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Random crashes during campaign - 64bit #49
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Additional crash now: |
Do you use any mods (better textures and so on)? Do you load a saved game? Please always provide full crash details, otherwise there's nothing much to do. You can write it into a collapsed section to keep the text short. |
What exactely do you need ? Origin version, no mod but I se a custom system.cfg with following var con_restricted = 0 I also have 2 report in event viewer log per crash Ryzen 7800x3d + RTX3080 Error log
Information log Bucket 1812091405129689893 |
Just the log file after the crash occurs is enough. Thanks. This script system crash above isn't anything common, but it could be a random crash caused by broken memory allocation in 64-bit version. I'm working on a proper fix currently, but it's challenging. There are so many places that need fixing. Preparing all necessary patches manually is not an option in this case. It has to be automated. For the first time. In the meantime, you can try the CryMP client. I've implemented a workaround for this issue there. It's not a proper fix, but it should work in most cases. |
I try the CryMPclient (development version), no crash for the moment since 2 levels. |
Game.log I loaded a saved game which was a new game which crashed with the CryRenderD3D10.dll in the stacktrace, upon which I added the dx9 launch command. Here is the log file for that one as well: |
Thanks for the logs. The first one is definitely due to broken memory allocation. It even crashed inside CrySoundSystem's internal allocator. About the second one in CryRenderD3D10, no idea what it could be after a quick look. |
Don't know if related, but the Exodus mission is completely buggy, When you tried to restart level (restart level button), you will have no HUD, echap button not working anymure, adsn you cannot tweak weapons. |
I've just tested it and yes, it's broken in dev version of CryMP. It seems some of our recent changes broke this level. Thanks for the report. Bug created: crymp-net/client-server#179 |
Adding log report for Crysis Warhead, which also suffer from regular crashed (vanilla warhead too). |
Ah yes, memory allocation is broken there as well. |
any eta for fix for warhead? warhead can't run mpclient :( |
alternatively, if it's possible to backport the fixes to this, can you point to the commits/areas of the code in mpclient? not sure if it's beyond me but i could try bodge it into a PR. |
Unfortunately, the temporary workaround in CryMP has some nasty side effects (crymp-net/client-server#259) as we discovered recently. The clean fix is still not finished. No ETA yet. Too many things going on. |
ah, thx. i found that going back to vanilla textures has made it much more stable. |
Trying to play through the campaign, all my crashes so far have been on the level Village, not sure if the level is part of the problem, some previous logs in the callstack state a memory access violation, the callstack pointing to CryRenderD3D10.dll
This latest crash, I added some launch commands to run in dx9
and I got the following error after completing the side objective in village for the radar station and the game saved, then crashed:
"C1-Launcher Game v6 64-bit
Access violation exception (0xC0000005) at 0x0000000030573ECC
Write to 0x0000000036768689 failed"
The callstack for this one seems to point towards "CryAction.dll"
I have an AMD system, Ryzen 5900x and a RX 6800 GPU - not sure if any of this is contributing
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