diff --git a/packages/passkeys/passkeys/README.md b/packages/passkeys/passkeys/README.md
index 39c67665..205533d5 100644
--- a/packages/passkeys/passkeys/README.md
+++ b/packages/passkeys/passkeys/README.md
@@ -235,7 +235,33 @@ The doctor will automatically perform checks and provide feedback through the Pa
### Android
-1. Make sure that you have logged into a Google account.
+1. Configure Digital Asset Links (assetlinks.json)
+
+- Make sure your relying server serves a valid Digital Asset Links file at `https:///.well-known/assetlinks.json`.
+- The file must include a statement that grants the `delegate_permission/common.get_login_creds` relation to your app, identified by its package name and the SHA-256 fingerprint of its signing certificate (use the fingerprint of every certificate your app is signed with, including the Play Store upload key):
+
+```json
+[
+ {
+ "relation": ["delegate_permission/common.get_login_creds"],
+ "target": {
+ "namespace": "android_app",
+ "package_name": "com.example.yourapp",
+ "sha256_cert_fingerprints": [
+ "AA:BB:CC:..."
+ ]
+ }
+ }
+]
+```
+
+- The relying party id (RPID) you use must match the domain that hosts the `assetlinks.json` file.
+- Ensure the file is hosted without redirects and served with the `application/json` content type.
+
+
+
+
+2. Make sure that you have logged into a Google account.
Google backs up all your passkeys so you need to be logged into a Google account to use passkeys.
If you are not logged in, you will see the following message: "Sign in to your Google Account to
@@ -248,7 +274,7 @@ then on "Sign in to your Google Account".
-2. Make sure that you have set up a screen lock or biometrics on your device.
+3. Make sure that you have set up a screen lock or biometrics on your device.
If you run the application in an emulator and it says that you can't create a passkey, you have to
log into your Google account and properly set up a screen lock or biometrics on the device.
@@ -260,7 +286,7 @@ as well as a fingerprint as shown below (PIN is required for fingerprint):
-3. In case of using an emulator, make sure that is has Play Store support.
+4. In case of using an emulator, make sure that is has Play Store support.
During our implementation and testing, we detected some bugs when using specific API versions /
devices of Android emulator (physical devices worked at any time though).