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# Main gamestate and step to load
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# "none", "Baaj", "Besaid", "Boat1", "Kilika", "Luca", "Miihen", "MRR"
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- # "Djose", "Moonflow", "Guadosalam", "Macalania", "Home", "rescueYuna "
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+ # "Djose", "Moonflow", "Guadosalam", "Macalania", "Home", "rescue_yuna "
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# "Gagazet", "Zanarkand", "Sin", "Nem_Farm"
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gamestate : "none" # valid values listed above
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step_counter : 1 # valid step_counter values are dependent on gamestate
@@ -10,23 +10,23 @@ verbosity : DEBUG # Verbosity of log messages in the console.
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# These are the valid levels: DEBUG, INFO, WARNING, ERROR, CRITICAL
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# Full log will always be available in a file.
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- # RNG Seed (requires setting vars.setSeed : True)
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- rngSeedNum : 160 # If starting a new run and using setSeed , use this RNG seed
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- useFavoredSeed : False # If starting a new run and not using setSeed , use a curated array of seeds
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+ # RNG Seed (requires setting vars.set_seed : True)
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+ rng_seed_num : 160 # If starting a new run and using set_seed , use this RNG seed
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+ use_favored_seed : False # If starting a new run and not using set_seed , use a curated array of seeds
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# Run configuration variables in vars.py
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vars:
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# Important Values
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- artificialPauses : False # Set depending on hardware. True == less powerful hardware.
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- csrValue : True # Set automatically on new game. For testing (loading a save file) set for your environment.
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- nemesisValue : False # Set based on if you're doing any% (False) or Nemesis% (True)
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- forceLoop : False # After game is finished, start again on next seed.
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- setSeed : False # If you are using Rossy's patch, set to True. Otherwise set to False
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- kilikaSkip : True # True == Tidus OD on Evrae instead of Seymour. New strat.
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- perfectAeonKills : False # Before YuYevon, True is slower but more swag.
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- attemptDjose : False # Try Djose skip? (not likely to succeed)
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- legacySoundtrack : True # use the original Soundtrack instead of arranged
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- doNotSkipCutscenes : False # - Missing documentation -
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+ artificial_pauses : False # Set depending on hardware. True == less powerful hardware.
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+ csr_value : True # Set automatically on new game. For testing (loading a save file) set for your environment.
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+ nemesis_value : False # Set based on if you're doing any% (False) or Nemesis% (True)
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+ force_loop : False # After game is finished, start again on next seed.
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+ set_seed : False # If you are using Rossy's patch, set to True. Otherwise set to False
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+ kilika_skip : True # True == Tidus OD on Evrae instead of Seymour. New strat.
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+ perfect_aeon_kills : False # Before YuYevon, True is slower but more swag.
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+ attempt_djose : False # Try Djose skip? (not likely to succeed)
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+ legacy_soundtrack : True # use the original Soundtrack instead of arranged
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+ do_not_skip_cutscenes : False # - Missing documentation -
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battle_speedup : False # Use 4x speed when doing battles.
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# Accessibility for blind
@@ -37,45 +37,45 @@ vars:
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rails_egg_hunt : True # - Missing documentation -
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# Blitzball
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- forceBlitzWin : False # - Missing documentation -
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- blitzLoop : False # Loop on the same seed immediately after Blitzball.
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- blitzLossForceReset : True # True == reset after blitz loss
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- blitzWinValue : True # No default value required
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- blitzOvertime : False # Set to False, no need to change ever.
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- blitzFirstShotVal : False # - Missing documentation -
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- oblitzAttackVal : "255" # Used for RNG manip tracking
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+ force_blitz_win : False # - Missing documentation -
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+ blitz_loop : False # Loop on the same seed immediately after Blitzball.
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+ blitz_loss_force_reset : True # True == reset after blitz loss
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+ blitz_win_value : True # No default value required
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+ blitz_overtime : False # Set to False, no need to change ever.
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+ blitz_first_shot_val : False # - Missing documentation -
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+ oblitz_attack_val : "255" # Used for RNG manip tracking
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# Sphere grid
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- fullKilikMenu : False # Default to False
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- earlyTidusGridVal : False # Default False
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- earlyHasteVal : 1 # Default -1
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- wakkaLateMenuVal : False # Default False
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- endGameVersionVal : 1 # Default 0
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+ full_kilik_menu : False # Default to False
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+ early_tidus_grid_val : False # Default False
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+ early_haste_val : 1 # Default -1
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+ wakka_late_menu_val : False # Default False
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+ end_game_version_val : 1 # Default 0
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# Equipment
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- zombieWeaponVal : 255 # Default 255
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+ zombie_weapon_val : 255 # Default 255
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l_strike_count : 1 # Default 0
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# RNG Manip
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yellows : 0 # - Missing documentation -
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- confirmedSeedNum : 999 # - Missing documentation -
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- skipZanLuck : False # - Missing documentation -
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+ confirmed_seed_num : 999 # - Missing documentation -
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+ skip_zan_luck : False # - Missing documentation -
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# Other
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- newGame : False # - Missing documentation -
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+ new_game : False # - Missing documentation -
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self_destruct : False # Default False
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- YTKFarm : 0 # Default to 0
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- rescueCount : 0 # Default to 0
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- fluxOverkillVar : False # Default to False
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- tryNEVal : True # Based on
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- # firstHits is still in vars.py
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- neArmorVal : 255 # Default 255
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- neBattles : 0 # Default to 0
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- neaZone : 0 # Decides in which zone we charge Rikku OD after reaching Zanarkand.
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+ ytk_farm : 0 # Default to 0
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+ rescue_count : 0 # Default to 0
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+ flux_overkill_var : False # Default to False
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+ try_ne_val : True # Based on
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+ # first_hits is still in vars.py
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+ ne_armor_val : 255 # Default 255
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+ ne_battles : 0 # Default to 0
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+ nea_zone : 0 # Decides in which zone we charge Rikku OD after reaching Zanarkand.
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# Nemesis variables, unused in any%
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- nemAPVal : 1 # Default to 1
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- # areaResults is still in vars.py
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- # speciesResults is still in vars.py
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- # originalResults is still in vars.py
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- yojimboIndex : 1 # - Missing documentation -
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+ nem_ap_val : 1 # Default to 1
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+ # area_results is still in vars.py
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+ # species_results is still in vars.py
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+ # original_results is still in vars.py
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+ yojimbo_index : 1 # - Missing documentation -
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