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entry_message_body ="<a href='"+WIKI_PLACEHOLDER+"'>Your job is to conduct the briefing for the platoon, monitor the operation, and listen to your superior officers.</a> You are in charge of the platoon for the current operation and supported by your Company Command.<br>They will give your orders VIA the telephone in your office once they are ready.<br><b>You remember that you've stored your personal gear are located in your personal quarters.</b><br>Your job involves heavy roleplay and requires you to behave like an officer and to stay in character at all times."
desc ="A laser designator issued to USCM command elements. It has two modes: target marking for CAS with IR laser and rangefinding. Ctrl + Click turf to target something. Ctrl + Click designator to stop lasing. Alt + Click designator to switch modes."
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desc ="A laser designator issued to UNSC command elements. It has two modes: target marking for CAS with IR laser and rangefinding. Ctrl + Click turf to target something. Ctrl + Click designator to stop lasing. Alt + Click designator to switch modes."
Copy file name to clipboardexpand all lines: code/game/objects/items/storage/backpack.dm
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desc ="It's a backpack especially designed for use in a sterile environment."
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icon_state ="medicalpack"
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/obj/item/storage/backpack/security //Universal between USCM MPs & Colony, should be split at some point.
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/obj/item/storage/backpack/security //Universal between UNSC MPs & Colony, should be split at some point.
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name ="security backpack"
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desc ="It's a very robust backpack."
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icon_state ="securitypack"
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desc ="Useful for holding research materials."
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icon_state ="satchel-tox"
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/obj/item/storage/backpack/satchel/sec //Universal between USCM MPs & Colony, should be split at some point.
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/obj/item/storage/backpack/satchel/sec //Universal between UNSC MPs & Colony, should be split at some point.
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name ="security satchel"
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desc ="A robust satchel composed of two drop pouches and a large internal pocket. Made of a stiff fabric, it isn't very comfy to wear."
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icon_state ="satchel-sec"
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/obj/item/storage/backpack/marine
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name ="\improper lightweight IMP backpack"
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desc ="The standard-issue pack of the USCM and US Army forces. Designed to lug gear into the battlefield using the Intuitive Mounting Point system on M3 armor."
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desc ="The standard-issue pack of the UNSC and US Army forces. Designed to lug gear into the battlefield using the Intuitive Mounting Point system on M3 armor."
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icon_state ="marinepack"
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item_state ="marinepack"
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has_gamemode_skin =FALSE//replace this with the atom_flag NO_SNOW_TYPE at some point, just rename it to like, NO_MAP_VARIANT_SKIN
desc ="A heavy-duty IMP based backpack that can be slung around the front or to the side, and can quickly be accessed with only one hand. Usually issued to USCM intelligence officers."
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name ="\improperUNSC lightweight expedition pack"
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desc ="A heavy-duty IMP based backpack that can be slung around the front or to the side, and can quickly be accessed with only one hand. Usually issued to UNSC intelligence officers."
desc ="A heavy-duty IMP based chestrig, can quickly be accessed with only one hand. Usually issued to USCM intelligence officers."
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name ="\improperUNSC expedition chestrig"
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desc ="A heavy-duty IMP based chestrig, can quickly be accessed with only one hand. Usually issued to UNSC intelligence officers."
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icon_state ="intel_chestrig"
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max_storage_space =20
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/obj/item/storage/backpack/marine/satchel
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name ="\improperUSCM satchel"
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desc ="A heavy-duty satchel carried by some USCM soldiers and support personnel."
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name ="\improperUNSC satchel"
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desc ="A heavy-duty satchel carried by some UNSC soldiers and support personnel."
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icon_state ="marinesatch"
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worn_accessible =TRUE
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storage_slots =null
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has_gamemode_skin =FALSE
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/obj/item/storage/backpack/marine/satchel/big //wacky squad marine loadout item, its the IO backpack.
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name ="\improperUSCM logistics IMP backpack"
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name ="\improperUNSC logistics IMP backpack"
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desc ="A standard-issue backpack worn by logistics personnel. It is occasionally issued to combat personnel for longer term expeditions and deep space incursions."
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icon_state ="marinebigsatch"
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worn_accessible =TRUE
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storage_slots =null
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max_storage_space =21//backpack size
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/obj/item/storage/backpack/marine/satchel/medic
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name ="\improperUSCM corpsman satchel"
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desc ="A heavy-duty satchel used by USCM medics. It sacrifices capacity for usability. A small patch is sewn to the top flap."
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name ="\improperUNSC corpsman satchel"
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desc ="A heavy-duty satchel used by UNSC medics. It sacrifices capacity for usability. A small patch is sewn to the top flap."
desc ="With a backpack like this, you'll forget you're on a hell march designed to kill you."
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worn_accessible =TRUE
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has_gamemode_skin =FALSE
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xeno_types =null
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/obj/item/storage/backpack/marine/rocketpack
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name ="\improperUSCM IMP M22 rocket bags"
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desc ="A specially-designed backpack that fits to the IMP mounting frame on standard USCM pattern M3 armors. It's made of two waterproofed reinforced tubes and one smaller satchel slung at the bottom. The two silos are for rockets, but no one is stopping you from cramming other things in there."
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name ="\improperUNSC IMP M22 rocket bags"
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desc ="A specially-designed backpack that fits to the IMP mounting frame on standard UNSC pattern M3 armors. It's made of two waterproofed reinforced tubes and one smaller satchel slung at the bottom. The two silos are for rockets, but no one is stopping you from cramming other things in there."
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icon_state ="rocketpack"
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worn_accessible =TRUE
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has_gamemode_skin =FALSE//monkeysfist101 never sprited a snowtype but included duplicate icons. Why?? Recolor and touch up sprite at a later date.
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xeno_types =null
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/obj/item/storage/backpack/marine/grenadepack
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name ="\improperUSCM IMP M63A1 grenade satchel"
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name ="\improperUNSC IMP M63A1 grenade satchel"
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desc ="A secure satchel with dedicated grenade pouches meant to minimize risks of secondary ignition."
desc ="The lightweight thermal dampeners and optical camouflage provided by this cloak are weaker than those found in standard USCM ghillie suits. In exchange, the cloak can be worn over combat armor and offers the wearer high maneuverability and adaptability to many environments."
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desc ="The lightweight thermal dampeners and optical camouflage provided by this cloak are weaker than those found in standard UNSC ghillie suits. In exchange, the cloak can be worn over combat armor and offers the wearer high maneuverability and adaptability to many environments."
name ="\improperUSCM Pyrotechnician G6-2 fueltank"
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desc ="A specialized fueltank worn by USCM Pyrotechnicians for use with the M240-T incinerator unit. A small general storage compartment is installed."
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name ="\improperUNSC Pyrotechnician G6-2 fueltank"
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desc ="A specialized fueltank worn by UNSC Pyrotechnicians for use with the M240-T incinerator unit. A small general storage compartment is installed."
name ="\improperUSCM Pyrotechnician G4-1 fueltank"
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name ="\improperUNSC Pyrotechnician G4-1 fueltank"
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desc ="A much older-generation back rig that holds fuel in two tanks. A small regulator sits between them. Has a few straps for holding up to three of the actual flamer tanks you'll be refilling."
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