11# Main gamestate and step to load
22# "none", "Baaj", "Besaid", "Boat1", "Kilika", "Luca", "Miihen", "MRR"
3- # "Djose", "Moonflow", "Guadosalam", "Macalania", "Home", "rescueYuna "
3+ # "Djose", "Moonflow", "Guadosalam", "Macalania", "Home", "rescue_yuna "
44# "Gagazet", "Zanarkand", "Sin", "Nem_Farm"
55gamestate : "none" # valid values listed above
66step_counter : 1 # valid step_counter values are dependent on gamestate
@@ -10,23 +10,23 @@ verbosity : DEBUG # Verbosity of log messages in the console.
1010 # These are the valid levels: DEBUG, INFO, WARNING, ERROR, CRITICAL
1111 # Full log will always be available in a file.
1212
13- # RNG Seed (requires setting vars.setSeed : True)
14- rngSeedNum : 160 # If starting a new run and using setSeed , use this RNG seed
15- useFavoredSeed : False # If starting a new run and not using setSeed , use a curated array of seeds
13+ # RNG Seed (requires setting vars.set_seed : True)
14+ rng_seed_num : 160 # If starting a new run and using set_seed , use this RNG seed
15+ use_favored_seed : False # If starting a new run and not using set_seed , use a curated array of seeds
1616
1717# Run configuration variables in vars.py
1818vars:
1919 # Important Values
20- artificialPauses : False # Set depending on hardware. True == less powerful hardware.
21- csrValue : True # Set automatically on new game. For testing (loading a save file) set for your environment.
22- nemesisValue : False # Set based on if you're doing any% (False) or Nemesis% (True)
23- forceLoop : False # After game is finished, start again on next seed.
24- setSeed : False # If you are using Rossy's patch, set to True. Otherwise set to False
25- kilikaSkip : True # True == Tidus OD on Evrae instead of Seymour. New strat.
26- perfectAeonKills : False # Before YuYevon, True is slower but more swag.
27- attemptDjose : False # Try Djose skip? (not likely to succeed)
28- legacySoundtrack : True # use the original Soundtrack instead of arranged
29- doNotSkipCutscenes : False # - Missing documentation -
20+ artificial_pauses : False # Set depending on hardware. True == less powerful hardware.
21+ csr_value : True # Set automatically on new game. For testing (loading a save file) set for your environment.
22+ nemesis_value : False # Set based on if you're doing any% (False) or Nemesis% (True)
23+ force_loop : False # After game is finished, start again on next seed.
24+ set_seed : False # If you are using Rossy's patch, set to True. Otherwise set to False
25+ kilika_skip : True # True == Tidus OD on Evrae instead of Seymour. New strat.
26+ perfect_aeon_kills : False # Before YuYevon, True is slower but more swag.
27+ attempt_djose : False # Try Djose skip? (not likely to succeed)
28+ legacy_soundtrack : True # use the original Soundtrack instead of arranged
29+ do_not_skip_cutscenes : False # - Missing documentation -
3030 battle_speedup : False # Use 4x speed when doing battles.
3131
3232 # Accessibility for blind
@@ -37,45 +37,45 @@ vars:
3737 rails_egg_hunt : True # - Missing documentation -
3838
3939 # Blitzball
40- forceBlitzWin : False # - Missing documentation -
41- blitzLoop : False # Loop on the same seed immediately after Blitzball.
42- blitzLossForceReset : True # True == reset after blitz loss
43- blitzWinValue : True # No default value required
44- blitzOvertime : False # Set to False, no need to change ever.
45- blitzFirstShotVal : False # - Missing documentation -
46- oblitzAttackVal : "255" # Used for RNG manip tracking
40+ force_blitz_win : False # - Missing documentation -
41+ blitz_loop : False # Loop on the same seed immediately after Blitzball.
42+ blitz_loss_force_reset : True # True == reset after blitz loss
43+ blitz_win_value : True # No default value required
44+ blitz_overtime : False # Set to False, no need to change ever.
45+ blitz_first_shot_val : False # - Missing documentation -
46+ oblitz_attack_val : "255" # Used for RNG manip tracking
4747
4848 # Sphere grid
49- fullKilikMenu : False # Default to False
50- earlyTidusGridVal : False # Default False
51- earlyHasteVal : 1 # Default -1
52- wakkaLateMenuVal : False # Default False
53- endGameVersionVal : 1 # Default 0
49+ full_kilik_menu : False # Default to False
50+ early_tidus_grid_val : False # Default False
51+ early_haste_val : 1 # Default -1
52+ wakka_late_menu_val : False # Default False
53+ end_game_version_val : 1 # Default 0
5454
5555 # Equipment
56- zombieWeaponVal : 255 # Default 255
56+ zombie_weapon_val : 255 # Default 255
5757 l_strike_count : 1 # Default 0
5858
5959 # RNG Manip
6060 yellows : 0 # - Missing documentation -
61- confirmedSeedNum : 999 # - Missing documentation -
62- skipZanLuck : False # - Missing documentation -
61+ confirmed_seed_num : 999 # - Missing documentation -
62+ skip_zan_luck : False # - Missing documentation -
6363
6464 # Other
65- newGame : False # - Missing documentation -
65+ new_game : False # - Missing documentation -
6666 self_destruct : False # Default False
67- YTKFarm : 0 # Default to 0
68- rescueCount : 0 # Default to 0
69- fluxOverkillVar : False # Default to False
70- tryNEVal : True # Based on
71- # firstHits is still in vars.py
72- neArmorVal : 255 # Default 255
73- neBattles : 0 # Default to 0
74- neaZone : 0 # Decides in which zone we charge Rikku OD after reaching Zanarkand.
67+ ytk_farm : 0 # Default to 0
68+ rescue_count : 0 # Default to 0
69+ flux_overkill_var : False # Default to False
70+ try_ne_val : True # Based on
71+ # first_hits is still in vars.py
72+ ne_armor_val : 255 # Default 255
73+ ne_battles : 0 # Default to 0
74+ nea_zone : 0 # Decides in which zone we charge Rikku OD after reaching Zanarkand.
7575
7676 # Nemesis variables, unused in any%
77- nemAPVal : 1 # Default to 1
78- # areaResults is still in vars.py
79- # speciesResults is still in vars.py
80- # originalResults is still in vars.py
81- yojimboIndex : 1 # - Missing documentation -
77+ nem_ap_val : 1 # Default to 1
78+ # area_results is still in vars.py
79+ # species_results is still in vars.py
80+ # original_results is still in vars.py
81+ yojimbo_index : 1 # - Missing documentation -
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