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shader formatting
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34_framebuffer_switch/sphere.vert

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -3,6 +3,6 @@
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in vec3 vp;
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uniform mat4 P, V;
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6-
void main () {
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void main() {
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gl_Position = P * V * vec4 (vp, 1.0);
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}

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