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metadata.js
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const request = require('request');
const config = require('./config');
const limiter = config.limiter;
const async = require('neo-async');
module.exports.getMetadata = function (cb) {
async.parallel([getMaps, getMedals, getImpulses, getWeapons, getGameBaseVariants], cb);
};
function getMaps (cb) {
console.info('Fetching Maps...');
limiter.removeTokens(1, (err, remainingRequests) => {
request({
method: 'GET',
uri: config.getMetaDataUrl('maps'),
json: true,
gzip: true,
headers: {
'Ocp-Apim-Subscription-Key': config.API_KEY
}
}, function(err, response, body) {
if (err) {
cb(err);
return;
}
if (response.statusCode > 399) {
cb(new Error(response.statusCode + ': ' + body));
return;
}
// keep dictionary of mapId -> mapName in our config object for easy lookups
body.forEach(map => {
// there is apparently a null map that just ruins everything
if (!map.name) {
return;
}
config.set('map', map.id, map.name);
});
cb(null, body);
});
});
};
function getMedals (cb) {
console.info('Fetching Medal...');
limiter.removeTokens(1, (err, remainingRequests) => {
request({
method: 'GET',
uri: config.getMetaDataUrl('medals'),
json: true,
gzip: true,
headers: {
'Ocp-Apim-Subscription-Key': config.API_KEY
}
}, function(err, response, body) {
if (err) {
cb(err);
return;
}
if (response.statusCode > 399) {
cb(new Error(response.statusCode + ': ' + body));
return;
}
// keep dictionary of medalId -> medalName in config object
body.forEach(medal => {
config.set('medal', medal.id, medal.name);
});
cb(null, body);
});
});
};
function getImpulses (cb) {
console.info('Fetching Impulses...');
limiter.removeTokens(1, (err, remainingRequests) => {
request({
method: 'GET',
uri: config.getMetaDataUrl('impulses'),
json: true,
gzip: true,
headers: {
'Ocp-Apim-Subscription-Key': config.API_KEY
}
}, function(err, response, body) {
if (err) {
cb(err);
return;
}
if (response.statusCode > 399) {
cb(new Error(response.statusCode + ': ' + body));
return;
}
// keep dictionary of impulseId -> impulseName
body.forEach(impulse => {
config.set('impulse', impulse.id, impulse.internalName);
});
cb(null, body);
});
});
};
function getWeapons (cb) {
console.info('Fetching Weapons...');
limiter.removeTokens(1, (err, remainingRequests) => {
request({
method: 'GET',
uri: config.getMetaDataUrl('weapons'),
json: true,
gzip: true,
headers: {
'Ocp-Apim-Subscription-Key': config.API_KEY
}
}, function(err, response, body) {
if (err) {
cb(err);
return;
}
if (response.statusCode > 399) {
cb(new Error(response.statusCode + ': ' + body));
return;
}
// keep dictionary of weaponId -> weaponName
body.forEach(weapon => {
config.set('weapon', weapon.id, weapon.name);
});
cb(null, body);
});
});
};
function getGameBaseVariants (cb) {
console.info('Fetching Gametypes...');
limiter.removeTokens(1, (err, remainingRequests) => {
request({
method: 'GET',
uri: config.getMetaDataUrl('game-base-variants'),
json: true,
gzip: true,
headers: {
'Ocp-Apim-Subscription-Key': config.API_KEY
}
}, function(err, response, body) {
if (err) {
cb(err);
return;
}
if (response.statusCode > 399) {
cb(new Error(response.statusCode + ': ' + body));
return;
}
// keep dictionary of gametypeId -> gametypeName
body.forEach(gametype => {
// there's a null gametype for forge. don't index it.
if (!gametype.name) {
return;
}
config.set('gametype', gametype.id, gametype.name);
});
cb(null, body);
});
});
};