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Disable postprocessors for now. Until I have time to debug them better.
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Diff for: src/postProcessManager.cpp

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Original file line numberDiff line numberDiff line change
@@ -13,7 +13,7 @@ PostProcessor::PostProcessor(string shadername, RenderChain* chain)
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void PostProcessor::render(sp::RenderTarget& target)
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{
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if (!enabled)
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if (!enabled || true) // post processors disabled until all issues with RenderTexture has been solved.
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{
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chain->render(target);
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return;

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