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| 1 | +using System; |
| 2 | +using System.Collections.Generic; |
| 3 | +using System.Text; |
| 4 | + |
| 5 | +namespace Assignment5 |
| 6 | +{ |
| 7 | + class Problem2 |
| 8 | + { |
| 9 | + |
| 10 | + public static void RunInteractiveTesting() |
| 11 | + { |
| 12 | + string intro = |
| 13 | + "==============\n" + |
| 14 | + "= Problem #2 =\n" + |
| 15 | + "==============\n" + |
| 16 | + "\n" + |
| 17 | + "Implement a Queue using two stacks, s1 and s2.\n"; |
| 18 | + |
| 19 | + Console.WriteLine(intro); |
| 20 | + |
| 21 | + var queue = new MyQueue<string>(); |
| 22 | + |
| 23 | + string input = "default"; |
| 24 | + |
| 25 | + var queue2 = new Queue<string>(); |
| 26 | + |
| 27 | + queue2.Enqueue("a string"); |
| 28 | + |
| 29 | + queue2.Dequeue(); |
| 30 | + |
| 31 | + |
| 32 | + |
| 33 | + while (input != "done") |
| 34 | + { |
| 35 | + Console.WriteLine(queue.Debug_View); |
| 36 | + |
| 37 | + Console.WriteLine("\nEnter Queue command or \"done\"\n"); |
| 38 | + input = Console.ReadLine(); |
| 39 | + string[] commands = input.Split(' '); |
| 40 | + |
| 41 | + if (commands[0] == "en") |
| 42 | + { |
| 43 | + var item = commands[1]; |
| 44 | + queue.Enqueue(item); |
| 45 | + Console.WriteLine($"Enqueued: {item}\n"); |
| 46 | + } |
| 47 | + else if (commands[0] == "de") |
| 48 | + { |
| 49 | + Console.WriteLine($"Dequeued: {queue.Dequeue()}\n"); |
| 50 | + } |
| 51 | + } |
| 52 | + } |
| 53 | + |
| 54 | + |
| 55 | + // TODO: Debug visualization: |
| 56 | + // Pop all the items of each stack onto a temp stack |
| 57 | + // Reading them as you go to print the contents |
| 58 | + // Then re-load the stack to continue testing |
| 59 | + |
| 60 | + // Check the number of items in the queue |
| 61 | + // Dequeue them and re-queue them, printing as go |
| 62 | + // Stopping when gotten all the way around |
| 63 | + |
| 64 | + |
| 65 | + public class MyQueue<T> where T : IEquatable<T> |
| 66 | + { |
| 67 | + private Stack<T> s1_left_odd; |
| 68 | + private Stack<T> s2_right_even; |
| 69 | + |
| 70 | + private Queue<T> debug_queue; |
| 71 | + |
| 72 | + public MyQueue() |
| 73 | + { |
| 74 | + s1_left_odd = new Stack<T>(); |
| 75 | + s2_right_even = new Stack<T>(); |
| 76 | + |
| 77 | + debug_queue = new Queue<T>(); |
| 78 | + } |
| 79 | + |
| 80 | + |
| 81 | + |
| 82 | + public string Debug_View |
| 83 | + { |
| 84 | + // This approach should work as long as it is executed in-between |
| 85 | + // Enqueue and Dequeue method calls |
| 86 | + // Using this during one of those calls may mess up the formatting |
| 87 | + // May need to return and make more robust if that is the goal |
| 88 | + get |
| 89 | + { |
| 90 | + var tempStack = new Stack<T>(); |
| 91 | + |
| 92 | + // Using screen coordinates convention for |
| 93 | + // the visualization: 0,0 is at upper left |
| 94 | + |
| 95 | + // Stringify all the items from s1_left_odd |
| 96 | + // put them in the array of SBs to render |
| 97 | + var sbArr = new StringBuilder[s1_left_odd.Count+1]; |
| 98 | + // +1 since we want a row below to label the stacks and queue |
| 99 | + var i = 0; |
| 100 | + for (; i < s1_left_odd.Count; ++i) |
| 101 | + { |
| 102 | + sbArr[i] = new StringBuilder(); |
| 103 | + |
| 104 | + var item = s1_left_odd.Pop(); |
| 105 | + |
| 106 | + sbArr[i].Append($"{item}"); |
| 107 | + |
| 108 | + tempStack.Push(item); |
| 109 | + } |
| 110 | + sbArr[i] = new StringBuilder(); |
| 111 | + sbArr[i].Append("s1_left_odd"); |
| 112 | + |
| 113 | + // Put them back |
| 114 | + while (tempStack.Count > 0) |
| 115 | + s1_left_odd.Push(tempStack.Pop()); |
| 116 | + |
| 117 | + PadWithWhitespace(sbArr); |
| 118 | + |
| 119 | + |
| 120 | + |
| 121 | + // Now add on all the items from s2_right_even |
| 122 | + // This time bottom to top |
| 123 | + sbArr[^1].Append("s2_right_odd"); |
| 124 | + for (var k = s2_right_even.Count-1; k >= 0; --k) |
| 125 | + // Running the loop when k == 0 crashes since that is |
| 126 | + // popping from an empty stack |
| 127 | + { |
| 128 | + var item = s2_right_even.Pop(); |
| 129 | + |
| 130 | + sbArr[k].Append($"{item}"); |
| 131 | + |
| 132 | + tempStack.Push(item); |
| 133 | + } |
| 134 | + |
| 135 | + // Put them back |
| 136 | + while (tempStack.Count > 0) |
| 137 | + s2_right_even.Push(tempStack.Pop()); |
| 138 | + |
| 139 | + // Until I figure out wtf is up with the regular C# Queue |
| 140 | + // Try it in the same context with a different type, |
| 141 | + // maybe a value type |
| 142 | + //PadWithWhitespace(sbArr); |
| 143 | + |
| 144 | + //// Now the queue for comparison: |
| 145 | + //for (var m = 0; m < debug_queue.Count; ++m) |
| 146 | + //{ |
| 147 | + // var item = debug_queue.Dequeue(); |
| 148 | + |
| 149 | + // sbArr[^2].Append($"{item} "); |
| 150 | + //} |
| 151 | + //sbArr[^1].Append("debug_queue"); |
| 152 | + |
| 153 | + |
| 154 | + var sb = new StringBuilder(); |
| 155 | + // Must disambiguate the call to AppendJoin |
| 156 | + sb.AppendJoin("\n", sbArr as IEnumerable<StringBuilder>); |
| 157 | + |
| 158 | + return sb.ToString(); |
| 159 | + } |
| 160 | + } |
| 161 | + |
| 162 | + private void PadWithWhitespace(StringBuilder[] sbArr) |
| 163 | + { |
| 164 | + const int EXTRA_PAD = 5; |
| 165 | + |
| 166 | + int lengthOfLongestSB = sbArr[0].Length; |
| 167 | + for(var i = 1; i < sbArr.Length; ++i) |
| 168 | + { |
| 169 | + if (sbArr[i].Length > lengthOfLongestSB) |
| 170 | + lengthOfLongestSB = sbArr[i].Length; |
| 171 | + } |
| 172 | + |
| 173 | + for(var k = 0; k < sbArr.Length; ++k) |
| 174 | + { |
| 175 | + var padCount = |
| 176 | + lengthOfLongestSB - sbArr[k].Length + EXTRA_PAD; |
| 177 | + sbArr[k].Append(' ', padCount); |
| 178 | + } |
| 179 | + } |
| 180 | + |
| 181 | + |
| 182 | + // TODO: Have to handle pop from empty stack...how does that go with |
| 183 | + // the mod test for left or right? |
| 184 | + |
| 185 | + |
| 186 | + |
| 187 | + |
| 188 | + // For Dequeue: |
| 189 | + |
| 190 | + // If queue count (that is, stack1.count + stack1.count) % 2 == 1 |
| 191 | + // (that is, number of items in queue is odd) |
| 192 | + // then the "front of the queue" is on the top of the left stack |
| 193 | + // -> Dequeue the front of the queue by popping the "left"/"odd" stack |
| 194 | + |
| 195 | + // Else, if the number of items in queue is even |
| 196 | + // then the "front of the queue" is on the top of the right stack |
| 197 | + // -> Dequeue the front of the queue by popping the "right"/"even" stack |
| 198 | + |
| 199 | + public T Dequeue() |
| 200 | + { |
| 201 | + // Let's see what exception we get when we pop from an empty stack |
| 202 | + //if(Count == 0) |
| 203 | + // throw new Empty |
| 204 | + |
| 205 | + T item; |
| 206 | + |
| 207 | + if (Count % 2 == 1) |
| 208 | + item = s1_left_odd.Pop(); |
| 209 | + else |
| 210 | + item = s2_right_even.Pop(); |
| 211 | + |
| 212 | + //var dequeued = debug_queue.Dequeue(); |
| 213 | + |
| 214 | + //if (item.Equals(dequeued)) |
| 215 | + // throw new Exception($"{item} was popped from the stacks, but {dequeued} was dequeued"); |
| 216 | + |
| 217 | + return item; |
| 218 | + } |
| 219 | + |
| 220 | + |
| 221 | + // For Enqueue: |
| 222 | + |
| 223 | + // If there is an even number of items, time for there to be an odd |
| 224 | + // number of items, with one more item being on the left stack |
| 225 | + |
| 226 | + // Pop all items from the left stack onto the right stack (count how many) |
| 227 | + // Push the newly "Enqueued" item onto the (now empty) left stack |
| 228 | + // Then Push "count" number of items back onto the left stack |
| 229 | + |
| 230 | + // Now the stacks should be in a good state for being able to pop all |
| 231 | + // the way down to empty immediately, should the user dequeue all the items |
| 232 | + |
| 233 | + |
| 234 | + // If there is an odd number of items, time for there to be an even |
| 235 | + // number of items, with equal number of items being on each stack |
| 236 | + |
| 237 | + // Pop all items from the right stack onto the left stack (count how many) |
| 238 | + // Push the newly "Enqueued" item onto the (now empty) right stack |
| 239 | + // Then push "count" number of items back onto the right stack |
| 240 | + |
| 241 | + // Wait. We don't need to count how many. |
| 242 | + // Just put back until the the stacks have the same number |
| 243 | + |
| 244 | + public void Enqueue(T item) |
| 245 | + { |
| 246 | + if (Count % 2 == 1) |
| 247 | + { |
| 248 | + while (s2_right_even.Count > 0) |
| 249 | + s1_left_odd.Push(s2_right_even.Pop()); |
| 250 | + |
| 251 | + s2_right_even.Push(item); |
| 252 | + |
| 253 | + while (s1_left_odd.Count != s2_right_even.Count) |
| 254 | + s2_right_even.Push(s1_left_odd.Pop()); |
| 255 | + } |
| 256 | + else |
| 257 | + { |
| 258 | + while (s1_left_odd.Count > 0) |
| 259 | + s2_right_even.Push( s1_left_odd.Pop() ); |
| 260 | + |
| 261 | + s1_left_odd.Push(item); |
| 262 | + |
| 263 | + while (s1_left_odd.Count <= s2_right_even.Count) |
| 264 | + s1_left_odd.Push(s2_right_even.Pop()); |
| 265 | + } |
| 266 | + //T result; |
| 267 | + |
| 268 | + //var check = debug_queue.TryPeek(out result); |
| 269 | + |
| 270 | + //debug_queue.Enqueue(item); |
| 271 | + } |
| 272 | + |
| 273 | + |
| 274 | + public int Count |
| 275 | + { |
| 276 | + get |
| 277 | + { |
| 278 | + return s1_left_odd.Count + s2_right_even.Count; |
| 279 | + } |
| 280 | + } |
| 281 | + |
| 282 | + |
| 283 | + // Enqueue must remove them in the order that they were added, |
| 284 | + // so odd/even will enable alternating between the stacks |
| 285 | + |
| 286 | + // Maybe can tell which stack has the "front" of the queue |
| 287 | + // based on whether the count of items in the queue is even or odd? |
| 288 | + |
| 289 | + |
| 290 | + |
| 291 | + |
| 292 | + |
| 293 | + // Always leave stacks ready to pop all the way down after pushing |
| 294 | + |
| 295 | + |
| 296 | + |
| 297 | + |
| 298 | + // Keep track of which stack currently has the "front" of the queue |
| 299 | + // "Stabilize" the stacks after every operation so that they either |
| 300 | + // contain the same number of items, or they differ by only one |
| 301 | + |
| 302 | + |
| 303 | + |
| 304 | + |
| 305 | + |
| 306 | + } |
| 307 | + |
| 308 | + } |
| 309 | +} |
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