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Lua is problematic when built from source #662
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I also use Linux but i have never had that issue before, may I ask what your linux distro you're using? |
I've built from Linux using the Linux binary compatibility layer from FreeBSD, which runs Linux 5.15. The distribution I'm running is Debian. The game runs fine with the upstream library, but fails with SIGABRT
if Lua is built from source. There might be a bit somewhere among the forks mentioning how to build Lua, and, unfortunately, isn't documented here. |
the Lua binary that is in this repository is built from source, and you can build it yourself by downloading it from the Lua official website: https://www.lua.org/ftp/lua-5.3.6.tar.gz |
UB happens at frame 5. |
Solved. Updating Lua solves the issue. Guess the problem lies on |
I found out the issue regarded there happens from Linux, too. Building Lua and linking against sm64coopdx raises the same issue as in FreeBSD.
Any advice or suggestion on how to properly build Lua for sm64coopdx?
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