@@ -96,7 +96,7 @@ some aspects of its implementation are still relatively unknown or have been dee
96
96
based on community testing and indications from the official developers.
97
97
98
98
This means that any potential support or widespread adoption of the schema by mods, editors, or other services
99
- (Offical Editor, ChroMapper, BeatSaver, etc.)
99
+ (Official Editor, ChroMapper, BeatSaver, etc.)
100
100
may either be unavailable or delayed at this time.
101
101
:::
102
102
@@ -269,7 +269,7 @@ but the base game requires all three top-level fields to be defined in order to
269
269
A ** checksum** is associated with all corresponding map files
270
270
for verifying internal relationships and leaderboard integrity for OST/DLC maps.
271
271
272
- While remants of these checksums can be found within current or previous iterations of the v4 schema,
272
+ While remnants of these checksums can be found within current or previous iterations of the v4 schema,
273
273
these fields are either ignored or explicitly set to an empty string
274
274
when parsing metadata files for custom levels on un-modded instances.
275
275
@@ -294,7 +294,7 @@ as well as point to other files to use for difficulties, cover art, audio, and o
294
294
295
295
The audio file stores all information regarding how your audio file should be processed.
296
296
297
- This file was introduced alognside the beta release of the Official Editor in the ** 1.22.2** update,
297
+ This file was introduced alongside the beta release of the Official Editor in the ** 1.22.2** update,
298
298
and is typically referenced as ` BPMInfo.dat ` or ` AudioData.dat ` by most editors.
299
299
300
300
### [ Beatmap] ( ./map-format/beatmap.md )
0 commit comments