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importOBJ.js
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function importOBJ(data){
var mesh = new OBJ.Mesh(data);
OBJ.initMeshBuffers(gl, mesh);
return mesh
}
function loadWorld() {
var request = new XMLHttpRequest();
request.open("GET", "./assets/world.txt");
request.onreadystatechange = function () {
if (request.readyState == 4) {
handleLoadedWorld(request.responseText);
}
}
request.send();
}
function loadSoldier() {
var request = new XMLHttpRequest();
request.open("GET", "./assets/soldier2.obj");
request.onreadystatechange = function () {
if (request.readyState == 4) {
mesh = importOBJ(request.responseText);
}
}
request.send();
}
function loadBomb() {
var request = new XMLHttpRequest();
request.open("GET", "./assets/bomb.obj");
request.onreadystatechange = function () {
if (request.readyState == 4) {
bomb = importOBJ(request.responseText);
bombSize = getOBJSize(bomb);
//bombList.push(importOBJ(request.responseText));
//bombList.push(importOBJ(request.responseText));
bombResponseText = request.responseText;
}
}
request.send();
}
function loadHouse() {
var request = new XMLHttpRequest();
request.open("GET", "./assets/farmhouse.obj");
request.onreadystatechange = function () {
if (request.readyState == 4) {
house = importOBJ(request.responseText);
}
}
request.send();
}
function loadAmmo() {
var request = new XMLHttpRequest();
request.open("GET", "./assets/dinamite.obj");
request.onreadystatechange = function () {
if (request.readyState == 4) {
ammo = importOBJ(request.responseText);
}
}
request.send();
}
function loadBullet() {
var request = new XMLHttpRequest();
request.open("GET", "./assets/Bullet2.obj");
request.onreadystatechange = function () {
if (request.readyState == 4) {
bulletMesh = importOBJ(request.responseText);
}
}
request.send();
}
function loadRock1() {
var request = new XMLHttpRequest();
request.open("GET", "./assets/rock1.obj");
request.onreadystatechange = function () {
if (request.readyState == 4) {
rockMesh = importOBJ(request.responseText);
rockResponseText = request.responseText;
rockSize = getOBJSize(rockMesh);
}
}
request.send();
}
function loadObjects(){
loadWorld();
loadSoldier();
loadBomb();
loadHouse();
loadAmmo();
loadBullet();
loadRock1();
}