@@ -739,7 +739,7 @@ def spherimorph():
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spell_num = 0
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tidus_turns = 0
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- rikkuturns = 0
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+ rikku_turns = 0
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yuna_turn = False
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kim_turn = False
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while not memory .main .turn_ready ():
@@ -748,19 +748,19 @@ def spherimorph():
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if memory .main .turn_ready ():
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if game_vars .use_pause ():
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memory .main .wait_frames (2 )
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- turnchar = memory .main .get_battle_char_turn ()
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+ turn_char = memory .main .get_battle_char_turn ()
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party_hp = memory .main .get_battle_hp ()
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- if turnchar == 0 :
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+ if turn_char == 0 :
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if tidus_turns == 0 :
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battle .main .equip_in_battle (equip_type = "armor" , ability_num = 0x8028 )
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elif tidus_turns == 1 :
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battle .main .defend ()
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else :
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battle .main .buddy_swap_rikku ()
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tidus_turns += 1
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- elif turnchar == 1 :
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- rikkuslotnum = memory .main .get_battle_char_slot (6 )
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- if rikkuslotnum < 3 and party_hp [rikkuslotnum ] == 0 :
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+ elif turn_char == 1 :
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+ rikku_slot_num = memory .main .get_battle_char_slot (6 )
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+ if rikku_slot_num < 3 and party_hp [rikku_slot_num ] == 0 :
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battle .main .revive ()
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yuna_turn = True
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elif not yuna_turn :
@@ -778,9 +778,9 @@ def spherimorph():
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else :
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battle .main .defend ()
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yuna_turn = True
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- elif turnchar == 3 :
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- rikkuslotnum = memory .main .get_battle_char_slot (6 )
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- if rikkuslotnum < 3 and party_hp [rikkuslotnum ] == 0 :
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+ elif turn_char == 3 :
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+ rikku_slot_num = memory .main .get_battle_char_slot (6 )
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+ if rikku_slot_num < 3 and party_hp [rikku_slot_num ] == 0 :
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battle .main .revive ()
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kim_turn = True
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elif not kim_turn :
@@ -804,7 +804,7 @@ def spherimorph():
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battle .main .buddy_swap_lulu ()
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else :
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battle .main .defend ()
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- elif turnchar == 5 :
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+ elif turn_char == 5 :
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if not battle .main .spheri_spell_item_ready ():
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if spell_num == 1 :
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battle .main .ice ()
@@ -827,32 +827,32 @@ def spherimorph():
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battle .main .buddy_swap_rikku ()
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else :
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battle .main .defend ()
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- elif turnchar == 6 :
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+ elif turn_char == 6 :
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mix_dmg_rolls = sum (memory .main .rikku_mix_damage ())
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logger .debug (f"Mix will do { mix_dmg_rolls } damage." )
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if mix_dmg_rolls < memory .main .get_enemy_current_hp ()[0 ]:
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logger .debug ("Throwing Grenade because of damage rolls" )
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- grenadeslotnum = memory .main .get_use_items_slot (35 )
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- battle .main .use_item (grenadeslotnum , "none" )
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+ grenade_slot_num = memory .main .get_use_items_slot (35 )
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+ battle .main .use_item (grenade_slot_num , "none" )
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elif not battle .main .spheri_spell_item_ready ():
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if 5 not in memory .main .get_active_battle_formation ():
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battle .main .buddy_swap_lulu ()
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else :
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battle .main .defend ()
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- elif yunaTurn and kimTurn :
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+ elif yuna_turn and kim_turn :
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logger .debug ("Starting Rikkus overdrive" )
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logger .debug ("Full Damage Values:" )
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logger .debug (memory .main .rikku_mix_damage ())
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- if spellNum == 1 :
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+ if spell_num == 1 :
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logger .debug ("Creating Ice" )
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battle .main .rikku_full_od ("spherimorph1" )
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- elif spellNum == 2 :
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+ elif spell_num == 2 :
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logger .debug ("Creating Water" )
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battle .main .rikku_full_od ("spherimorph2" )
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- elif spellNum == 3 :
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+ elif spell_num == 3 :
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logger .debug ("Creating Thunder" )
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battle .main .rikku_full_od ("spherimorph3" )
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- elif spellNum == 4 :
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+ elif spell_num == 4 :
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logger .debug ("Creating Fire" )
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battle .main .rikku_full_od ("spherimorph4" )
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else :
@@ -872,7 +872,7 @@ def crawler():
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battle .main .negator_with_steal ()
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else :
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tidus_turns = 0
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- rikkuturns = 0
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+ rikku_turns = 0
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kimahriturns = 0
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luluturns = 0
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yunaturns = 0
@@ -882,37 +882,37 @@ def crawler():
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while memory .main .battle_active (): # AKA end of battle screen
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FFXC .set_neutral ()
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if memory .main .turn_ready ():
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- turnchar = memory .main .get_battle_char_turn ()
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- if turnchar == 0 :
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+ turn_char = memory .main .get_battle_char_turn ()
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+ if turn_char == 0 :
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if tidus_turns == 0 :
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logger .debug ("Swapping Tidus for Rikku" )
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battle .main .buddy_swap_rikku ()
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else :
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battle .main .defend ()
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tidus_turns += 1
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- elif turnchar == 6 :
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+ elif turn_char == 6 :
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if luluturns < 2 :
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logger .debug ("Using Lightning Marble" )
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lightningmarbleslot = memory .main .get_use_items_slot (30 )
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- if rikkuturns < 1 :
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+ if rikku_turns < 1 :
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battle .main .use_item (lightningmarbleslot , target = 21 )
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else :
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battle .main .use_item (lightningmarbleslot , target = 21 )
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else :
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logger .debug ("Starting Rikkus overdrive" )
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battle .main .rikku_full_od ("crawler" )
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- rikkuturns += 1
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- elif turnchar == 3 :
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+ rikku_turns += 1
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+ elif turn_char == 3 :
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if kimahriturns == 0 :
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lightningmarbleslot = memory .main .get_use_items_slot (30 )
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battle .main .use_item (lightningmarbleslot , target = 21 )
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else :
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battle .main .buddy_swap_yuna ()
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kimahriturns += 1
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- elif turnchar == 5 :
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+ elif turn_char == 5 :
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battle .main .revive ()
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luluturns += 1
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- elif turnchar == 1 :
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+ elif turn_char == 1 :
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if yunaturns == 0 :
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battle .main .defend ()
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else :
@@ -947,7 +947,7 @@ def wendigo():
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while memory .main .battle_active (): # AKA end of battle screen
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if memory .main .turn_ready ():
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party_hp = memory .main .get_battle_hp ()
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- turnchar = memory .main .get_battle_char_turn ()
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+ turn_char = memory .main .get_battle_char_turn ()
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tidus_slot = memory .main .get_battle_char_slot (0 )
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if party_hp [memory .main .get_battle_char_slot (0 )] == 0 :
@@ -956,15 +956,15 @@ def wendigo():
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powerbreak = True
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usepowerbreak = powerbreak and not powerbreakused
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- if turnchar == 1 :
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+ if turn_char == 1 :
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logger .debug ("Yunas Turn" )
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# If Yuna still needs AP:
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if not yuna_ap :
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logger .debug ("Yuna still needs AP" )
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# If both other characters are dead Mega-Phoenix if available, otherwise PD
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if (
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battle .main .wendigo_res_heal (
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- turnchar = turnchar ,
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+ turn_char = turn_char ,
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use_power_break = usepowerbreak ,
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tidus_max_hp = tidus_max_hp ,
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)
@@ -981,7 +981,7 @@ def wendigo():
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battle .main .buddy_swap_rikku ()
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else :
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xbox .weap_swap (0 )
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- elif turnchar == 0 :
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+ elif turn_char == 0 :
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if not tidushaste :
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logger .debug ("Tidus Haste self" )
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battle .main .tidus_haste ("none" )
@@ -1032,7 +1032,7 @@ def wendigo():
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logger .debug ("No need to heal. Ver 2" )
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battle .main .attack_by_num (21 , "l" )
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memory .main .wait_frames (30 * 0.2 )
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- elif turnchar == 6 :
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+ elif turn_char == 6 :
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if phase == 2 :
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phase += 1
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lightcurtainslot = memory .main .get_use_items_slot (57 )
@@ -1049,7 +1049,7 @@ def wendigo():
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# defend()
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elif (
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battle .main .wendigo_res_heal (
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- turnchar = turnchar ,
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+ turn_char = turn_char ,
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use_power_break = usepowerbreak ,
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tidus_max_hp = tidus_max_hp ,
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)
@@ -1065,7 +1065,7 @@ def wendigo():
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# buddy_swap_lulu()
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else :
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battle .main .defend ()
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- elif turnchar == 2 :
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+ elif turn_char == 2 :
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if usepowerbreak :
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logger .debug ("Using Power Break" )
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battle .main .use_skill (position = 0 , target = 21 )
@@ -1075,17 +1075,17 @@ def wendigo():
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# defend()
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elif (
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battle .main .wendigo_res_heal (
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- turnchar = turnchar ,
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+ turn_char = turn_char ,
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use_power_break = usepowerbreak ,
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tidus_max_hp = tidus_max_hp ,
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)
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== 0
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):
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battle .main .buddy_swap_kimahri ()
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- elif turnchar == 5 :
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+ elif turn_char == 5 :
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if (
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battle .main .wendigo_res_heal (
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- turnchar = turnchar ,
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+ turn_char = turn_char ,
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use_power_break = usepowerbreak ,
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tidus_max_hp = tidus_max_hp ,
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)
@@ -1109,7 +1109,7 @@ def wendigo():
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):
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if (
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battle .main .wendigo_res_heal (
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- turnchar = turnchar ,
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+ turn_char = turn_char ,
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use_power_break = usepowerbreak ,
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tidus_max_hp = tidus_max_hp ,
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)
@@ -1139,9 +1139,9 @@ def evrae():
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while memory .main .battle_active (): # AKA end of battle screen
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if memory .main .turn_ready ():
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- turnchar = memory .main .get_battle_char_turn ()
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+ turn_char = memory .main .get_battle_char_turn ()
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logger .debug (f"Tidus prep turns: { tidus_prep } " )
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- if turnchar == 0 :
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+ if turn_char == 0 :
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logger .debug ("Registering Tidus' turn" )
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if game_vars .skip_kilika_luck ():
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if tidus_prep == 0 :
@@ -1194,7 +1194,7 @@ def evrae():
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else :
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tidus_attacks += 1
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battle .main .attack ("none" )
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- elif turnchar == 6 :
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+ elif turn_char == 6 :
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logger .debug ("Registering Rikkus turn" )
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if rikku_turns == 0 :
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rikku_turns += 1
@@ -1231,7 +1231,7 @@ def evrae():
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else :
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battle .main .steal ()
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steal_count += 1
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- elif turnchar == 3 :
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+ elif turn_char == 3 :
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logger .debug ("Registering Kimahri's turn" )
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if not game_vars .get_blitz_win () and not lunar_curtain :
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logger .debug ("Use Lunar Curtain" )
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