also find a copy of the [.NET MAUI Braze SDK changelog on GitHub](https://github.com/braze-inc/braze-xamarin-sdk/blob/master/CHANGELOG.md).

_docs/_developer_guide/home.md

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link: /docs/developer_guide/sdk_integration/?sdktab=unity
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image: /assets/img/unity.png
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nav_link: unity
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- name: Unreal Engine
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link: /docs/developer_guide/sdk_integration/?sdktab=unreal%20engine
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image: /assets/img/unreal.png
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nav_link: unreal_engine
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- name: .NET MAUI (Xamarin)
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link: /docs/developer_guide/sdk_integration/?sdktab=.net%20maui%20(xamarin)
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image: /assets/img/xamarin.png

_docs/_developer_guide/push_notifications.md

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@@ -50,10 +50,6 @@ description: "This landing page is home to all things push notifications."
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{% multi_lang_include developer_guide/unity/push_notifications.md %}
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{% endsdktab %}
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{% sdktab unreal engine %}
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{% multi_lang_include developer_guide/unreal_engine/push_notifications.md %}
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{% endsdktab %}
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{% sdktab .NET MAUI (Xamarin)%}
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{% multi_lang_include developer_guide/xamarin/push_notifications.md %}
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{% endsdktab %}

_docs/_developer_guide/references.md

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| React Native SDK | [Declaration File](https://github.com/braze-inc/braze-react-native-sdk/blob/master/src/index.d.ts) | [GitHub repository](https://github.com/braze-inc/braze-react-native-sdk) | [Sample app](https://github.com/braze-inc/braze-react-native-sdk/tree/master/BrazeProject) |
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| Roku SDK | N/A | [GitHub repository](https://github.com/braze-inc/braze-roku-sdk) | [Sample app](https://github.com/braze-inc/braze-roku-sdk/tree/main/torchietv) |
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| Unity SDK | [Declaration file](https://github.com/braze-inc/braze-unity-sdk/blob/master/Assets/Plugins/Appboy/BrazePlatform.cs) | [GitHub repository](https://github.com/braze-inc/braze-unity-sdk) | [Sample app](https://github.com/braze-inc/braze-unity-sdk/tree/master/unity-samples) |
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| Unreal Engine SDK | N/A | [GitHub repository](https://github.com/braze-inc/braze-unreal-sdk) | [Sample app](https://github.com/braze-inc/braze-unreal-sdk/tree/master/BrazeSample) |
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| .NET MAUI SDK (formerly Xamarin) | N/A | [GitHub repository](https://github.com/braze-inc/braze-xamarin-sdk) | [Sample app](https://github.com/braze-inc/braze-xamarin-sdk/tree/master/appboy-component/samples) |
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{: .reset-td-br-1 .reset-td-br-2 .reset-td-br-3 .reset-td-br-4 role="presentation" }
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