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StateMachineMember.cs
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using System;
using Newtonsoft.Json;
using Stateless;
namespace BulkOperations
{
public class StateMachineMember
{
public static void Run()
{
Console.WriteLine("Creating member from JSON");
var member = FromJson("{ \"State\":\"1\",\"Name\":\"Jay\"}");
Console.WriteLine($"Member {member.Name} created, membership state is {member.State}");
member.Suspend();
member.Reactivate();
member.Terminate();
Console.WriteLine("Member JSON:");
var jsonString = member.ToJson();
Console.WriteLine(jsonString);
var anotherMember = FromJson(jsonString);
if (member.Equals(anotherMember))
{
Console.WriteLine("Members are equal");
}
}
private enum MemberTriggers
{
Suspend,
Terminate,
Reactivate
}
public enum MembershipState
{
Inactive,
Active,
Terminated
}
public MembershipState State => _stateMachine.State;
public string Name { get; }
private readonly StateMachine<MembershipState, MemberTriggers> _stateMachine;
public StateMachineMember(string name)
{
_stateMachine = new StateMachine<MembershipState, MemberTriggers>(MembershipState.Active);
Name = name;
ConfigureStateMachine();
}
[JsonConstructor]
private StateMachineMember(string state, string name)
{
var memberState = (MembershipState)Enum.Parse(typeof(MembershipState), state);
_stateMachine = new StateMachine<MembershipState, MemberTriggers>(memberState);
Name = name;
ConfigureStateMachine();
}
private void ConfigureStateMachine()
{
_stateMachine.Configure(MembershipState.Active)
.Permit(MemberTriggers.Suspend, MembershipState.Inactive)
.Permit(MemberTriggers.Terminate, MembershipState.Terminated);
_stateMachine.Configure(MembershipState.Inactive)
.Permit(MemberTriggers.Reactivate, MembershipState.Active)
.Permit(MemberTriggers.Terminate, MembershipState.Terminated);
_stateMachine.Configure(MembershipState.Terminated)
.Permit(MemberTriggers.Reactivate, MembershipState.Active);
}
public void Terminate()
{
_stateMachine.Fire(MemberTriggers.Terminate);
}
public void Suspend()
{
_stateMachine.Fire(MemberTriggers.Suspend);
}
public void Reactivate()
{
_stateMachine.Fire(MemberTriggers.Reactivate);
}
public string ToJson()
{
return JsonConvert.SerializeObject(this);
}
public static StateMachineMember FromJson(string jsonString)
{
return JsonConvert.DeserializeObject<StateMachineMember>(jsonString);
}
public bool Equals(StateMachineMember anotherMember)
{
return (State == anotherMember.State) && (Name == anotherMember.Name);
}
}
}