|
| 1 | +import { getPuzzle } from "../../utils"; |
| 2 | + |
| 3 | +const puzzleInput = getPuzzle(__dirname).trim(); |
| 4 | + |
| 5 | +const configs = puzzleInput.split("\n\n").map((prizeConfig) => { |
| 6 | + const [buttonA, buttonB, prize] = prizeConfig.split("\n"); |
| 7 | + |
| 8 | + const [buttonAX, buttonAY] = buttonA |
| 9 | + .replace("Button A: X+", "") |
| 10 | + .replace("Y+", "") |
| 11 | + .split(", ") |
| 12 | + .map(Number); |
| 13 | + |
| 14 | + const [buttonBX, buttonBY] = buttonB |
| 15 | + .replace("Button B: X+", "") |
| 16 | + .replace("Y+", "") |
| 17 | + .split(", ") |
| 18 | + .map(Number); |
| 19 | + |
| 20 | + const [prizeX, prizeY] = prize |
| 21 | + .replace("Prize: X=", "") |
| 22 | + .replace("Y=", "") |
| 23 | + .split(", ") |
| 24 | + .map(Number); |
| 25 | + |
| 26 | + return { |
| 27 | + buttonA: { x: buttonAX, y: buttonAY }, |
| 28 | + buttonB: { x: buttonBX, y: buttonBY }, |
| 29 | + prize: { x: prizeX, y: prizeY }, |
| 30 | + }; |
| 31 | +}); |
| 32 | + |
| 33 | +// Part 1 |
| 34 | +(() => { |
| 35 | + console.time("part 1"); |
| 36 | + let tokensSpent = 0; |
| 37 | + |
| 38 | + for (const config of configs) { |
| 39 | + let lowestTokenCount: number = undefined; |
| 40 | + let currentTokenCount = 0; |
| 41 | + let x = 0; |
| 42 | + let y = 0; |
| 43 | + |
| 44 | + while (true) { |
| 45 | + if (x > config.prize.x || y > config.prize.y) { |
| 46 | + break; |
| 47 | + } |
| 48 | + |
| 49 | + x += config.buttonA.x; |
| 50 | + y += config.buttonA.y; |
| 51 | + currentTokenCount += 3; |
| 52 | + |
| 53 | + const remainingX = config.prize.x - x; |
| 54 | + const remainingY = config.prize.y - y; |
| 55 | + |
| 56 | + if ( |
| 57 | + remainingX % config.buttonB.x === 0 && |
| 58 | + remainingY % config.buttonB.y === 0 && |
| 59 | + remainingX / config.buttonB.x === remainingY / config.buttonB.y |
| 60 | + ) { |
| 61 | + const buttonBCost = remainingX / config.buttonB.x; |
| 62 | + |
| 63 | + if ( |
| 64 | + typeof lowestTokenCount === "undefined" || |
| 65 | + buttonBCost + currentTokenCount < lowestTokenCount |
| 66 | + ) { |
| 67 | + lowestTokenCount = buttonBCost + currentTokenCount; |
| 68 | + } |
| 69 | + } |
| 70 | + } |
| 71 | + |
| 72 | + if (lowestTokenCount) { |
| 73 | + tokensSpent += lowestTokenCount; |
| 74 | + } |
| 75 | + } |
| 76 | + |
| 77 | + console.log("part 1 tokens spent ::", tokensSpent); |
| 78 | + console.timeEnd("part 1"); |
| 79 | +})(); |
| 80 | + |
| 81 | +// Part 2 |
| 82 | +(() => { |
| 83 | + console.time("part 2"); |
| 84 | + let tokensSpent = 0; |
| 85 | + |
| 86 | + const EXTRA_DISTANCE = 10000000000000; |
| 87 | + |
| 88 | + for (const config of configs) { |
| 89 | + /* |
| 90 | + * [Cramer's Rule for a 2x2 system] |
| 91 | + * |
| 92 | + * a = a button presses |
| 93 | + * ax & ay = a button distances |
| 94 | + * b = b button presses |
| 95 | + * bx & by = b button distances |
| 96 | + * cx & cy = prize position |
| 97 | + * |
| 98 | + * (a*ax) + (b*bx) = cx |
| 99 | + * (a*ay) + (b*by) = cy |
| 100 | + * |
| 101 | + * a = (by*cx - bx*cy) / (ax*by - ay*bx) |
| 102 | + * b = (ax*cy - ay*cx) / (ax*by - ay*bx) |
| 103 | + */ |
| 104 | + |
| 105 | + const prizeX = config.prize.x + EXTRA_DISTANCE; |
| 106 | + const prizeY = config.prize.y + EXTRA_DISTANCE; |
| 107 | + |
| 108 | + const divisor = |
| 109 | + config.buttonA.x * config.buttonB.y - config.buttonA.y * config.buttonB.x; |
| 110 | + |
| 111 | + const aPresses = |
| 112 | + (config.buttonB.y * prizeX - config.buttonB.x * prizeY) / divisor; |
| 113 | + |
| 114 | + const bPresses = |
| 115 | + (config.buttonA.x * prizeY - config.buttonA.y * prizeX) / divisor; |
| 116 | + |
| 117 | + if ( |
| 118 | + Math.floor(aPresses) === aPresses && |
| 119 | + Math.floor(bPresses) === bPresses |
| 120 | + ) { |
| 121 | + tokensSpent += aPresses * 3 + bPresses; |
| 122 | + } |
| 123 | + } |
| 124 | + |
| 125 | + console.log("part 2 tokens spent ::", tokensSpent); |
| 126 | + console.timeEnd("part 2"); |
| 127 | +})(); |
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