diff --git a/wiki/models/sabers-guide.md b/wiki/models/sabers-guide.md index 081516bd3..032007ff3 100644 --- a/wiki/models/sabers-guide.md +++ b/wiki/models/sabers-guide.md @@ -9,7 +9,7 @@ description: MissRaynor's guide to making Custom Sabers! _MissRaynor's guide to making Custom Sabers._ ::: danger -If you're creating models, it's extremely important that you read the [Shader Migration Guide](./shader-migration.md) +If you're creating models for versions above 1.29.1, it's extremely important that you read the [Shader Migration Guide](./shader-migration.md) to avoid any shader issues ::: @@ -32,7 +32,7 @@ YOU MUST HAVE: Optional: -- 3d modeling software: Blender is a good free option, or 3dsmax if you have a license for it (educational license is fine) +- 3D modeling software: Blender is a good free option, or 3dsmax if you have a license for it (educational license is fine) - Image editor: [Photoshop](https://www.adobe.com/products/photoshop.html) or [GIMP](https://www.gimp.org/downloads/) work if you want to make your own saber texture - The saber model used in [this tutorial.](https://bs.assistant.moe/Sabers/resources/Tutorial_Saber.zip) @@ -45,7 +45,7 @@ Extract the Custom Saber Unity project to your desired location. ![Adding Custom Saber project](/.assets/images/models/sabers/01.png) -The Custom saber project should appear on the list. Make sure the Unity version is correct for the project. +The Custom Saber project should appear on the list. Make sure the Unity version is correct for the project. ![Checking that the project version is correct](/.assets/images/models/sabers/02.png) @@ -53,7 +53,7 @@ The Custom saber project should appear on the list. Make sure the Unity version ### Opening and setting up the project in the Editor -Open the Custom saber project, it should show up like this: +Open the Custom Saber project, it should show up like this: ![Checking that the project shows up correctly](/.assets/images/models/sabers/03.png) @@ -82,7 +82,7 @@ If the Template Saber appears and works properly ingame, setup is complete and y ## Modeling -I won't go into detail about making a 3d model. If you don't have already have a model and want to learn how to make one, +I won't go into detail about making a 3D model. If you don't have already have a model and want to learn how to make one, you can find tutorials here: ### Blender @@ -112,14 +112,14 @@ Merging meshes that share the same color/glowing attributes will help a LOT in t ## Unity -To import the model into unity, simply drag and drop it into the Assets window. +To import the model into Unity, simply drag and drop it into the Assets window. Afterwards, line the saber up with the TemplateSaber. Video example: Next, you need to add Beat Saber compatible materials to your sabers. -The custom sabers unity project comes with 4 different beat saber compatible shaders. +The Custom Sabers unity project comes with 4 different Beat Saber compatible shaders. Here are the main differences between them: - Lit glow is lit and has shadows. You can change the direction the light comes from and how strong it is @@ -130,7 +130,7 @@ Here are the main differences between them: The materials you use will depend on what traits you're looking for. ::: warning WARNING -Make sure you _ONLY_ use shaders that are compatible with beat saber. If you use a shader that isn't compatible +Make sure you _ONLY_ use shaders that are compatible with Beat Saber. If you use a shader that isn't compatible (the Unity Standard shader, for example) your material will simply show up as white in-game. :::