-4. Set-up - Once the code is compile-able and doesn't break on run time, download and install the Steam version of Final Fantasy X. I also recommend the 4gb patch referenced on speedrun.com, but it is not ultimately required. Once game is installed, change the settings to run in full screen mode, 1600x900 resolution, and low video quality mode. The current iteration of the project reads pixel colors off of the screen for various reasons, so the screen size and quality are important. (something I'd like to ultimately remove later). After that, you will need to set up a virtual controller (see the update below). FINALLY, in order for memory to work, sometimes we need to pull or push 1 byte or 2 bytes, where the ReadWriteMemory is set to a static 4-byte push or pull. You will need to add a new function called readBytes and one called writeBytes (copy/paste the read and write functions respectively) where you have one additional variable for byte size, replacing the static 4-byte size in the original function. It's pretty complicated so GOOD LUCK!!!
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