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Copy pathLE1_aVIna.cpp
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LE1_aVIna.cpp
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/********************************************************************************************
* Need to fill something in here about the project.
*
*
*
*
********************************************************************************************/
#pragma once
#include <iostream>
#include "config/global_objects.h"
using namespace std;
using std::string;
// Area-specific includes
#include "area/eden_prime.h"
int main()
{
// Opening statements as appropriate
cout << "aVIna Start!\n";
try {
// Initialize logging??
// Connect to memory
memory_start();
memory.connect_shep();
// Initialize controller
xbox.connect();
// Connect to config
main_vars.gamestate = 10;
main_vars.zone_progress = 0;
cout << "Check gamestate: " << std::dec << main_vars.gamestate << "\n";
}
catch (string e) {
cout << "Initialization error: " << e << "\n";
}
// Run TAS based on game state. Initially from configs, updating as the TAS completes each section.
while (main_vars.gamestate != 999) {
try {
cout << "Gamestate ID: " << main_vars.gamestate << " | " << main_vars.gamestate_name() << std::endl;
switch (main_vars.gamestate) {
case 5:
main_vars.gamestate = 10;
break;
case 10:
eden_prime_main();
main_vars.gamestate = 999;
break;
case 15:
cout << "Section not yet programmed." << main_vars.gamestate_name() << std::endl;
main_vars.gamestate = 10;
break;
case 20:
cout << "Section not yet programmed." << main_vars.gamestate_name() << std::endl;
main_vars.gamestate = 10;
break;
case 30:
cout << "Section not yet programmed." << main_vars.gamestate_name() << std::endl;
main_vars.gamestate = 10;
break;
default:
cout << "Unknown gamestate during run: " << main_vars.gamestate << "\n";
main_vars.gamestate = 999;
break;
}
}
catch (string e) {
cout << "Exception during run: " << e << "\n";
cout << "Game state: " << main_vars.gamestate << ", progress " << main_vars.zone_progress << "\n";
main_vars.gamestate = 999;
}
catch (int e) {
cout << "Exception during run: " << e << "\n";
cout << "Game state: " << main_vars.gamestate << ", progress " << main_vars.zone_progress << "\n";
main_vars.gamestate = 999;
}
}
// Wrap-up all objects
// Disconnect controller gracefully.
std::cout << "\nDisconnecting Xbox controller.\n";
xbox.disconnect();
std::cout << "Xbox disconnected.\n";
// Disconnect memory
std::cout << "\nDisconnecting from memory.\n";
for (int i = 0; i < 5; i++) {
std::cout << std::dec << memory.frame_pos() << std::endl;
Sleep(500);
}
memory_end();
std::cout << "Memory disconnected.\n";
}
// Run program: Ctrl + F5 or Debug > Start Without Debugging menu