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[std] Introduce the label 'term.object.representation'
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source/basic.tex

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\indextext{object!byte copying and|)}
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\pnum
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\label{term.object.representation}%
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The \defnx{object representation}{representation!object}
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of an object of type \tcode{T} is the
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sequence of \placeholder{N} \tcode{\keyword{unsigned} \keyword{char}} objects taken up

source/classes.tex

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\pnum
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The implicitly-defined copy/move constructor for a union
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\tcode{X} copies the object representation\iref{basic.types} of \tcode{X}.
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\tcode{X} copies the object representation\iref{term.object.representation} of \tcode{X}.
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For each object nested within\iref{intro.object}
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the object that is the source of the copy,
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a corresponding object $o$ nested within the destination
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The implicitly-defined copy assignment operator for a
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union \tcode{X} copies the object representation\iref{basic.types} of \tcode{X}.
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union \tcode{X} copies the object representation\iref{term.object.representation} of \tcode{X}.
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If the source and destination of the assignment are not the same object, then
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for each object nested within\iref{intro.object}
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the object that is the source of the copy,

source/expressions.tex

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\end{note}
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\begin{note}
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See~\ref{intro.memory} for the definition of byte
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and~\ref{basic.types} for the definition of object representation.
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and~\ref{term.object.representation} for the definition of object representation.
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\end{note}
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\pnum

source/utilities.tex

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Initializes the first \tcode{M} bit positions to the corresponding bit
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values in \tcode{val}.
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\tcode{M} is the smaller of \tcode{N} and the number of bits in the value
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representation\iref{basic.types} of \tcode{unsigned long long}.
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representation\iref{term.object.representation} of \tcode{unsigned long long}.
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If \tcode{M < N}, the remaining bit positions are initialized to zero.
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\end{itemdescr}
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