11# Main gamestate and step to load
22# "none", "Baaj", "Besaid", "Boat1", "Kilika", "Luca", "Miihen", "MRR"
3- # "Djose", "Moonflow", "Guadosalam", "Macalania", "Home", "rescueYuna "
3+ # "Djose", "Moonflow", "Guadosalam", "Macalania", "Home", "rescue_yuna "
44# "Gagazet", "Zanarkand", "Sin", "Nem_Farm"
55gamestate : "none" # valid values listed above
66step_counter : 1 # valid step_counter values are dependent on gamestate
@@ -10,22 +10,22 @@ verbosity : DEBUG # Verbosity of log messages in the console.
1010 # These are the valid levels: DEBUG, INFO, WARNING, ERROR, CRITICAL
1111 # Full log will always be available in a file.
1212
13- # RNG Seed (requires setting vars.setSeed : True)
14- rngSeedNum : 160 # If starting a new run and using setSeed , use this RNG seed
15- useFavoredSeed : False # If starting a new run and not using setSeed , use a curated array of seeds
13+ # RNG Seed (requires setting vars.set_seed : True)
14+ rng_seed_num : 160 # If starting a new run and using set_seed , use this RNG seed
15+ use_favored_seed : False # If starting a new run and not using set_seed , use a curated array of seeds
1616
1717# Run configuration variables in vars.py
1818vars:
1919 # Important Values
20- artificialPauses : False # Set depending on hardware. True == less powerful hardware.
21- csrValue : True # Set automatically on new game. For testing (loading a save file) set for your environment.
22- nemesisValue : False # Set based on if you're doing any% (False) or Nemesis% (True)
23- forceLoop : False # After game is finished, start again on next seed.
24- setSeed : False # If you are using Rossy's patch, set to True. Otherwise set to False
25- kilikaSkip : True # True == Tidus OD on Evrae instead of Seymour. New strat.
26- perfectAeonKills : False # Before YuYevon, True is slower but more swag.
27- attemptDjose : False # Try Djose skip? (not likely to succeed)
28- legacySoundtrack : True # use the original Soundtrack instead of arranged
20+ artificial_pauses : False # Set depending on hardware. True == less powerful hardware.
21+ csr_value : True # Set automatically on new game. For testing (loading a save file) set for your environment.
22+ nemesis_value : False # Set based on if you're doing any% (False) or Nemesis% (True)
23+ force_loop : False # After game is finished, start again on next seed.
24+ set_seed : False # If you are using Rossy's patch, set to True. Otherwise set to False
25+ kilika_skip : True # True == Tidus OD on Evrae instead of Seymour. New strat.
26+ perfect_aeon_kills : False # Before YuYevon, True is slower but more swag.
27+ attempt_djose : False # Try Djose skip? (not likely to succeed)
28+ legacy_soundtrack : True # use the original Soundtrack instead of arranged
2929 do_not_skip_cutscenes : False # - Missing documentation -
3030
3131 # Accessibility for blind
@@ -37,44 +37,44 @@ vars:
3737
3838 # Blitzball
3939 force_blitz_win : False # - Missing documentation -
40- blitzLoop : False # Loop on the same seed immediately after Blitzball.
41- blitzLossForceReset : True # True == reset after blitz loss
42- blitzWinValue : True # No default value required
43- blitzOvertime : False # Set to False, no need to change ever.
44- blitzFirstShotVal : False # - Missing documentation -
45- oblitzAttackVal : "255" # Used for RNG manip tracking
40+ blitz_loop : False # Loop on the same seed immediately after Blitzball.
41+ blitz_loss_force_reset : True # True == reset after blitz loss
42+ blitz_win_value : True # No default value required
43+ blitz_overtime : False # Set to False, no need to change ever.
44+ blitz_first_shot_val : False # - Missing documentation -
45+ oblitz_attack_val : "255" # Used for RNG manip tracking
4646
4747 # Sphere grid
48- fullKilikMenu : False # Default to False
49- earlyTidusGridVal : False # Default False
50- earlyHasteVal : 1 # Default -1
51- wakkaLateMenuVal : False # Default False
52- endGameVersionVal : 1 # Default 0
48+ full_kilik_menu : False # Default to False
49+ early_tidus_grid_val : False # Default False
50+ early_haste_val : 1 # Default -1
51+ wakka_late_menu_val : False # Default False
52+ end_game_version_val : 1 # Default 0
5353
5454 # Equipment
55- zombieWeaponVal : 255 # Default 255
55+ zombie_weapon_val : 255 # Default 255
5656 l_strike_count : 1 # Default 0
5757
5858 # RNG Manip
5959 yellows : 0 # - Missing documentation -
60- confirmedSeedNum : 999 # - Missing documentation -
61- skipZanLuck : False # - Missing documentation -
60+ confirmed_seed_num : 999 # - Missing documentation -
61+ skip_zan_luck : False # - Missing documentation -
6262
6363 # Other
64- newGame : False # - Missing documentation -
64+ new_game : False # - Missing documentation -
6565 self_destruct : False # Default False
66- YTKFarm : 0 # Default to 0
67- rescueCount : 0 # Default to 0
68- fluxOverkillVar : False # Default to False
69- tryNEVal : True # Based on
70- # firstHits is still in vars.py
71- neArmorVal : 255 # Default 255
72- neBattles : 0 # Default to 0
73- neaZone : 0 # Decides in which zone we charge Rikku OD after reaching Zanarkand.
66+ ytk_farm : 0 # Default to 0
67+ rescue_count : 0 # Default to 0
68+ flux_overkill_var : False # Default to False
69+ try_ne_val : True # Based on
70+ # first_hits is still in vars.py
71+ ne_armor_val : 255 # Default 255
72+ ne_battles : 0 # Default to 0
73+ nea_zone : 0 # Decides in which zone we charge Rikku OD after reaching Zanarkand.
7474
7575 # Nemesis variables, unused in any%
76- nemAPVal : 1 # Default to 1
77- # areaResults is still in vars.py
78- # speciesResults is still in vars.py
79- # originalResults is still in vars.py
80- yojimboIndex : 1 # - Missing documentation -
76+ nem_ap_val : 1 # Default to 1
77+ # area_results is still in vars.py
78+ # species_results is still in vars.py
79+ # original_results is still in vars.py
80+ yojimbo_index : 1 # - Missing documentation -
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