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Catch Pokemon
Sar Champagne Bielert edited this page Apr 19, 2024
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Unit 5 Session 1 (Click for link to problem statements)
Understand what the interviewer is asking for by using test cases and questions about the problem.
- How do we add a method to a class that modifies one of its attributes?
- Define the method within the class structure, making sure it appropriately changes the desired attribute.
Plan the solution with appropriate visualizations and pseudocode.
General Idea: Extend the Pokemon class by adding a new method catch()
which sets the is_caught
attribute to True.
1) Define a method `catch` within the Pokemon class that changes `is_caught` to True.
2) This method does not take parameters other than `self` and does not return any value.
- Not including the
self
parameter in the method definition. - Attempting to return a value from a method that should only update an attribute.
class Pokemon():
def __init__(self, name, types):
self.name = name
self.types = types
self.is_caught = False
def print_pokemon(self):
print( {
"name": self.name,
"types": self.types,
"is_caught": self.is_caught
})
# New code:
def catch(self):
self.is_caught = True