-
-
Notifications
You must be signed in to change notification settings - Fork 2k
Open
Labels
bugSomething isn't workingSomething isn't working
Milestone
Description
Describe the Bug
After some actions, such as moving an object, the object sinks into the ground during a step. This is most likely because the contact points are not calculated correctly.
A part of the problem have been fixed in #4070. However, several other situations remain wrong:
- Supervisor
saveStatethenloadState: bugs even if the node did not move between the save and the load. - Supervisor
saveStatethenloadState+node.resetPhysics: **works since Fix physic reset bug #4070 **, but we do not want to usenode.resetPhysicswithloadState - Move/Insert node in SceneTree
- Move node in GUI
- Reset: bugs (even if nothing moved) only in multi threading
Regarding the reset (only in multithreading), it is disturbing because you can have a bug by doing something like thing:
- Load a world with a ball on a floor
- Step: nothing move
- Reset
- Step: the ball sinks on the ground.
I thought that handleInitialCollisions (called at the loading of the world) was the solution, but it is also called in the reset and does not work.
Reactions are currently unavailable
Metadata
Metadata
Assignees
Labels
bugSomething isn't workingSomething isn't working