diff --git a/src/main/java/dan200/computercraft/client/render/TurtleMultiModel.java b/src/main/java/dan200/computercraft/client/render/TurtleMultiModel.java index 8a7689982d..c10511e304 100644 --- a/src/main/java/dan200/computercraft/client/render/TurtleMultiModel.java +++ b/src/main/java/dan200/computercraft/client/render/TurtleMultiModel.java @@ -44,7 +44,7 @@ public TurtleMultiModel( BakedModel baseModel, BakedModel overlayModel, Matrix4f @Nonnull @Override - public List getQuads( BlockState state, Direction side, Random rand ) + public List getQuads( BlockState state, Direction side, @Nonnull Random rand ) { if( side != null ) { diff --git a/src/main/resources/data/computercraft/lua/rom/apis/keys.lua b/src/main/resources/data/computercraft/lua/rom/apis/keys.lua index 8a81c42e02..ffe2ddcf72 100644 --- a/src/main/resources/data/computercraft/lua/rom/apis/keys.lua +++ b/src/main/resources/data/computercraft/lua/rom/apis/keys.lua @@ -7,6 +7,9 @@ -- they relied on Minecraft's character mappings. However, if CC emulators have -- taught me anything, it's that emulating LWJGL's weird key handling is nigh-on -- impossible. + +local expect = _G["~expect"] + local tKeys = {} tKeys[32] = 'space' tKeys[39] = 'apostrophe'