|
| 1 | +import logging |
| 2 | +from enum import Enum |
| 3 | + |
| 4 | +from memory.main import read_val |
| 5 | +from players import Player |
| 6 | + |
| 7 | +logger = logging.getLogger(__name__) |
| 8 | + |
| 9 | + |
| 10 | +class SphereNodeType(Enum): |
| 11 | + Lvl3Lock = 0x00 |
| 12 | + Empty = 0x01 |
| 13 | + Strength1 = 0x02 |
| 14 | + Strength2 = 0x03 |
| 15 | + Strength3 = 0x04 |
| 16 | + Strength4 = 0x05 |
| 17 | + Defense1 = 0x06 |
| 18 | + Defense2 = 0x07 |
| 19 | + Defense3 = 0x08 |
| 20 | + Defense4 = 0x09 |
| 21 | + Magic1 = 0x0A |
| 22 | + Magic2 = 0x0B |
| 23 | + Magic3 = 0x0C |
| 24 | + Magic4 = 0x0D |
| 25 | + MagicDef1 = 0x0E |
| 26 | + MagicDef2 = 0x0F |
| 27 | + MagicDef3 = 0x10 |
| 28 | + MagicDef4 = 0x11 |
| 29 | + Agility1 = 0x12 |
| 30 | + Agility2 = 0x13 |
| 31 | + Agility3 = 0x14 |
| 32 | + Agility4 = 0x15 |
| 33 | + Luck1 = 0x16 |
| 34 | + Luck2 = 0x17 |
| 35 | + Luck3 = 0x18 |
| 36 | + Luck4 = 0x19 |
| 37 | + Evasion1 = 0x1A |
| 38 | + Evasion2 = 0x1B |
| 39 | + Evasion3 = 0x1C |
| 40 | + Evasion4 = 0x1D |
| 41 | + Accuracy1 = 0x1E |
| 42 | + Accuracy2 = 0x1F |
| 43 | + Accuracy3 = 0x20 |
| 44 | + Accuracy4 = 0x21 |
| 45 | + HP200 = 0x22 |
| 46 | + HP300 = 0x23 |
| 47 | + MP40 = 0x24 |
| 48 | + MP20 = 0x25 |
| 49 | + MP10 = 0x26 |
| 50 | + Lvl1Lock = 0x27 |
| 51 | + Lvl2Lock = 0x28 |
| 52 | + Lvl4Lock = 0x29 |
| 53 | + # Abilities |
| 54 | + DelayAttack = 0x2A |
| 55 | + DelayBuster = 0x2B |
| 56 | + SleepAttack = 0x2C |
| 57 | + SilenceAttack = 0x2D |
| 58 | + DarkAttack = 0x2E |
| 59 | + ZombieAttack = 0x2F |
| 60 | + SleepBuster = 0x30 |
| 61 | + SilenceBuster = 0x31 |
| 62 | + DarkBuster = 0x32 |
| 63 | + TripleFoul = 0x33 |
| 64 | + PowerBreak = 0x34 |
| 65 | + MagicBreak = 0x35 |
| 66 | + ArmorBreak = 0x36 |
| 67 | + MentalBreak = 0x37 |
| 68 | + Mug = 0x38 |
| 69 | + QuickHit = 0x39 |
| 70 | + Steal = 0x3A |
| 71 | + Use = 0x3B |
| 72 | + Flee = 0x3C |
| 73 | + Pray = 0x3D |
| 74 | + Cheer = 0x3E |
| 75 | + Focus = 0x3F |
| 76 | + Reflex = 0x40 |
| 77 | + Aim = 0x41 |
| 78 | + Luck = 0x42 |
| 79 | + Jinx = 0x43 |
| 80 | + Lancet = 0x44 |
| 81 | + Guard = 0x45 |
| 82 | + Sentinel = 0x46 |
| 83 | + SpareChange = 0x47 |
| 84 | + Threaten = 0x48 |
| 85 | + Provoke = 0x49 |
| 86 | + Entrust = 0x4A |
| 87 | + Copycat = 0x4B |
| 88 | + DoubleCast = 0x4C |
| 89 | + Bribe = 0x4D |
| 90 | + Cure = 0x4E |
| 91 | + Cura = 0x4F |
| 92 | + Curaga = 0x50 |
| 93 | + NulFrost = 0x51 |
| 94 | + NulBlaze = 0x52 |
| 95 | + NulShock = 0x53 |
| 96 | + NulTide = 0x54 |
| 97 | + Scan = 0x55 |
| 98 | + Esuna = 0x56 |
| 99 | + Life = 0x57 |
| 100 | + FullLife = 0x58 |
| 101 | + Haste = 0x59 |
| 102 | + Hastega = 0x5A |
| 103 | + Slow = 0x5B |
| 104 | + Slowga = 0x5C |
| 105 | + Shell = 0x5D |
| 106 | + Protect = 0x5E |
| 107 | + Reflect = 0x5F |
| 108 | + Dispel = 0x60 |
| 109 | + Regen = 0x61 |
| 110 | + Holy = 0x62 |
| 111 | + AutoLife = 0x63 |
| 112 | + Blizzard = 0x64 |
| 113 | + Fire = 0x65 |
| 114 | + Thunder = 0x66 |
| 115 | + Water = 0x67 |
| 116 | + Fira = 0x68 |
| 117 | + Blizzara = 0x69 |
| 118 | + Thundara = 0x6A |
| 119 | + Watera = 0x6B |
| 120 | + Firaga = 0x6C |
| 121 | + Blizzaga = 0x6D |
| 122 | + Thundaga = 0x6E |
| 123 | + Waterga = 0x6F |
| 124 | + Bio = 0x70 |
| 125 | + Demi = 0x71 |
| 126 | + Death = 0x72 |
| 127 | + Drain = 0x73 |
| 128 | + Osmose = 0x74 |
| 129 | + Flare = 0x75 |
| 130 | + Ultima = 0x76 |
| 131 | + PilferGil = 0x77 |
| 132 | + FullBreak = 0x78 |
| 133 | + ExtractPower = 0x79 |
| 134 | + ExtractMana = 0x7A |
| 135 | + ExtractSpeed = 0x7B |
| 136 | + ExtractAbility = 0x7C |
| 137 | + NabGil = 0x7D |
| 138 | + QuickPockets = 0x7E |
| 139 | + |
| 140 | + |
| 141 | +class SphereGridNode: |
| 142 | + _NODE_TYPE_OFFSET = 0 # 1 byte value, matches the SphereNodeType Enum |
| 143 | + _ACTIVATED_BY_OFFSET = 1 # 1 byte value, bitfield where each bit indicates that a character has grabbed the node |
| 144 | + # The bitfield should match the character IDs, so bit[0] = Tidus, bit[1] = Yuna etc. |
| 145 | + |
| 146 | + def __init__(self, offset: int) -> None: |
| 147 | + self.offset = offset |
| 148 | + |
| 149 | + def get_node_type(self) -> SphereNodeType: |
| 150 | + """Return an enum of type SphereNodeType that can be compared, or printed with .name""" |
| 151 | + node_type = read_val(self.offset + self._NODE_TYPE_OFFSET, 1) # 2 |
| 152 | + return SphereNodeType(node_type) |
| 153 | + |
| 154 | + def get_activated_by(self) -> int: |
| 155 | + """This returns a one byte bitfield, where each bit indicates that a character has activated this node.""" |
| 156 | + return read_val(self.offset + self._ACTIVATED_BY_OFFSET, 1) |
| 157 | + |
| 158 | + def is_activated_by(self, player: Player) -> bool: |
| 159 | + """This checks if a specific bit in the bitfield is set or not.""" |
| 160 | + activated_by = self.get_activated_by() |
| 161 | + bitmask = 1 << player.id |
| 162 | + return (activated_by & bitmask) != 0 |
| 163 | + |
| 164 | + def __repr__(self) -> str: |
| 165 | + node_type = self.get_node_type() |
| 166 | + return node_type.name |
| 167 | + |
| 168 | + |
| 169 | +class SphereGrid: |
| 170 | + _SPHERE_GRID_NODES_OFFSET = ( |
| 171 | + 0x00D2EC7C # Base offset to sphere grid (taken from CSR) |
| 172 | + ) |
| 173 | + _SPHERE_GRID_NODE_SIZE = 2 # Size in bytes of a single node (taken from CSR) |
| 174 | + _NUM_NODES = 860 # Should be 860 for standard grid |
| 175 | + |
| 176 | + _TIDUS_POS_OFFSET = 0x012BE93C |
| 177 | + _PLAYER_POS_SPACING = 0x50 |
| 178 | + |
| 179 | + _CURRENT_NODE_OFFSET = 0x012BEB6C |
| 180 | + |
| 181 | + def __init__(self) -> None: |
| 182 | + """Load up all sphere grid nodes and put them in self.nodes""" |
| 183 | + self.nodes = [ |
| 184 | + SphereGridNode(self._get_node_offset(node_idx)) |
| 185 | + for node_idx in range(self._NUM_NODES) |
| 186 | + ] |
| 187 | + |
| 188 | + def _get_node_offset(self, node_idx: int) -> int: |
| 189 | + return self._SPHERE_GRID_NODES_OFFSET + self._SPHERE_GRID_NODE_SIZE * node_idx |
| 190 | + |
| 191 | + def _get_current_node_offset(self) -> int: |
| 192 | + return self._CURRENT_NODE_OFFSET |
| 193 | + |
| 194 | + def _get_player_node_offset(self, index: int) -> int: |
| 195 | + return self._TIDUS_POS_OFFSET + index * self._PLAYER_POS_SPACING |
| 196 | + |
| 197 | + def get_player_node_idx(self, player: Player) -> int: |
| 198 | + """Get the index of the node where a specific player is located""" |
| 199 | + return read_val(self._get_player_node_offset(player.id), 4) |
| 200 | + |
| 201 | + def get_current_node_idx(self) -> int: |
| 202 | + """Get the index of the currently selected node in the sphere grid""" |
| 203 | + return read_val(self._get_current_node_offset(), 4) |
| 204 | + |
| 205 | + def get_current_node(self) -> SphereGridNode: |
| 206 | + """Get the currently selected node""" |
| 207 | + return self.nodes[self.get_current_node_idx()] |
| 208 | + |
| 209 | + def get_node_at(self, index: int) -> SphereGridNode: |
| 210 | + """Get a specific node given an index""" |
| 211 | + return self.nodes[index] |
| 212 | + |
| 213 | + |
| 214 | +# Instantiation of sphere grid. Can be used to read out nodes |
| 215 | +sphere_grid = SphereGrid() |
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