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| 1 | +class TicTacToe: |
| 2 | + def __init__(self,pick,sz=3): |
| 3 | + self.pick = pick |
| 4 | + self.dim_sz = sz |
| 5 | + self.board = self.ClearBoard() |
| 6 | + |
| 7 | + def ClearBoard(self): |
| 8 | + board = [['blur' for i in range(self.dim_sz)] for j in range(self.dim_sz)] |
| 9 | + # made a 3x3 by-default board |
| 10 | + return board |
| 11 | + |
| 12 | + def MoveRecord(self,r,c): |
| 13 | + if r > self.dim_sz or c > self.dim_sz: |
| 14 | + return "Out of Bounds" |
| 15 | + if self.board[r][c] != 'blur': |
| 16 | + return "Spot Pre-Occupied" |
| 17 | + self.board[r][c] = self.pick |
| 18 | + return True |
| 19 | + |
| 20 | + def CheckWin(self):# 1 you won, 0 computer won, -1 tie |
| 21 | + |
| 22 | + #Flag syntax -> first player no. , User is Player#1 ; Check set 1 -> row and '\' diagonal & Check set 2 -> col and '/' diagonal |
| 23 | + |
| 24 | + |
| 25 | + for i in range(0,self.dim_sz):#Rows |
| 26 | + flag11 = True |
| 27 | + flag21 = True |
| 28 | + |
| 29 | + flag12 = True |
| 30 | + flag22 = True |
| 31 | + for j in range(0,self.dim_sz): |
| 32 | + |
| 33 | + ch2 = self.board[i][j] |
| 34 | + ch1 = self.board[j][i] |
| 35 | + #Row |
| 36 | + if ch1 == self.pick:# if it's mine, computer didn't make it |
| 37 | + flag21 = False |
| 38 | + elif ch1 == 'blur':#if it's blank no one made it |
| 39 | + flag11 = False |
| 40 | + flag21 = False |
| 41 | + else: flag11 = False# else i didn't make it |
| 42 | + |
| 43 | + if ch2 == self.pick:#Same but for Col |
| 44 | + flag22 = False |
| 45 | + elif ch2 == 'blur': |
| 46 | + flag12 = False |
| 47 | + flag22 = False |
| 48 | + else: flag12 = False |
| 49 | + |
| 50 | + if flag11 is True or flag12 is True:# I won |
| 51 | + return 1 |
| 52 | + if flag21 is True or flag22 is True:#Computer Won |
| 53 | + return 0 |
| 54 | + |
| 55 | + #Diagonals# |
| 56 | + flag11 = True |
| 57 | + flag21 = True |
| 58 | + |
| 59 | + flag12 = True |
| 60 | + flag22 = True |
| 61 | + for i in range(0,self.dim_sz): |
| 62 | + |
| 63 | + ch2 = self.board[i][i] |
| 64 | + ch1 = self.board[i][self.dim_sz-1-i] |
| 65 | + |
| 66 | + if ch1 == self.pick: |
| 67 | + flag21 = False |
| 68 | + elif ch1 == 'blur': |
| 69 | + flag11 = False |
| 70 | + flag21 = False |
| 71 | + else:flag11 = False |
| 72 | + |
| 73 | + if ch2 == self.pick: |
| 74 | + flag22 = False |
| 75 | + elif ch2 == 'blur': |
| 76 | + flag12 = False |
| 77 | + flag22 = False |
| 78 | + else:flag12 = False |
| 79 | + |
| 80 | + if flag11 or flag12: |
| 81 | + return 1 |
| 82 | + if flag21 or flag22: |
| 83 | + return 0 |
| 84 | + |
| 85 | + return -1 |
| 86 | + |
| 87 | + |
| 88 | + def NextMove(self): |
| 89 | + AvailableMoves = []# will carry all available moves |
| 90 | + PlayerWinSpot = []#if player (user Wins) |
| 91 | + CompPick = 'O' |
| 92 | + if self.pick == 'O': |
| 93 | + CompPick = 'X' |
| 94 | + for i in range(0,self.dim_sz): |
| 95 | + for j in range(0,self.dim_sz): |
| 96 | + |
| 97 | + if self.board[i][j] == 'blur':#BLANK |
| 98 | + t = (i,j) |
| 99 | + AvailableMoves.append(t)#add it to available moves |
| 100 | + self.board[i][j] = CompPick#Check if I (Computer can win) |
| 101 | + if self.CheckWin() ==0:#Best Case I(Computer) win! |
| 102 | + return i,j; |
| 103 | + self.board[i][j] = self.pick |
| 104 | + if self.CheckWin() == 1: #Second Best Case, he (player) didn't won |
| 105 | + PlayerWinSpot.append(t) |
| 106 | + self.board[i][j] = 'blur' |
| 107 | + |
| 108 | + if len(PlayerWinSpot) != 0: |
| 109 | + self.board[PlayerWinSpot[0][0]] [PlayerWinSpot[0][1]] = CompPick |
| 110 | + return PlayerWinSpot[0][0],PlayerWinSpot[0][1] |
| 111 | + #print(AvailableMoves) |
| 112 | + if len(AvailableMoves) == 1: |
| 113 | + self.board[ AvailableMoves[0][0] ][ AvailableMoves[0][1] ] = CompPick |
| 114 | + return [ AvailableMoves[0][0] ],[ AvailableMoves[0][1] ] |
| 115 | + if len(AvailableMoves) == 0: |
| 116 | + return -1,-1 |
| 117 | + |
| 118 | + c1 , c2 = self.dim_sz//2,self.dim_sz//2 |
| 119 | + #print(c1,c2,self.dim_sz) |
| 120 | + if (c1,c2) in AvailableMoves:#CENTER |
| 121 | + self.board[c1][c2] = CompPick |
| 122 | + return c1,c2 |
| 123 | + for i in range(c1-1,-1,-1):#IN TO OUT |
| 124 | + gap = c1 - i |
| 125 | + #checking - 4 possibilities at max |
| 126 | + #EDGES |
| 127 | + if (c1-gap,c2-gap) in AvailableMoves: |
| 128 | + self.board[c1-gap][c2-gap] = CompPick |
| 129 | + return c1-gap,c2-gap |
| 130 | + if (c1-gap,c2+gap) in AvailableMoves: |
| 131 | + self.board[c1-gap][c2+gap] = CompPick |
| 132 | + return c1-gap,c2+gap |
| 133 | + if (c1+gap,c2-gap) in AvailableMoves: |
| 134 | + self.board[c1+gap][c2-gap] = CompPick |
| 135 | + return c1+gap,c2-gap |
| 136 | + if (c1+gap,c2+gap) in AvailableMoves: |
| 137 | + self.board[c1+gap][c2+gap] = CompPick |
| 138 | + return c1+gap,c2+gap |
| 139 | + |
| 140 | + #Four Lines |
| 141 | + |
| 142 | + for i in range(0,gap): |
| 143 | + if (c1-gap,c2-gap+i) in AvailableMoves:#TOP LEFT TO TOP RIGHT |
| 144 | + self.board[c1-gap][c2-gap+i] = CompPick |
| 145 | + return c1-gap,c2-gap+i |
| 146 | + if (c1+gap,c2-gap+i) in AvailableMoves:#BOTTOM LEFT TO BOTTOM RIGHT |
| 147 | + self.board[c1+gap][c2-gap+i] = CompPick |
| 148 | + return c1+gap,c2-gap+i |
| 149 | + if (c1-gap,c2-gap) in AvailableMoves:#LEFT TOP TO LEFT BOTTOM |
| 150 | + self.board[c1-gap+i][c2-gap] = CompPick |
| 151 | + return c1-gap+i,c2-gap |
| 152 | + if (c1-gap+i,c2+gap) in AvailableMoves:#RIGHT TOP TO RIGHT BOTTOM |
| 153 | + self.board[c1-gap+i][c2+gap] = CompPick |
| 154 | + return c1-gap+i,c2+gap |
| 155 | + |
| 156 | +def Display(Game : TicTacToe): |
| 157 | + line1 = "" |
| 158 | + for i in range(0,Game.dim_sz): |
| 159 | + for j in range(0,Game.dim_sz-1): |
| 160 | + if Game.board[i][j] == 'blur':line1 = line1 + " |" |
| 161 | + else:line1 = line1 + " " + Game.board[i][j] + " |" |
| 162 | + if Game.board[i][Game.dim_sz-1] == 'blur':line1 = line1 + " \n" |
| 163 | + else:line1 = line1 + " " + Game.board[i][Game.dim_sz-1] + " \n" |
| 164 | + #line1 = line1 + " " + Game.board[i][Game.dim_sz-1] + "\n" |
| 165 | + print(line1,"\n\n") |
| 166 | + |
| 167 | + |
| 168 | +def play(): |
| 169 | + Pick = input("Pick 'X' or 'O' ").strip().upper() |
| 170 | + if Pick == 'O': |
| 171 | + Game = TicTacToe("O") |
| 172 | + else: Game = TicTacToe("X") |
| 173 | + Display(Game=Game) |
| 174 | + while True: |
| 175 | + #Display(Game) |
| 176 | + temp = False |
| 177 | + while temp != True: |
| 178 | + move = list(map(int,input("Make A Move in Grid System from (0,0) to (2,2) ").split()) ) |
| 179 | + temp = Game.MoveRecord(move[0],move[1]) |
| 180 | + if temp != True: |
| 181 | + print(temp) |
| 182 | + |
| 183 | + if Game.CheckWin() == 1: |
| 184 | + print("You Won!") |
| 185 | + break; |
| 186 | + print("Your Move:- ") |
| 187 | + Display(Game) |
| 188 | + C1,C2 = Game.NextMove() |
| 189 | + if C1 == -1 and C2 == -1: |
| 190 | + print("Game Tie!") |
| 191 | + break; |
| 192 | + if Game.CheckWin() == 0: |
| 193 | + print("You lost!") |
| 194 | + break; |
| 195 | + print("Computer's Move :-") |
| 196 | + Display(Game) |
| 197 | + |
| 198 | + |
| 199 | +if __name__ == "__main__": |
| 200 | + play() |
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