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changelog.txt
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Changelog
version: 0.1.0
dir class
version: 0.1.1
fixed gcd and lcm
version: 0.1.2
endian check
ranged_rand [min, max]
version: 0.2.0
timer class (hi resolution timer)
version: 0.2.1
split function
is_prime function
version: 0.2.2
basic math functions added
verson: 0.2.3
to_string functions
is_equal functions for float and double
version: 0.3.0
vector2 class
version: 0.3.1
no branch abs, http://www.dodgycoder.net/2012/02/coding-tricks-of-game-developers.html?m=1 (post 20)
min, max bit hacks http://graphics.stanford.edu/~seander/bithacks.html
version: 0.3.2
range function, http://yapb-soc.blogspot.com/2012/09/range-based-for-loop-on-int-range.html
version: 0.3.3
base 64 encode/decode
version: 0.3.4
recoded timer, now using <chrono> clock
version: 0.3.5.1
ranged_rand now using std::uniform_int_distribution
version: 0.3.5.2
minor fixes
clamp function
version: 0.4.0
socket (todo: ipv6 support)
version: 0.4.1
non/blocking socket
dir, socket no longer copyable
version: 0.4.2
restructured util functions (divided into seperate header for lightweight inclusion)
version: 0.4.2.1
fixed building/linking issues with util (dir)
version: 0.4.3
util/random module
version: 0.4.3.1
removed DLL macro from templated functions, since they needn't be exported
version: 0.4.4
added ranged_rand for floats
version: 0.4.5
dice_roll and coin_flip added to util/random
version: 0.4.5.1
added macro for MinGW, since std::random_device isn't working
version: 0.4.6
logger added
version: 0.5.0
adding support for MSVC (2010 and up)
sockets dropped
timer is header only
version: 0.5.1
util/file header (moved is_file, is_dir, is_ext from util header)
abspath added to util/file (windows only at the moment)
version: 0.5.2
(Python like) enumerate
version: 0.5.3
SQLite wrapper (don't forget to link sqlite.dll)
version: 0.5.4
added list_tables to sqlite
version: 0.5.5
inlined date, time, util/file, util/string, util/endian functions
version: 0.5.6
inline dir, math