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TIPVALUES.json
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[
{
"TIP": "ADVANCED TARGETING COMPUTER",
"VALUE": "(+1) to all direct-fire ranged assault Combat Roll(s) or Strike-Point Roll(s). Requires Target-Lock Action to activate."
},
{
"TIP": "AMMO",
"VALUE": "Critical Fumble (Combat Roll only) requires 1d6 roll. On a (1) result, “jam/out of ammo” for all weapon systems of that type."
},
{
"TIP": "AMMO BIN",
"VALUE": "Allows for model to clear one “jam/out of ammo” result per game per rating level equipped."
},
{
"TIP": "STRIKE",
"VALUE": "Blocks use vs aircraft or infantry as part of a ranged assault Combat Action."
},
{
"TIP": "WIZZO",
"VALUE": "(+1) to any direct-fire ranged assault Combat Roll(s) or indirect-re Strike-Point Roll(s)."
},
{
"TIP": "HARD",
"VALUE": "Model is considered a hard target when determining damage value track to use (The first number)"
},
{
"TIP": "SOFT",
"VALUE": "Model is considered a soft target when determining damage value track to use"
},
{
"TIP": "ABLATIVE ARMOR",
"VALUE": "(-1) AV vs SA: Ammo/Limited Ammo weapon systems. (+2) AV vs all other weapon systems"
},
{
"TIP": "AEGIS",
"VALUE": "(+1) to close-combat assault Combat Roll(s) when defending"
},
{
"TIP": "AIRBORNE",
"VALUE": "Allows infantry models to use Dismount Action from in-ight transport aircraft models as a Free Action (0 AP)."
},
{
"TIP": "AMPHIBIOUS",
"VALUE": "Allows model to “cross” non-allowed water-based terrain objects. Requires additional (+1) MV per inch moved."
},
{
"TIP": "ANTI-AIRCRAFT",
"VALUE": "Allows model to use Combat Action vs NoE aircraft models. (+1/+2) to Combat Roll(s) vs aircraft models"
},
{
"TIP": "ANTI-INFANTRY",
"VALUE": "(+1) to all close-combat assault Combat Roll(s) vs infantry models"
},
{
"TIP": "AREA OF EFFECT",
"VALUE": "Allows for a ranged assault or other effect to affect any model caught within the specied radius."
},
{
"TIP": "ASSAULT",
"VALUE": "Removes one Combat Roll penalty per level when using the Combat Action: Run N’ Gun. Does NOT provide Combat Roll bonus"
},
{
"TIP": "BLASTER",
"VALUE": "Increases the chance of a Critical Success (+1d6 to nal roll) when making a Combat Roll. Blaster (+1), Blaster 1 (+2), Blaster 2 (+3)"
},
{
"TIP": "BLITZ",
"VALUE": "(+1) to all close-combat assault Combat Roll(s)."
},
{
"TIP": "BULKY",
"VALUE": "Model occupies two slots when used in conjunction with SA: Dropship or SA: Transport."
},
{
"TIP": "C3",
"VALUE": "Increases C3 point pool (+1) per rating level equipped."
},
{
"TIP": "CHAIN-FIRE POD",
"VALUE": "Allows other models in same squad to use equipped model’s nal Strike-Point location. Requires Target-Lock Action to activate."
},
{
"TIP": "CHAMELEON",
"VALUE": "(-1) to all direct-re ranged assault Combat Roll(s) from medium range-band or greater"
},
{
"TIP": "COUNTER-BATTERY",
"VALUE": "Allows for indirect-re ranged assault (no Strike-Point Roll required) vs enemy model with a nal Strike-Point Location 12” or less from\nequipped model. Requires 1 AP and available Combat Action to activate."
},
{
"TIP": "COUNTER-MEASURES",
"VALUE": "Allows for one attempt per turn to “block”Target-Lock Action or SA: TAG (0 AP). (+1) to 10+ Roll per rating level equipped"
},
{
"TIP": "DROPSHIP",
"VALUE": "Allows model to transport one non-bulky CAV or vehicle model per rating level equipped"
},
{
"TIP": "DOUBLE-TIME",
"VALUE": "(-2) to any Combat Roll vs equipped model if full MV used for 1 AP in single direction. Requires MV (11+)"
},
{
"TIP": "ECM",
"VALUE": "Blocks all enemy model Target-Lock Actions. Requires enemy model in range (24”/30”). Allows Jamming Action. Requires Special Action\nto activate."
},
{
"TIP": "REINFORCED",
"VALUE": "Allows model to reduce any Combat Roll Damage Table MoS by equipped rating level. Cannot be used to reduce below “0.”"
},
{
"TIP": "RANGE",
"VALUE": "Weapon Range in inches"
},
{
"TIP": "EST",
"VALUE": "Allows model to “share” current Target-Lock Action as a Free Action (0 AP) with squad. Requires enemy model in range (36”)."
},
{
"TIP": "IMPROVED RANGE",
"VALUE": "(+1) to direct-re ranged assault Combat Rolls when red from long or extreme range band."
},
{
"TIP": "WEAPON LOCATION",
"VALUE": "number of weapons this unit has of this type, and physical location."
},
{
"TIP": "RACH FACTION",
"VALUE": "unit belongs to Rach Faction"
},
{
"TIP": "RECON UNIT",
"VALUE": "recon unit type"
},
{
"TIP": "THREAT VALUE",
"VALUE": "The larger the number the more powerful the unit."
},
{
"TIP": "MINIMUM RANGE",
"VALUE": "minimum range in inches weapon can be used."
},
{
"TIP": "LIMITED AMMO",
"VALUE": "Critical Fumble (Combat Roll only) requires 1d6 roll. On a (1) or (2) result, “jam/out of ammo” for all weapon systems of that type."
},
{
"TIP": "SHOCK",
"VALUE": "Roll Target-Point Roll vs SA: Shock value on any successful Combat Roll hit (no damage required). Failed roll results in Model State: Suppression."
},
{
"TIP": "INDIRECT-FIRE",
"VALUE": "Allows for indirect-re ranged assault with or without a valid LoS."
},
{
"TIP": "ATTACK UNIT",
"VALUE": "unit is of attacking type"
},
{
"TIP": "AOE",
"VALUE": "Allows for a ranged assault or other effect to affect any model caught within the specied radius"
},
{
"TIP": "RAVAGE",
"VALUE": "Doubles any damage to infantry models when in clear/open terrain types."
},
{
"TIP": "SMART",
"VALUE": "Allows model to add (+1) to AoE or damage value of weapon system(s) by reducing other by (-1). Cannot be used to reduce below “0.”"
},
{
"TIP": "FCS",
"VALUE": "(+1) to all Strike-Point Rolls for each additional model with SA in squad."
},
{
"TIP": "RUGGED",
"VALUE": "Allows model to repair x2 non-lingering damage tracks with successful Repair Action 10+ Roll."
},
{
"TIP": "TERRAN FACTION",
"VALUE": "Unit belongs to Terran Faction\n"
},
{
"TIP": "TAG",
"VALUE": "Allows equipped model to use guided missiles and/or other laser-based weapon systems as part of a ranged assault. Does not add any (+)."
},
{
"TIP": "SHIELDED",
"VALUE": "Block any nano-disassembler and ion disruptor attack results."
},
{
"TIP": "OVERDRIVE",
"VALUE": "Doubles any damage. Requires declaration before any Combat Roll(s). Roll 1d6, target-point (1), +1 per additional weapon system used.\nFailed result prevents weapon system(s) use one turn. Critical Fumble (Combat Roll only) disables weapon system(s) for remainder of game"
},
{
"TIP": "FIRE SUPPORT",
"VALUE": "Fire Support Unit"
},
{
"TIP": "FLIGHT",
"VALUE": "Flight Unit"
},
{
"TIP": "TRANSPORT",
"VALUE": "Transport Unit"
},
{
"TIP": "SPECIALIST",
"VALUE": "Specialist Unit"
}
]