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scenehelper.cpp
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#include "scenehelper.h"
QObject *SceneHelper::findEntity(Qt3DRender::QSceneLoader *loader, const QString &name)
{
// The QSceneLoader instance is a component of an entity. The loaded scene
// tree is added under this entity.
QVector<Qt3DCore::QEntity *> entities = loader->entities();
if (entities.isEmpty())
return 0;
// Technically there could be multiple entities referencing the scene loader
// but sharing is discouraged, and in our case there will be one anyhow.
Qt3DCore::QEntity *root = entities[0];
// The scene structure and names always depend on the asset.
return root->findChild<Qt3DCore::QEntity *>(name);
}
void SceneHelper::removeFromScene(Qt3DRender::QSceneLoader *loader, const QStringList &names)
{
QVector<Qt3DCore::QEntity *> entities = loader->entities();
if (entities.isEmpty())
return;
Qt3DCore::QEntity *root = entities[0];
foreach (QString name, names) {
QObject *entity = root->findChild<Qt3DCore::QEntity *>(name);
entity->setParent(nullptr);
}
}
void SceneHelper::addBasicMaterials(Qt3DRender::QSceneLoader *loader,
Qt3DRender::QMaterial *material, QStringList names)
{
QVector<Qt3DCore::QEntity *> entities = loader->entities();
if (entities.isEmpty())
return;
Qt3DCore::QEntity *root = entities[0];
addComponents(names, root, material);
}
void SceneHelper::addTextureMaterial(Qt3DRender::QSceneLoader *loader,
Qt3DRender::QMaterial *material, QString name)
{
QVector<Qt3DCore::QEntity *> entities = loader->entities();
if (entities.isEmpty())
return;
Qt3DCore::QEntity *root = entities[0];
addComponent(name, root, material);
}
void SceneHelper::replaceMaterial(Qt3DRender::QSceneLoader *loader, const QString &name,
Qt3DRender::QMaterial *material)
{
QVector<Qt3DCore::QEntity *> entities = loader->entities();
if (entities.isEmpty())
return;
Qt3DCore::QEntity *root = entities[0];
Qt3DCore::QEntity *entity = root->findChild<Qt3DCore::QEntity *>(name);
if (entity) {
#if (QT_VERSION >= QT_VERSION_CHECK(5, 7, 0))
QVector<Qt3DCore::QComponent *> components = entity->components();
#else
Qt3DCore::QComponentList components = entity->components();
#endif
foreach (Qt3DCore::QComponent *comp, components) {
if (qobject_cast<Qt3DRender::QMaterial *>(comp)) {
entity->removeComponent(comp);
break;
}
}
entity->addComponent(material);
}
}
void SceneHelper::addComponents(QStringList &names, Qt3DCore::QEntity *root,
Qt3DRender::QMaterial *material)
{
foreach (QString name, names) {
Qt3DCore::QEntity *entity = root->findChild<Qt3DCore::QEntity *>(name);
if (entity) {
#if (QT_VERSION >= QT_VERSION_CHECK(5, 7, 0))
QVector<Qt3DCore::QComponent *> components = entity->components();
#else
Qt3DCore::QComponentList components = entity->components();
#endif
foreach (Qt3DCore::QComponent *comp, components) {
if (qobject_cast<Qt3DRender::QMaterial *>(comp)) {
//qDebug() << " removing " << comp;
entity->removeComponent(comp);
break;
}
}
entity->addComponent(material);
}
}
}
void SceneHelper::searchCamera(Qt3DRender::QSceneLoader *loader, const QString &name)
{
QVector<Qt3DCore::QEntity *> entities = loader->entities();
if (entities.isEmpty())
return;
Qt3DCore::QEntity *root = entities[0];
Qt3DCore::QEntity *entity = root->findChild<Qt3DCore::QEntity *>(name);
//qDebug() << "Found entity " << entity;
#if (QT_VERSION >= QT_VERSION_CHECK(5, 7, 0))
QVector<Qt3DCore::QComponent *> components = entity->components();
#else
Qt3DCore::QComponentList components = entity->components();
#endif
foreach (Qt3DCore::QComponent *comp, components) {
#if (QT_VERSION >= QT_VERSION_CHECK(5, 7, 0))
if (qobject_cast<Qt3DRender::QCameraLens *>(comp)) {
Qt3DRender::QCameraLens *lens = qobject_cast<Qt3DRender::QCameraLens *>(comp);
Q_UNUSED(lens)
}
#else
if (qobject_cast<Qt3DCore::QCameraLens *>(comp)) {
Qt3DCore::QCameraLens *lens = qobject_cast<Qt3DCore::QCameraLens *>(comp);
}
#endif
}
}
void SceneHelper::addComponent(QString &name, Qt3DCore::QEntity *root,
Qt3DRender::QMaterial *material)
{
Qt3DCore::QEntity *entity = root->findChild<Qt3DCore::QEntity *>(name);
if (entity) {
#if (QT_VERSION >= QT_VERSION_CHECK(5, 7, 0))
QVector<Qt3DCore::QComponent *> components = entity->components();
#else
Qt3DCore::QComponentList components = entity->components();
#endif
foreach (Qt3DCore::QComponent *comp, components) {
if (qobject_cast<Qt3DRender::QMaterial *>(comp)) {
entity->removeComponent(comp);
break;
}
}
entity->addComponent(material);
} else {
}
}
void SceneHelper::addListEntry(const QVariant &list, QObject *entry)
{
QQmlListReference ref = list.value<QQmlListReference>();
ref.append(entry);
}