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Just as my character jumps against the wall there is a brief pause between his fallen or jump state and the wall grab. I am trying to pinpoint if this is settings or my animations. I am pretty sure its the settings but I can not get it to stop pausing. Any ideas?
The text was updated successfully, but these errors were encountered:
It looks like is has something to do with the pixels per unit as I no longer have the problem once increased to 16 vs 1. I am probably going to abandon this control package as it is very messy and difficult to find where things happen. It does work but a huge pain to add to without feeling like its being hacked. It could benefit greatly from component design for each behavior using an abstract class for the behaviors. If you are interested in a collaboration I'd be will to convert this component but not without a guide through the swamp.
Just as my character jumps against the wall there is a brief pause between his fallen or jump state and the wall grab. I am trying to pinpoint if this is settings or my animations. I am pretty sure its the settings but I can not get it to stop pausing. Any ideas?
The text was updated successfully, but these errors were encountered: