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faction_spawners.dm
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/*
* USCM weapons
*/
/obj/effect/spawner/random/gun/uscm_primary
name = "USCM primary weapon spawner"
desc = "spawns USCM primary weapons"
mags_max = 2
mags_min = 1
guns = list(
/obj/item/weapon/gun/rifle/m41a = /obj/item/ammo_magazine/rifle,
/obj/item/weapon/gun/rifle/m41a/tactical = /obj/item/ammo_magazine/rifle,
/obj/item/weapon/gun/smg/m39 = /obj/item/ammo_magazine/smg/m39,
/obj/item/weapon/gun/smg/m39 = /obj/item/ammo_magazine/smg/m39,
/obj/item/weapon/gun/shotgun/pump = /datum/ammo/bullet/shotgun/buckshot
)
/obj/effect/spawner/random/gun/uscm_primary/lowchance
spawn_nothing_percentage = 80
icon_state = "loot_rifle_20"
/obj/effect/spawner/random/gun/uscm_primary/midchance
spawn_nothing_percentage = 50
icon_state = "loot_rifle_50"
/obj/effect/spawner/random/gun/uscm_primary/highchance
spawn_nothing_percentage = 20
icon_state = "loot_rifle_80"
/obj/effect/spawner/random/gun/uscm_secondary
name = "USCM secondary weapon spawner"
desc = "spawns USCM secondary weapons"
spawn_nothing_percentage = 0
mags_max = 2
mags_min = 1
guns = list(
/obj/item/weapon/gun/pistol/m4a3 = /obj/item/ammo_magazine/pistol,
/obj/item/weapon/gun/revolver/m44 = /obj/item/ammo_magazine/handful/revolver/marksman
)
/obj/effect/spawner/random/gun/uscm_secondary/lowchance
spawn_nothing_percentage = 80
icon_state = "loot_pistol_20"
/obj/effect/spawner/random/gun/uscm_secondary/midchance
spawn_nothing_percentage = 50
icon_state = "loot_pistol_50"
/obj/effect/spawner/random/gun/uscm_secondary/highchance
spawn_nothing_percentage = 80
icon_state = "loot_pistol_80"
/*
* UPP weapons
*/
/obj/effect/spawner/random/gun/upp_primary
name = "UPP primary weapon spawner"
desc = "spawns UPP primary weapons"
mags_max = 2
mags_min = 1
guns = list(
/obj/item/weapon/gun/smg/bizon/upp = /obj/item/ammo_magazine/smg/bizon,
/obj/item/weapon/gun/rifle/type71 = /obj/item/ammo_magazine/rifle/type71,
/obj/item/weapon/gun/rifle/type71/carbine = /obj/item/ammo_magazine/rifle/type71
)
/obj/effect/spawner/random/gun/upp_primary/lowchance
spawn_nothing_percentage = 80
icon_state = "loot_rifle_20"
/obj/effect/spawner/random/gun/upp_primary/midchance
spawn_nothing_percentage = 50
icon_state = "loot_rifle_50"
/obj/effect/spawner/random/gun/upp_primary/highchance
spawn_nothing_percentage = 80
icon_state = "loot_rifle_80"
/obj/effect/spawner/random/gun/upp_secondary
name = "UPP secondary weapon spawner"
desc = "spawns UPP secondary weapons"
mags_max = 2
mags_min = 1
guns = list(
/obj/item/weapon/gun/pistol/t73 = /obj/item/ammo_magazine/pistol/t73,
/obj/item/weapon/gun/pistol/np92 = /obj/item/ammo_magazine/pistol/np92,
/obj/item/weapon/gun/revolver/upp = /obj/item/ammo_magazine/revolver/upp
)
/obj/effect/spawner/random/gun/upp_secondary/lowchance
spawn_nothing_percentage = 80
icon_state = "loot_pistol_20"
/obj/effect/spawner/random/gun/upp_secondary/medchance
spawn_nothing_percentage = 50
icon_state = "loot_pistol_50"
/obj/effect/spawner/random/gun/upp_secondary/highchance
spawn_nothing_percentage = 20
icon_state = "loot_pistol_80"
/*
* PMC weapons
*/
/obj/effect/spawner/random/gun/pmc_primary
name = "PMC primary weapon spawner"
desc = "spawns PMC primary weapons"
mags_max = 2
mags_min = 1
guns = list(
/obj/item/weapon/gun/rifle/m41aMK1/elite = /obj/item/ammo_magazine/rifle/ap,
/obj/item/weapon/gun/rifle/m41aMK1/elite = /obj/item/ammo_magazine/rifle/extended,
/obj/item/weapon/gun/smg/m39/elite = /obj/item/ammo_magazine/smg/m39/ap,
/obj/item/weapon/gun/smg/m39/elite = /obj/item/ammo_magazine/smg/m39/extended,
/obj/item/weapon/gun/rifle/nsg23 = /obj/item/ammo_magazine/rifle/nsg23/ap,
/obj/item/weapon/gun/rifle/nsg23 = /obj/item/ammo_magazine/rifle/nsg23
)
/obj/effect/spawner/random/gun/pmc_primary/lowchance
spawn_nothing_percentage = 80
icon_state = "loot_rifle_20"
/obj/effect/spawner/random/gun/pmc_primary/midchance
spawn_nothing_percentage = 50
icon_state = "loot_rifle_50"
/obj/effect/spawner/random/gun/pmc_primary/highchance
spawn_nothing_percentage = 80
icon_state = "loot_rifle_80"
/obj/effect/spawner/random/gun/pmc_secondary
name = "PMC secondary weapon spawner"
desc = "spawns PMC secondary weapons"
mags_max = 2
mags_min = 1
guns = list(
/obj/item/weapon/gun/pistol/vp78 = /obj/item/ammo_magazine/pistol/vp78,
/obj/item/weapon/gun/pistol/vp70 = /obj/item/ammo_magazine/pistol/vp70
)
/obj/effect/spawner/random/gun/pmc_secondary/lowchance
spawn_nothing_percentage = 80
icon_state = "loot_pistol_20"
/obj/effect/spawner/random/gun/pmc_secondary/medchance
spawn_nothing_percentage = 50
icon_state = "loot_pistol_50"
/obj/effect/spawner/random/gun/pmc_secondary/highchance
spawn_nothing_percentage = 20
icon_state = "loot_pistol_80"
/*
* CLF weapons
*/
/obj/effect/spawner/random/gun/clf_primary
name = "CLF primary weapon spawner"
desc = "spawns CLF primary weapons"
mags_max = 2
mags_min = 1
guns = list(
/obj/item/weapon/gun/rifle/m16 = /obj/item/ammo_magazine/rifle/m16,
/obj/item/weapon/gun/rifle/mar40/carbine = /obj/item/ammo_magazine/rifle/mar40
)
/obj/effect/spawner/random/gun/clf_primary/lowchance
spawn_nothing_percentage = 80
icon_state = "loot_rifle_20"
/obj/effect/spawner/random/gun/clf_primary/midchance
spawn_nothing_percentage = 50
icon_state = "loot_rifle_50"
/obj/effect/spawner/random/gun/clf_primary/highchance
spawn_nothing_percentage = 80
icon_state = "loot_rifle_80"
/obj/effect/spawner/random/gun/clf_secondary
name = "CLF secondary weapon spawner"
desc = "spawns CLF secondary weapons"
mags_max = 2
mags_min = 1
guns = list(
/obj/item/weapon/gun/pistol/kt42 = /obj/item/ammo_magazine/pistol/kt42,
/obj/item/weapon/gun/pistol/b92fs = /obj/item/ammo_magazine/pistol/b92fs
)
/obj/effect/spawner/random/gun/clf_secondary/lowchance
spawn_nothing_percentage = 80
icon_state = "loot_pistol_20"
/obj/effect/spawner/random/gun/clf_secondary/medchance
spawn_nothing_percentage = 50
icon_state = "loot_pistol_50"
/obj/effect/spawner/random/gun/clf_secondary/highchance
spawn_nothing_percentage = 20
icon_state = "loot_pistol_80"