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wesnoth-sof.po
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# David Novotný [Draqen] <[email protected]>, 2007.
# Vladimír Slávik <[email protected]>, 2007 - 2011.
# Anežka Bubeníčková <[email protected]>, 2007, 2008.
# Karel Doleček <[email protected]>, 2008.
# Petr Šlejhar (Septim) <[email protected]>, 2008, 2011, 2020 - 2022.
# Honza <[email protected]>, 2014.
# Martin Hrubý <[email protected]>, 2017 - 2020.
# Michal Žejdl <[email protected]>, 2019 - 2025
#
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2024-11-26 18:08 UTC\n"
"PO-Revision-Date: 2025-01-26 10:13+0100\n"
"Last-Translator: Michal Žejdl <[email protected]>\n"
"Language-Team: Czech https://wiki.wesnoth.org/CzechTranslation\n"
"Language: cs\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
#. [campaign]: id=Sceptre_of_Fire
#: data/campaigns/Sceptre_of_Fire/_main.cfg:11
msgid "The Sceptre of Fire"
msgstr "Ohnivé žezlo"
#. [campaign]: id=Sceptre_of_Fire
#: data/campaigns/Sceptre_of_Fire/_main.cfg:12
msgid "SoF"
msgstr "OŽ"
#. [campaign]: id=Sceptre_of_Fire
#: data/campaigns/Sceptre_of_Fire/_main.cfg:20
msgid "Fighter"
msgstr "Bojovník"
#. [campaign]: id=Sceptre_of_Fire
#: data/campaigns/Sceptre_of_Fire/_main.cfg:20
msgid "Normal"
msgstr "Normální"
#. [campaign]: id=Sceptre_of_Fire
#: data/campaigns/Sceptre_of_Fire/_main.cfg:21
msgid "Challenging"
msgstr "Náročná"
#. [campaign]: id=Sceptre_of_Fire
#: data/campaigns/Sceptre_of_Fire/_main.cfg:21
msgid "Steelclad"
msgstr "Trpasličí těžkooděnec"
#. [campaign]: id=Sceptre_of_Fire
#: data/campaigns/Sceptre_of_Fire/_main.cfg:22
msgid "Difficult"
msgstr "Obtížná"
#. [campaign]: id=Sceptre_of_Fire
#: data/campaigns/Sceptre_of_Fire/_main.cfg:22
msgid "Lord"
msgstr "Lord"
# Varianty:
# Ač tvoří to vlastního Wesnothu znak,
# (Ač tvoří to vlastní Wesnothu znak,)
# nepřišlo ze země té, přišlo jinak.
# Kde kraj trpaslíků je chmurný jak mrak,
# (Kde kraj trpaslíků chmurný všelijak,)
# (V kraji trpaslíků, chmurném všelijak,)
# tam runový kovář ho vytvořil tak,
# že oheň plane žezlem, až šálí zrak.
# (že žezlo ohněm plane, až šálí zrak.)
# O něm i o tvůrcích, kdo, jak a kterak,
# já vyprávím příběh, je jeden beztak.
# (vyprávím příběh, vše souvisí nějak.)
#. [campaign]: id=Sceptre_of_Fire
#: data/campaigns/Sceptre_of_Fire/_main.cfg:25
msgid ""
"<i>The mark of Wesnoth’s banner bold\n"
"Comes not from its own land;\n"
"It comes from Dwarfdom, grim and old\n"
"Made by a runesmith’s hand.\n"
"So now I tell from whence it came —\n"
"The Fire-sceptre great —\n"
"And of the makers of the same,\n"
"Their tale I now relate...</i>\n"
"\n"
msgstr ""
"<i>Ač tvoří to vlastního Wesnothu znak,\n"
"nepřišlo ze země té, přišlo jinak.\n"
"Kde kraj trpaslíků je chmurný jak mrak,\n"
"tam runový kovář ho vytvořil tak,\n"
"že oheň plane žezlem, až šálí zrak.\n"
"O něm i o tvůrcích, kdo, jak a kterak,\n"
"já vyprávím příběh, je jeden beztak.</i>\n"
"\n"
#. [campaign]: id=Sceptre_of_Fire
#: data/campaigns/Sceptre_of_Fire/_main.cfg:34
msgid "(Hard level, 10 scenarios.)"
msgstr "(Úroveň ostřílený hráč, 10 scénářů.)"
#. [about]
#: data/campaigns/Sceptre_of_Fire/_main.cfg:39
msgid "Campaign Design"
msgstr "Návrh tažení"
#. [about]
#: data/campaigns/Sceptre_of_Fire/_main.cfg:45
msgid "Campaign Maintenance"
msgstr "Údržba tažení"
#. [about]
#: data/campaigns/Sceptre_of_Fire/_main.cfg:57
msgid "WML Assistance"
msgstr "Pomoc se skriptováním"
#. [about]
#: data/campaigns/Sceptre_of_Fire/_main.cfg:72
msgid "Artwork and Graphics Design"
msgstr "Kresby a grafika"
#. [editor_group]: id=sof
#: data/campaigns/Sceptre_of_Fire/_main.cfg:138
msgid "Sceptre of Fire"
msgstr "Ohnivé žezlo"
#. [scenario]: id=1_A_Bargain_is_Struck
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:3
msgid "A Bargain is Struck"
msgstr "Obchod je uzavřen"
#. [side]: type=Dwarvish Fighter, id=Rugnur
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:18
msgid "Rugnur"
msgstr "Rugnur"
#. [side]: type=Dwarvish Fighter, id=Rugnur
#. [side]: type=Haldric II, id=Haldric II
#. [side]: type=Dwarvish Lord, id=Durstorn
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:27
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:46
#: data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg:24
#: data/campaigns/Sceptre_of_Fire/scenarios/2p5_Reaching_the_Runecrafter.cfg:24
#: data/campaigns/Sceptre_of_Fire/scenarios/2t_In_the_Dwarven_City.cfg:23
#: data/campaigns/Sceptre_of_Fire/scenarios/2t_In_the_Dwarven_City.cfg:38
#: data/campaigns/Sceptre_of_Fire/scenarios/3_Searching_for_the_Runecrafter.cfg:23
#: data/campaigns/Sceptre_of_Fire/scenarios/3t_The_Council_Regathers.cfg:24
#: data/campaigns/Sceptre_of_Fire/scenarios/3t_The_Council_Regathers.cfg:37
#: data/campaigns/Sceptre_of_Fire/scenarios/4_Gathering_Materials.cfg:208
#: data/campaigns/Sceptre_of_Fire/scenarios/4t_The_Jeweler.cfg:24
#: data/campaigns/Sceptre_of_Fire/scenarios/4t_The_Jeweler.cfg:39
#: data/campaigns/Sceptre_of_Fire/scenarios/5_Hills_of_the_Shorbear_Clan.cfg:23
#: data/campaigns/Sceptre_of_Fire/scenarios/6_Towards_the_Caves.cfg:22
#: data/campaigns/Sceptre_of_Fire/scenarios/8_The_Dragon.cfg:34
#: data/campaigns/Sceptre_of_Fire/scenarios/9_Caverns_of_Flame.cfg:36
msgid "Dwarves"
msgstr "Trpaslíci"
#. [side]: type=Haldric II, id=Haldric II
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:37
#: data/campaigns/Sceptre_of_Fire/scenarios/Epilogue.cfg:25
msgid "Haldric II"
msgstr "Haldrik II."
#. [side]: type=Elvish Captain, id=Glildur
#. [side]: type=Elvish Marshal, id=Glildur
#. [unit]: type=Elvish Marshal, id=Glildur
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:94
#: data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg:37
#: data/campaigns/Sceptre_of_Fire/scenarios/5_Hills_of_the_Shorbear_Clan.cfg:70
#: data/campaigns/Sceptre_of_Fire/scenarios/6_Towards_the_Caves.cfg:34
#: data/campaigns/Sceptre_of_Fire/scenarios/9_Caverns_of_Flame.cfg:1228
msgid "Glildur"
msgstr "Glildur"
#. [side]: type=Elvish Captain, id=Glildur
#. [side]: type=Elvish Marshal, id=Glildur
#. [side]: type=Elvish Marshal, id=Glinan
#. [side]: type=Elvish Captain, id=Kalnar
#. [side]
#. [side]: type=Elvish Marshal, id=Crintil
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:114
#: data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg:44
#: data/campaigns/Sceptre_of_Fire/scenarios/6_Towards_the_Caves.cfg:54
#: data/campaigns/Sceptre_of_Fire/scenarios/6_Towards_the_Caves.cfg:102
#: data/campaigns/Sceptre_of_Fire/scenarios/6_Towards_the_Caves.cfg:140
#: data/campaigns/Sceptre_of_Fire/scenarios/7_Outriding_the_Outriders.cfg:57
#: data/campaigns/Sceptre_of_Fire/scenarios/8_The_Dragon.cfg:65
#: data/campaigns/Sceptre_of_Fire/scenarios/9_Caverns_of_Flame.cfg:44
msgid "Elves"
msgstr "Elfové"
#. [part]
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:190
msgid ""
"Ay, the Sceptre of Fire. The Sceptre has a long, glorious, and fearful "
"history. But I am not here to tell you how the jewel within it was brought "
"over the ocean by Haldric the Great, nor will I tell the story of Garard I "
"and the challenge he set, nor that of Konrad, King of Wesnoth by virtue of "
"the Sceptre."
msgstr ""
"Ano, Ohnivé žezlo. Žezlo má dlouhou, slavnou a také děsivou historii. Ale "
"nejsem tu, abych vám vyprávěl, jak Haldrik Velký přivezl klenot tvořící "
"jádro žezla přes oceán. Ani vám nebudu vyprávět příběh Gararda I. a o jeho "
"výzvě, kterou vyhlásil. Nebo příběh o Konrádovi, králi Wesnothu právem žezla."
#. [part]
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:194
msgid ""
"I am here to tell you of its making. Of its crafting, deep in the caverns of "
"dwarfdom. And of the dwarves who made it; for they were great, they were. "
"They are counted among the greatest of the heroes of ancient Knalga."
msgstr ""
"Jsem zde, abych vám vyprávěl příběh jeho vzniku. O jeho výrobě hluboko v "
"jeskyních trpasličího království a o trpaslících, kteří ho vytvořili. Neboť "
"ti byli vskutku vznešení a patří mezi nejmocnější hrdiny dávné Knalgy."
#. [part]
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:197
msgid ""
"Our story begins in a small border outpost in the southern hills of Knalga, "
"with a young dwarf, named Rugnur, in charge of it. And with the second King "
"of Wesnoth, Haldric II, riding up the road from the Ford of Abez with an "
"army behind him..."
msgstr ""
"Náš příběh začíná u malé pohraniční stanice v jižních kopcích Knalgy. Velí "
"jí mladý trpaslík Rugnur a druhý král Wesnothu, Haldrik II., jede po cestě "
"od Abezského brodu se svou armádou v patách..."
#. [objective]: condition=win
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:221
msgid ""
"Transport 5 caravans full of silver to the dwarvish stronghold in the "
"northeast corner"
msgstr ""
"Doprav 5 karavan stříbrných prutů do trpasličí pevnosti v severovýchodním "
"rohu"
#. [objective]: condition=win
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:223
msgid ""
"Transport 4 caravans full of silver to the dwarvish stronghold in the "
"northeast corner"
msgstr ""
"Doprav 4 karavany stříbrných prutů do trpasličí pevnosti v severovýchodním "
"rohu"
#. [objective]: condition=win
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:231
msgid ""
"Bring Alanin, who has the Ruby of Fire, to the dwarvish stronghold in the "
"northeast corner"
msgstr ""
"Doveď Alanina, který má Ohnivý rubín, do trpasličí pevnosti "
"v severovýchodním rohu"
#. [objective]: condition=lose
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:239
#: data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg:145
#: data/campaigns/Sceptre_of_Fire/scenarios/2p5_Reaching_the_Runecrafter.cfg:88
#: data/campaigns/Sceptre_of_Fire/scenarios/3_Searching_for_the_Runecrafter.cfg:136
#: data/campaigns/Sceptre_of_Fire/scenarios/4_Gathering_Materials.cfg:652
#: data/campaigns/Sceptre_of_Fire/scenarios/5_Hills_of_the_Shorbear_Clan.cfg:183
#: data/campaigns/Sceptre_of_Fire/scenarios/6_Towards_the_Caves.cfg:204
#: data/campaigns/Sceptre_of_Fire/scenarios/8_The_Dragon.cfg:170
#: data/campaigns/Sceptre_of_Fire/scenarios/9_Caverns_of_Flame.cfg:529
#: data/campaigns/Sceptre_of_Fire/scenarios/9_Caverns_of_Flame.cfg:635
#: data/campaigns/Sceptre_of_Fire/scenarios/9_Caverns_of_Flame.cfg:1102
msgid "Death of Rugnur"
msgstr "Rugnur zemře"
#. [objective]: condition=lose
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:243
msgid "Death of Haldric II"
msgstr "Haldrik II. zemře"
#. [objective]: condition=lose
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:247
#: data/campaigns/Sceptre_of_Fire/scenarios/2p5_Reaching_the_Runecrafter.cfg:92
#: data/campaigns/Sceptre_of_Fire/scenarios/3_Searching_for_the_Runecrafter.cfg:140
#: data/campaigns/Sceptre_of_Fire/scenarios/5_Hills_of_the_Shorbear_Clan.cfg:187
#: data/campaigns/Sceptre_of_Fire/scenarios/6_Towards_the_Caves.cfg:213
#: data/campaigns/Sceptre_of_Fire/scenarios/7_Outriding_the_Outriders.cfg:101
msgid "Death of Alanin"
msgstr "Alanin zemře"
#. [objective]: condition=lose
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:251
msgid "Loss of a caravan"
msgstr "Ztráta karavany"
#. [note]
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:255
msgid ""
"Moving a dwarf to a rune chest beside the keep opens a dialog for obtaining "
"temporary upgrades which last until the end of the scenario."
msgstr ""
"Přesunutím trpaslíka na truhlu s runami vedle pevnosti se otevře dialog pro "
"získávání dočasných vylepšení, která budou účinkovat do konce scénáře."
#. [message]: speaker=Rugnur
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:306
msgid "Humans, halt! Who dares bring an army into the dwarvish hills?"
msgstr "Stát, lidé! Kdo se opovažuje přivést armádu do trpasličích kopců?"
#. [message]: speaker=Haldric II
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:310
msgid "We come to make a bargain with you."
msgstr "Přišli jsme, abychom s vámi uzavřeli obchod."
#. [message]: speaker=Rugnur
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:314
msgid ""
"Well, state your business and be done with it. And if we don’t like what you "
"say, you leave!"
msgstr ""
"Dobře, řekněte, co chcete, ať to máme z krku. A když se nám nebude líbit, co "
"říkáte, odejdete!"
#. [message]: speaker=Haldric II
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:318
msgid "Have you heard of the Ruby of Fire?"
msgstr "Slyšel jsi o Ohnivém rubínu?"
#. [message]: speaker=Rugnur
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:322
msgid "Yes... your first king brought it from over the sea, right? You own it."
msgstr "Ano... váš první král ho přivezl přes moře, je to tak? Je tvůj."
#. [message]: speaker=Haldric II
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:327
msgid "Correct. However, we have a problem with it."
msgstr "Správně. Ale máme s ním problém."
#. [message]: speaker=Rugnur
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:331
msgid "What sort of problem?"
msgstr "Jaký druh problému?"
#. [message]: speaker=Haldric II
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:336
msgid ""
"Some form of magical aura makes those around the stone act... strangely. I "
"noticed it with my father. The longer he stayed near the stone, the more "
"arrogant, almost evil, he became."
msgstr ""
"Něco jako magická aura způsobuje, že se lidé poblíž kamene chovají... "
"podivně. Sám jsem si toho všiml u mého otce. Čím déle zůstával u kamene, tím "
"se stával arogantnějším, až téměř zlým."
#. [message]: speaker=Rugnur
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:340
msgid ""
"So, what do you want me to do? I don’t see how this relates to us dwarves."
msgstr ""
"No a co chceš, abych udělal? Nevidím, co to má společného s námi trpaslíky."
#. [message]: speaker=Haldric II
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:352
msgid ""
"When the elves came to Tath, about five years ago, they spoke of a mage "
"named Crelanu, and of his advice about the ruby. He said that the radiance "
"of the stone could be contained, and that doing so would stop the stone’s "
"effect."
msgstr ""
"Když asi před pěti lety přišli elfové do Tathu, mluvili o mágovi jménem "
"Krelanu a jeho radě týkající se rubínu. Říkal, že jeho vyzařování by mohlo "
"být ovládnuto, a to by zastavilo působení kamene."
#. [message]: speaker=Rugnur
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:356
msgid ""
"And what... you want us to do this, contain the radiance of the stone? By "
"making an artifact of some kind?"
msgstr ""
"A co... chceš, abychom s tím udělali, ovládli vyzařování kamene? Vytvořením "
"nějakého artefaktu?"
#. [message]: speaker=Haldric II
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:361
msgid ""
"Exactly. I want you to craft it into a mighty artifact that will not only "
"leverage the stone’s power, but contain it also."
msgstr ""
"Přesně. Chci abyste ho přetvořili v mocný artefakt, který moc kamene posílí, "
"ale také ji ovládne."
#. [message]: speaker=Rugnur
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:365
msgid ""
"Well... I think we can make a deal, but I’m not sure. I’ll have to ask the "
"clan leaders."
msgstr ""
"Dobrá... myslím, že můžeme udělat obchod, ale nejsem si jistý. Budu se muset "
"zeptat klanových vůdců."
#. [message]: speaker=Haldric II
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:369
msgid ""
"If you are not authorized to make a deal, send out someone who is, and I "
"will bargain with him."
msgstr ""
"Pokud nemůžeš udělat takové rozhodnutí, ať přijde někdo kdo může a já budu "
"vyjednávat s ním."
#. [message]: speaker=Rugnur
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:374
msgid ""
"They would refuse to come. You must come into the caves and go to the city "
"in person, or send a representative."
msgstr ""
"Odmítnou přijít. Musíš vstoupit osobně do jeskyní nebo poslat zástupce pro "
"jednání."
#. [message]: speaker=Haldric II
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:378
msgid ""
"I can always take my offer to another clan more friendly to its potential "
"patrons. You are not the only smiths in the Northlands!"
msgstr ""
"Mohu klidně přednést svou nabídku jinému klanu, přátelštějšímu ke svým "
"potenciálním zákazníkům. Nejste jediní kováři v Severních zemích!"
#. [message]: speaker=Rugnur
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:383
msgid ""
"Uh, no, wait! Let’s talk business — how much will you pay us to do this for "
"you?"
msgstr ""
"Uf, ne počkej! Promluvme si... kolik zaplatíš, když to pro tebe uděláme?"
#. [message]: speaker=Haldric II
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:387
msgid "Five thousand pieces of silver."
msgstr "Pět tisíc stříbrných prutů."
#. [message]: speaker=Rugnur
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:392
msgid ""
"You said you wanted a powerful magical artifact, not a child’s playtoy! "
"So... twenty thousand, minimum. The crafting of this will take us many "
"years, you must pay us well."
msgstr ""
"Řekl jsi, že chceš mocný magický artefakt, ne dětskou hračku! Takže... "
"dvacet tisíc přinejmenším. Výroba toho předmětu nám zabere mnoho let a proto "
"musíš zaplatit dobře."
#. [message]: speaker=Haldric II
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:396
msgid "Ten thousand."
msgstr "Deset tisíc."
#. [message]: speaker=Rugnur
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:400
msgid "Nothing below fifteen!"
msgstr "Ani náhodou pod patnáct tisíc!"
#. [message]: speaker=Haldric II
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:404
msgid ""
"Then no deal. I’ll gather my things and go to another dwarvish clan now."
msgstr "Potom nebude dohoda. Raději půjdu za jiným trpasličím klanem."
#. [message]: speaker=Rugnur
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:409
msgid ""
"Fine then — ten thousand... now, what exactly do you want us to make the "
"stone into?"
msgstr ""
"Dobrá tedy... deset tisíc... a teď, co přesně chceš, abychom s tím kamenem "
"udělali?"
#. [message]: speaker=Haldric II
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:413
msgid ""
"I want you to make it into a sceptre. A gold and ruby sceptre to all "
"appearances. We shall call it the Sceptre of Fire."
msgstr ""
"Chci, abyste z něj vytvořili žezlo. Podle všeho zlaté žezlo s rubínem. "
"Budeme ho nazývat Ohnivé žezlo."
#. [message]: speaker=Rugnur
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:418
msgid ""
"I’ll see what I can do. But I will need five thousand silver in advance to "
"pay for the materials."
msgstr ""
"Uvidím co mohu dělat. Ale budu potřebovat pět tisíc stříbrných prutů jako "
"zálohu na zaplacení materiálu."
#. [message]: speaker=Haldric II
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:422
msgid ""
"Very well. I have the silver here, ready to ship, and I will send someone "
"over with the stone itself. He will stay with you as you make the sceptre, "
"and make sure you get it done on time. I expect it done before my reign as "
"king is ended."
msgstr ""
"Skvěle. Mám tu stříbro připravené k naložení a pošlu někoho se samotným "
"kamenem. Zůstane s vámi, dokud nebude žezlo hotovo, aby se ujistil, že žezlo "
"dokončíte včas. Očekávám, že bude hotové, než skončí má vláda."
#. [unit]: type=Dragoon, id=Alanin
#. [side]
#. [side]: type=Haldric II, id=Haldric II
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:476
#: data/campaigns/Sceptre_of_Fire/scenarios/7_Outriding_the_Outriders.cfg:27
#: data/campaigns/Sceptre_of_Fire/scenarios/Epilogue.cfg:19
#: data/campaigns/Sceptre_of_Fire/scenarios/Epilogue.cfg:30
msgid "Alanin"
msgstr "Alanin"
#. [message]: speaker=Alanin
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:487
msgid "That’s right. I’ll be coming over along with the silver."
msgstr "Dle rozkazu. Vydám se na cestu společně se stříbrem."
#. [message]: speaker=Glildur
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:491
msgid ""
"Hey! You can’t do that — this road is an elvish road. We’re not letting you "
"transport gold and jewels on it without paying a toll."
msgstr ""
"Hej! To nemůžete, tohle je elfí cesta. Nenecháme vás po ní převézt zlato ani "
"šperky bez zaplacení mýtného."
#. [message]: speaker=Rugnur
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:495
msgid "What are you talking about?! This road has always been open to all."
msgstr "O čem to mluvíte? Ta cesta je odjakživa všech."
#. [message]: speaker=Glildur
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:500
msgid "Yes, we have allowed people to use it, but it is our road."
msgstr "Ano, dovolovali jsme ji využívat, ale je to naše cesta."
#. [message]: speaker=Rugnur
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:504
msgid "Not true! This is dwarvish land; if anything, it’s our road!"
msgstr ""
"To není pravda! Tohle je trpasličí země. Jestli je ta cesta něčí, pak naše."
#. [message]: speaker=Glildur
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:509
msgid ""
"Nevertheless, if you try to move your caravans here, you have to pay the "
"toll or face our wrath!"
msgstr ""
"Nicméně pokud tudy zkusíte přesunout karavany, musíte zaplatit mýtné nebo "
"čelit našemu hněvu."
#. [message]: speaker=Haldric II
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:513
msgid ""
"We Wesnothians and you elves have a treaty! Do you really mean to break it "
"in defense of a road that is not even yours?!"
msgstr ""
"My Wesnoťané s vámi přece máme smlouvu! Vážně ji chcete porušit při obraně "
"cesty, která ani není vaše?"
#. [message]: speaker=Glildur
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:517
msgid ""
"I was never among those who agreed to that treaty. Not all of us elves are "
"as low as Kalenz or make deals with those who betrayed us."
msgstr ""
"Nikdy jsem nepatřil k těm, kteří souhlasili s dohodou. Ne všichni elfové "
"jsou tak nízcí jako Kalenz, aby uzavírali smlouvy s těmi, kteří nás již "
"jednou zradili."
#. [message]: speaker=Haldric II
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:522
msgid ""
"Ah, I see — you are one of the rebels. Our treaty with the elves does not "
"apply to you, so I have no problem with slaying you if you stand in our way. "
"Rugnur, we will proceed with the shipment."
msgstr ""
"Aha, chápu. Jsi jeden z rebelů. Naše dohoda s elfy se na tebe nevztahuje, "
"takže nemusím mít žádné zábrany tě zabít, když se nám postavíš do cesty. "
"Rugnure, pokračujeme v nakládání."
#. [message]: speaker=Rugnur
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:526
msgid ""
"Very well. Glildur, if the high elvish council has made an alliance with "
"these humans, I would advise you to follow it. But not doing so is your "
"choice."
msgstr ""
"Nuže dobrá. Glildure, jestliže nejvyšší rada elfů uzavřela s lidmi "
"spojenectví, radil bych ti řídit se tím. Ale pokud to neuděláš, je to tvoje "
"volba."
#. [message]: speaker=Alanin
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:669
msgid "Oh, the elves are going to cut us off!"
msgstr "Ach, elfové nás odříznou!"
#. [message]: speaker=Glildur
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:673
msgid "I told you this was our road."
msgstr "Říkal jsem vám, že je to naše cesta."
#. [message]: speaker=Alanin
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:693
msgid ""
"Here’s the stone for you dwarves! Now, if you’ll excuse me, I think I’ll be "
"taking refuge here... I don’t much like fighting."
msgstr ""
"Tady máte ten kámen, trpaslíci! Teď, když mne omluvíte, myslím, že se "
"uchýlím sem... Nemám moc rád boj."
#. [message]: speaker=Haldric II
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:714
msgid "All the silver is there too. Proceed with the task, Rugnur!"
msgstr "A je tam i všechno stříbro. Začni pracovat na zakázce, Rugnure!"
#. [message]: speaker=unit
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:762
msgid "Cargo unloaded."
msgstr "Náklad vyložen."
#. [message]: speaker=Haldric II
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:772
msgid "You only need $incominggold more, then you can begin work."
msgstr "Je zapotřebí už jen $incominggold, než bude moci práce začít."
#. [message]: speaker=Haldric II
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:779
msgid ""
"You only need $incominggold more, and the stone, then you can begin work."
msgstr "Je zapotřebí už jen $incominggold a kámen, než bude moci práce začít."
#. [message]: speaker=Rugnur
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:794
msgid "That’s the last caravan! We will commence work immediately."
msgstr "To je poslední karavana! Už můžeme začít pracovat."
#. [message]: speaker=Rugnur
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:816
msgid "We have all of the silver, now all we need is the stone."
msgstr "Už máme všechno stříbro, teď potřebujeme ještě kámen."
#. [message]: speaker=Glildur
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:833
msgid ""
"Our reinforcements should be here soon. Send those caravans here, we might "
"let you walk away."
msgstr ""
"Brzy by tu měly být naše posily. Pošli sem ty karavany a možná tě necháme "
"odejít."
#. [message]: speaker=Haldric II
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:837
msgid ""
"That’s a bluff. What sort of reinforcements can this little band of thieves "
"possibly count on?"
msgstr "Je to trik, na jaké posily může tato malá skupina zlodějů spoléhat?"
#. [message]: speaker=Glildur
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:869
msgid ""
"Ha! Our reinforcements have arrived. There is no way you can withstand our "
"combined strength!"
msgstr ""
"Ha! Naše posily dorazily. Není způsob, jak byste mohli odolávat naší spojené "
"síle!"
#. [message]: speaker=Rugnur
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:873
msgid ""
"We cannot match you above ground, but in the caves, we may still defeat you."
msgstr ""
"Nemůžeme s vámi bojovat na zemi, ale v jeskyních vás stále můžeme porazit."
#. [message]: speaker=Glildur
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:877
msgid ""
"We will see about that — if you ever get underground, which I doubt. Ha!"
msgstr ""
"Uvidíme, uvidíme. Jestli se vůbec dostanete do podzemí, o čemž pochybuji. Ha!"
#. [message]: speaker=Haldric II
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:889
msgid ""
"Elvish reinforcements! Where did these come from? I thought the elvish "
"resistance to the treaty was smaller than this. Hurry up and move those "
"caravans!"
msgstr ""
"Elfí posily! Odkud se tu vzaly? Myslel jsem, že elfí odboj vůči smlouvě byl "
"mnohem menší. Popožeňte karavany!"
#. [message]: speaker=unit
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:909
msgid "Die, humans! In the name of Landar!"
msgstr "Ve jménu Landara, zhyňte, lidé!"
#. [message]: speaker=second_unit
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:913
msgid "Landar? Who is this ‘Landar’ you speak of?"
msgstr "Landar? O kom to mluvíš? Kdo to je?"
#. [message]: speaker=unit
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:930
msgid "Die, dwarvish scum! In the name of Landar!"
msgstr "Zhyň, ty trpasličí špíno, ve jménu Landara!"
#. [message]: speaker=second_unit
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:934
msgid "Yer precious Landar can kiss my axe."
msgstr "Ten tvůj Landar mi může tak akorát..."
#. [message]: speaker=unit
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:945
msgid "This gains you nothing! We will not rest!"
msgstr "Tímto nic nezískáte, nedáme vám pokoj!"
#. [message]: speaker=Rugnur
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:975
msgid "Good, the road is secured. Let’s move those caravans!"
msgstr "Výborně, cesta je zajištěna. Pojďme na ty karavany!"
#. [message]: speaker=Haldric II
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:1001
msgid ""
"You just let a caravan, with <i>my</i> money loaded in it, get captured! If "
"I can’t trust you to keep my property secure, the deal’s off."
msgstr ""
"Vy jste prostě jen tak nechali karavanu s <i>mými</i> penězi zajmout! Když "
"vám nemohu důvěřovat ani v tom, že zajistíte bezpečnost mého majetku, pak je "
"smlouva zrušena."
#. [scenario]: id=2_Closing_the_Gates
#: data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg:3
msgid "Closing the Gates"
msgstr "Uzavření bran"
#. [side]
#. [side]: type=Troll Warrior, id=Harohk
#: data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg:101
#: data/campaigns/Sceptre_of_Fire/scenarios/9_Caverns_of_Flame.cfg:232
msgid "Trolls"
msgstr "Trollové"
#. [part]
#: data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg:106
msgid ""
"Next in our story, Rugnur retreated into the caves of Knalga. But the elves "
"pressed on and would enter the caves shortly."
msgstr ""
"Poté v našem příběhu Rugnur ustoupil do jeskyní Knalgy. Ale elfové na něj "
"stále tlačili a brzy se mohli dostat do jeskyň."
#. [objective]: condition=win
#: data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg:124
msgid ""
"Place someone on each of the six magic glyphs in order to close the dwarvish "
"gates"
msgstr ""
"Umísti někoho na každý ze šesti magických znaků, abys uzavřel trpasličí brány"
#. [objective]: condition=win
#: data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg:131
msgid "Kill all elves in the caves after the gates are closed"
msgstr "Zabij všechny elfy, kteří zůstanou v jeskyních po uzavření bran"
#. [objective]: condition=win
#: data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg:138
msgid "Kill all elves in the caves"
msgstr "Zabij všechny elfy v jeskyních"
#. [objective]: condition=lose
#: data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg:149
#: data/campaigns/Sceptre_of_Fire/scenarios/2p5_Reaching_the_Runecrafter.cfg:96
#: data/campaigns/Sceptre_of_Fire/scenarios/3_Searching_for_the_Runecrafter.cfg:144
msgid "Death of Baglur"
msgstr "Baglur zemře"
#. [note]
#: data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg:153
msgid ""
"Moving a dwarf to a rune chest north of the keep opens a dialog for "
"obtaining temporary upgrades which last until the end of the scenario."
msgstr ""
"Přesunutím trpaslíka na truhlu s runami severně od pevnosti se otevře dialog "
"pro získávání dočasných vylepšení, která budou účinkovat do konce scénáře."
#. [message]: speaker=Rugnur
#: data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg:288
msgid ""
"These elves are right behind me! We have to go warn the council of this "
"attack...!"
msgstr "Ti elfové jsou mi v patách! Musíme varovat radu před tímto útokem...!"
#. [message]: speaker=Alanin
#: data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg:292
msgid "Here — I’ll go warn the council. You stay here and fight."
msgstr "Jasně... já půjdu varovat radu. Ty zůstaň zde a bojuj."
#. [message]: speaker=Rugnur
#: data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg:296
msgid "Yes, that sounds good. I’ll stay here and try to defend the gates..."
msgstr "Ano, to zní dobře. Zůstanu zde a pokusím se uhájit ty brány..."
#. [message]: speaker=Glildur
#: data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg:309
msgid ""
"I see you have sent a messenger to the city. Good idea, but will it really "
"help? We have more troops and more provisions, and we are going to enter "
"those caves and kill you!"
msgstr ""
"Vidím, že jsi vyslal posla k městu. Dobrý nápad, ale opravdu to pomůže? Máme "
"vice jednotek i zásob a chystáme se vstoupit do jeskyní a zabít tě."
#. [message]: speaker=Rugnur
#: data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg:314
msgid "(<i>Gulp</i>)"
msgstr "(<i>Polk</i>)"
#. [message]: speaker=Glildur
#: data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg:318
msgid "Ha! I thought as much. Well then, surrender!"
msgstr "Ha! Jak jsem myslel. Pak se tedy vzdej!"
#. [message]: speaker=Rugnur
#: data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg:322
msgid "Um... on what terms?"
msgstr "Um... za jakých podmínek?"
#. [message]: speaker=Glildur
#: data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg:326
msgid "Unconditional."
msgstr "Bezpodmínečně."
#. [unit]: type=Dwarvish Stalwart, id=Baglur
#: data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg:342
msgid "Baglur"
msgstr "Baglur"
#. [message]: speaker=Baglur
#: data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg:358
msgid ""
"Wait! Rugnur, dinna’ they tell you <i>anything</i> when you took command "
"here?!"
msgstr ""
"Počkej! Rugnure, oni ti opravdu <i>nic</i> neřekli, když jsi tu převzal "
"velení?!"
#. [message]: speaker=Rugnur
#: data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg:362
msgid "Not really. This was supposedly a time of peace. Who are you?"
msgstr "Ani ne. Byl čas míru. Kdo jsi?"
#. [message]: speaker=Baglur
#: data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg:366
msgid ""
"Argh! I’m a retired warrior... it looks like I’ll ha’ to come out and help "
"you, else we’ll be overrun by the damn elves... argh, again. Well, listen "
"here. This entrance to the city can be closed. There’s a gate. If we can "
"close it, the elves will no’ be able to enter. And you elves; begone from "
"here!"
msgstr ""
"Argh! Jsem vysloužilý voják... vypadá to, že musím s pravdou ven a pomoct "
"ti, nebo nás obsadí ti zatracení elfové... ještě jednou argh. No dobrá, "
"poslouchej. Tento vstup do města může být uzavřen. Je tu brána. Když se nám "
"podaří ji uzavřít, elfové se nedostanou dovnitř. A vy elfové, táhněte odsud!"
#. [message]: speaker=Glildur
#: data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg:370
msgid ""
"Cease your meddling, old dwarf! Rugnur is in charge here, and it is he who "
"will bargain with us."
msgstr ""
"Přestaň se vměšovat, starý trpaslíku! Rugnur tu velí a on je tím, kdo s námi "
"bude vyjednávat."
#. [message]: speaker=Rugnur
#: data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg:374
msgid "Baglur, how do you close the gates?"
msgstr "Baglure, jak uzavřeme ty brány?"
#. [message]: speaker=Baglur
#: data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg:378
msgid ""
"Och, well that’s the difficulty. It’s a magic gate. Indestructible. But that "
"means it can only be closed by magic. Ye need to position a warrior on each "
"of the six glyphs. When all are occupied, the gates wi’ close. Then the "
"elves will be shut out of the caves forever, at least through this entrance."
msgstr ""
"Hm, no, to je docela těžké. Je to magická brána. Nezničitelná. Ale to taky "
"znamená, že může být uzavřená jen magicky. Budeme muset umístit válečníka na "
"každý ze šesti znaků. Jakmile budou všechny obsazeny, brány se uzavřou. Poté "
"budou elfové navždy odříznuti od těchto jeskyň, alespoň tímto vstupem."
#. [message]: speaker=Rugnur
#: data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg:382
msgid "Don’t we have troops positioned near these glyphs, to unlock them?"
msgstr "Nemáme jednotky blízko těch znaků, abychom je jen aktivovali?"
#. [message]: speaker=Baglur
#: data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg:386
msgid ""
"Och, well, no. Lately, trolls have been more in charge of those caves where "
"the glyphs are than we dwarves have."
msgstr ""
"Ach, no, ne. V poslední době získali nadvládu nad jeskyněmi, kde jsou znaky, "
"trollové."
#. [message]: speaker=Rugnur
#: data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg:390
msgid "Well, where are they located?"
msgstr "Dobrá, kde jsou umístěny?"
#. [message]: speaker=Baglur
#: data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg:394
msgid ""
"Two are down a side passage in the northwest, another two are in a similar "
"location in the southeast, and two are right next to the front gate."
msgstr ""
"Dva jsou za průchodem na severozápadě a jiné dva jsou na stejných místech na "
"jihovýchodě. A zbylé dva jsou hned u přední brány."
#. [message]: speaker=Glildur
#: data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg:398
msgid ""
"Have you made up your mind yet about surrendering? If you will not give up, "
"prepare for battle!"
msgstr ""
"Už jste přemýšleli o své kapitulaci? Jestli se nám nevzdáte, připravte se na "
"bitvu!"
#. [message]: speaker=Rugnur
#: data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg:403
msgid ""
"You may be more powerful than us, but I doubt even you can blast through "
"dwarf-made stonecraft. We refuse — now let’s close these gates!"
msgstr ""
"Můžete být silnější než my, ale pochybuji, že se dostanete přes trpasličí "
"kamennou vychytávku. Odmítáme se vzdát.\n"
"Teď pojďme uzavřít ty brány!"
#. [message]: speaker=unit
#: data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg:519
msgid ""
"But what about this entrance? The elves can come through it just as easily "
"as the main gate, and it cannot be closed!"
msgstr ""
"Ale co tenhle průchod? Elfové jim mohou projít stejně snadno jako hlavní "
"branou a nejde jen tak uzavřít!"
#. [message]: speaker=Baglur
#. "it" is a side entrance of a dwarven fortress
#: data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg:524
msgid ""
"I think it can be sealed up somehow... yes, look, activating that glyph "
"seems to have closed up the gap."
msgstr ""
"Myslím, že by měl jít nějak zavřít... Ano, podívejte, aktivace znaku zdá se "
"uzavřela mezeru."
#. [message]: speaker=Rugnur
#: data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg:567
msgid "We have everyone positioned on the glyphs! What do we do now?"
msgstr "Máme umístěné muže na každém ze znaků. Co budeme dělat teď?"
#. [message]: speaker=Baglur
#: data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg:579
msgid ""
"Just watch. The gates wi’ close very soon. Then the elves outside — and, "
"unfortunately, our dwarves who are still out there — wi’ become irrelevant."
msgstr ""
"Dívej se. Brány se brzy uzavřou. Pak se elfové venku – a bohužel i naši "
"trpaslíci, kteří tam zůstanou – stanou bezvýznamnými."
#. [message]: speaker=Baglur
#. all the dwarves are inside, although there might still be some elves inside too
#: data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg:586
msgid ""
"Just watch. The gates wi’ close very soon. Then the elves outside wi’ become "
"irrelevant."
msgstr ""
"Dívej se. Brány se brzy uzavřou. Pak se elfové venku stanou bezvýznamnými."
#. [message]: speaker=Glildur
#: data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg:621
msgid ""
"Agh! Well, you have defeated me for now, but eventually you will have to "
"exit these caves to give Haldric back his jewel. And when you do, we will be "
"ready for you."
msgstr ""
"Agh! Dobrá, prozatím jste mne porazili. Ale nakonec budete muset ty jeskyně "
"opustit, minimálně kvůli předání šperku Haldrikovi. A až se tak stane, "
"budeme na vás čekat."
#. [message]: speaker=Baglur
#: data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg:625
msgid ""
"If that is what ye choose to do, fine, but be prepared to wait for many "
"years."