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PyWallPaper.py
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# PyMathArt.py
from OpenGL.GL import *
from OpenGL.GLU import *
from OpenGL.GLUT import *
from numpy import *
import sys
# Set the width and height of the window
global width
global height
global stepsize
# Set the axis range globally
global nRange
# Initial values
width = 500
height = width
nRange = 10.0
stepsize = 2*nRange/width
def init():
glClearColor(1.0, 1.0, 1.0, 1.0)
def plotPolar():
glClear(GL_COLOR_BUFFER_BIT)
glBegin(GL_POINTS)
for x in arange(-nRange, nRange, stepsize):
for y in arange(-nRange, nRange, stepsize):
#r = cos(x)**2 + sin(y*y)**2+tan(x*y)**2
r = cos(x) + sin(y)
glColor3f(tan(r*r), sin(x*r)*cos(r*y), sin(y*x)*tan(r))
#if x <> 0:
# r = (cos(x)**2 + sin(y/3) - log(abs(x)))
#glColor3f(x*y*sin(r), sin(x*r*y)*cos(r*y), sin(y*x)*cos(r))
glVertex2f(x,y)
glEnd()
#glFlush()
def Reshape( w, h):
# To insure we don't have a zero height
if h==0:
h = 1
# Fill the entire graphics window!
glViewport(0, 0, w, h)
# Set the projection matrix... our "view"
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
# Set the aspect ratio of the plot so that it
# Always looks "OK" and never distorted.
if w <= h:
gluOrtho2D(-nRange, nRange, -nRange*h/w, nRange*h/w)
else:
gluOrtho2D(-nRange*w/h, nRange*w/h, -nRange, nRange)
# Set the matrix for the object we are drawing
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
def keyboard(key, x, y):
# Allows us to quit by pressing 'Esc' or 'q'
if key == chr(27):
sys.exit()
if key == "q":
sys.exit()
def main():
global width
global height
glutInit(sys.argv)
glutInitDisplayMode(GLUT_RGB|GLUT_SINGLE)
glutInitWindowPosition(200,200)
glutInitWindowSize(width,height)
glutCreateWindow("Math Art Patterns")
glutReshapeFunc(Reshape)
glutDisplayFunc(plotPolar)
glutKeyboardFunc(keyboard)
init()
glutMainLoop()
main()