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mainwindow.h
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#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include "game.h"
#include <QMainWindow>
#include <QPushButton>
#include <QTimer>
#include <QTime>
QT_BEGIN_NAMESPACE
namespace Ui { class MainWindow; }
QT_END_NAMESPACE
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
MainWindow(QWidget *parent = nullptr);
~MainWindow();
Game *game;
private:
Ui::MainWindow *ui;
QVector<QVector<int>> map;
QTimer *timer;
bool isTimer = false;
int time = 0;
void WinGame();
void LoseGame();
void RenderField();
void OpenCells(QPushButton* btn, int h, int w);
void update();
private slots:
void updateTime();
void on_cell_clicked();
void on_cell_add_flag();
void on_newgame_item_triggered();
void on_easy_item_triggered();
void on_medium_item_triggered();
void on_hard_item_triggered();
void on_custom_item_triggered();
void on_exit_item_triggered();
void on_rules_item_triggered();
void on_about_item_triggered();
};
#endif // MAINWINDOW_H