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Copy pathQuiz05_Programming_Problem.cpp
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Quiz05_Programming_Problem.cpp
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# include <iostream>
using namespace std;
// New Coffee Machine Interface
class CoffeeMachineInterface {
public:
void firstSelection(){
cout << "Machine_ID: NEW ----> Select First Flavour" << endl;
}
void secondSelection(){
cout << "Machine_ID: NEW ----> Select Second Flavour" << endl;
}
};
// Old Coffee Machine Interface, but assume it needs to be accessed via touch screen
class OldCoffeeMachine {
public:
void firstSelection(){
cout << "Machine_ID: OLD ----> Select First Flavour" << endl;
}
void secondSelection(){
cout << "Machine_ID: OLD ----> Select Second Flavour" << endl;
}
};
// Adapter pattern to direct touchscreen commands to old coffee machine
class CoffeeTouchscreenAdapter : public CoffeeMachineInterface {
private:
OldCoffeeMachine* OldVendingMachine;
public:
// Constructor
CoffeeTouchscreenAdapter(OldCoffeeMachine* OldVendingMachine){
OldVendingMachine = OldVendingMachine;
}
void firstSelection(){
OldVendingMachine -> firstSelection();
}
void secondSelection(){
OldVendingMachine -> secondSelection();
}
};
int main(){
CoffeeMachineInterface* newCoffeeMachine = new CoffeeMachineInterface;
OldCoffeeMachine* oldCoffeeMachine = new OldCoffeeMachine;
CoffeeTouchscreenAdapter* adapter = new CoffeeTouchscreenAdapter(oldCoffeeMachine);
// Case I - The First Flavour is selected using touch screen
newCoffeeMachine -> firstSelection();
adapter -> firstSelection();
// Case II - The Second Flavour is selected using touch screen
newCoffeeMachine -> secondSelection();
adapter -> secondSelection();
return 0;
}