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## Caveats and Errata
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* Since publication the most reliable version of newer OpenGL that will work everywhere, including macOS, is 4.1 Core. I suggest setting _window hints_ to try this version first.
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* Since publication the most reliable version of newer OpenGL that will work everywhere, including macOS, is 4.1 Core. I suggest setting _window hints_ to try this version first. See the updated [Hello Triangle](https://antongerdelan.net/opengl/hellotriangle.html) for an example.
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* Code is directly copy-pasted from book sections. This means that there will be redundant OpenGL calls to bind things etc., but I think it's easier to follow along like this.
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* Code explained in prior examples is moved to a file called `gl_utils.cpp` to avoid cluttering `main.cpp`. This means that `gl_utils.cpp` is not necessarily the same in each demo, but is built up gradually.
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* Out-of-date build files have been removed; 32-bit builds, and older Visual Studio files.
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* Sometimes people ask for C examples. OpenGL is a C API, and I would have used C if writing the text later. Readers wishing to use a C compiler should do so - only very minor code convention changes are required.
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## Contributors
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## Contribution and Contributors
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If you find a bug please feel encouraged to create an Issue, or make a Pull Request, bearing in mind the _Caveats_ above.
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Build systems and Visual Studio solution files will not be included, to keep things simple.
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Special thanks to all the readers over the years that have submitted additions,
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bug reports, fixes, and feedback. If you have submitted a correction and don't

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