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score.lua
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local storyboard = require( "storyboard" )
local scene = storyboard.newScene()
local move = audio.loadSound("src/move.wav")
local ego = require "ego"
local saveFile = ego.saveFile
local loadFile = ego.loadFile
local highscore = loadFile("highscore.txt")
local showMedal = true
local leaderboardId = "--id goes here--"
local achievement5 = "--id goes here--"
local achievement10 = "--id goes here--"
local achievement20 = "--id goes here--"
local achievement30 = "--id goes here--"
local achievement50 = "--id goes here--"
function scene:createScene( event )
local group = self.view
display.setDefault( "magTextureFilter", "nearest" )
display.setDefault( "minTextureFilter", "nearest" )
local bg = display.newImageRect("src/bg.png", display.contentWidth/2,display.contentHeight/2 )
bg.x = display.contentWidth/2
bg.y = display.contentHeight/2
bg:scale(2,2)
group:insert(bg)
local menu = display.newImage("src/menu.png", display.contentWidth/2,display.contentHeight/2.6)
menu:scale(4,4)
group:insert(menu)
btnGo = display.newImage("src/btnPlay.png", (display.contentWidth/2),(display.contentHeight/2)+170)
btnGo:scale(4,4)
group:insert(btnGo)
btnPbScore = display.newImage("src/btnScore.png", (display.contentWidth/2)+50,(display.contentHeight/2)+100)
btnPbScore:scale(3,3)
group:insert(btnPbScore)
btnHelp = display.newImage("src/btnHelp.png",(display.contentWidth/2)-50,(display.contentHeight/2)+100)
btnHelp:scale(3,3)
group:insert(btnHelp)
--------------
local scLabel = display.newText("Score", (display.contentWidth/1.4)+2, (display.contentHeight/3.8)+2, "Pixelated", 24)
scLabel:setFillColor(black)
group:insert(scLabel)
local scLabel2 = display.newText("Score", (display.contentWidth/1.4), (display.contentHeight/3.8), "Pixelated", 24)
scLabel2:setFillColor(255/255, 245/255, 195/255)
group:insert(scLabel2)
if currscore == nil then
showMedal = false
local sc = display.newText(" ", (display.contentWidth/1.4), (display.contentHeight/2.95), "Pixelated", 40)
sc:setFillColor(255/255, 245/255, 195/255)
group:insert(sc)
else
local sc = display.newText(currscore, (display.contentWidth/1.4)+2, (display.contentHeight/2.95)+2, "Pixelated", 40)
sc:setFillColor(black)
group:insert(sc)
local sc1 = display.newText(currscore, (display.contentWidth/1.4), (display.contentHeight/2.95), "Pixelated", 40)
sc1:setFillColor(255/255, 245/255, 195/255)
group:insert(sc1)
end
local hsLabel = display.newText("HighScore", (display.contentWidth/1.4)+2, (display.contentHeight/2.4)+2, "Pixelated", 24)
hsLabel:setFillColor(black)
group:insert(hsLabel)
local hsLabel1 = display.newText("HighScore", (display.contentWidth/1.4), (display.contentHeight/2.4), "Pixelated", 24)
hsLabel1:setFillColor(255/255, 245/255, 195/255)
group:insert(hsLabel1)
if truehs == nil then
if highscore ~= "empty" then
local hs = display.newText(highscore, (display.contentWidth/1.4)+2, (display.contentHeight/2)+2, "Pixelated", 40)
hs:setFillColor(black)
group:insert(hs)
local hs1 = display.newText(highscore, (display.contentWidth/1.4), (display.contentHeight/2), "Pixelated", 40)
hs1:setFillColor(255/255, 245/255, 195/255)
group:insert(hs1)
end
else
if truehs ~= "empty" then
local hs = display.newText(truehs, (display.contentWidth/1.4)+2, (display.contentHeight/2)+2, "Pixelated", 40)
hs:setFillColor(black)
group:insert(hs)
local hs1 = display.newText(truehs, (display.contentWidth/1.4), (display.contentHeight/2), "Pixelated", 40)
hs1:setFillColor(255/255, 245/255, 195/255)
group:insert(hs1)
end
end
if showMedal == false then
local nmedal = display.newImage("src/noMedal.png", display.contentWidth/3.3, display.contentHeight/2.5)
nmedal:scale(6,6)
group:insert(nmedal)
elseif currscore <= 10 then
local bmedal = display.newImage("src/medalBronze.png", display.contentWidth/3.3, display.contentHeight/2.5)
bmedal:scale(6,6)
group:insert(bmedal)
elseif currscore <= 20 then
local smedal = display.newImage("src/medalSilver.png", display.contentWidth/3.3, display.contentHeight/2.5)
smedal:scale(6,6)
group:insert(smedal)
else
local gmedal = display.newImage("src/medalGold.png", display.contentWidth/3.3, display.contentHeight/2.5)
gmedal:scale(6,6)
group:insert(gmedal)
end
end
local function submitScore(score)
if gameNetwork.request("isConnected") then
gameNetwork.request("setHighScore",
{
localPlayerScore =
{
category = leaderboardId, -- Id of the leaderboard to submit the score into
value = score -- The score to submit
}
})
end
end
local function unlockAchievement(achId)
if gameNetwork.request("isConnected") then
gameNetwork.request("unlockAchievement",
{
achievement =
{
identifier = achId -- The id of the achievement to unlock for the current user
}
})
end
end
local function checkAchievment(event)
if currscore >= 5 and currscore < 10 then
unlockAchievement(achievement5)
elseif currscore >= 10 and currscore < 20 then
unlockAchievement(achievement5)
unlockAchievement(achievement10)
elseif currscore >= 20 and currscore < 30 then
unlockAchievement(achievement5)
unlockAchievement(achievement10)
unlockAchievement(achievement20)
elseif currscore >=30 and currscore < 40 then
unlockAchievement(achievement5)
unlockAchievement(achievement10)
unlockAchievement(achievement20)
unlockAchievement(achievement30)
elseif currscore >= 50 then
unlockAchievement(achievement5)
unlockAchievement(achievement10)
unlockAchievement(achievement20)
unlockAchievement(achievement30)
unlockAchievement(achievement50)
end
end
local function goToHelp(event)
if event.phase == "ended" then
btnHelp.y = btnHelp.y - 3
audio.play(move)
timer.cancel( timer1 )
timer.cancel( timer2 )
storyboard.gotoScene("hlp1", {effect = "crossFade", time = 500})
elseif event.phase == "began" then
btnHelp.y = btnHelp.y + 3
end
end
local function goToGame(event)
if event.phase == "ended" then
audio.play(move)
btnGo.y = btnGo.y - 3
storyboard.gotoScene("game", {effect = "fade", time = 500})
end
if event.phase == "began" then
btnGo.y = btnGo.y + 3
end
end
local function showLeaderboards( event )
if event.phase == "began" then
btnPbScore.y = btnPbScore.y + 3
end
if event.phase == "ended" then
btnPbScore.y = btnPbScore.y - 3
end
if gameNetwork.request("isConnected") then
if lasths ~= nil and lasths < tonumber(truehs) then
submitScore(truehs)
end
gameNetwork.show("leaderboards")
else
-- Tries to login the user, if there is a problem then it will try to resolve it. eg. Show the log in screen.
gameNetwork.request("login",
{
userInitiated = true
})
if gameNetwork.request("isConnected") then
submitScore(truehs)
checkAchievment()
gameNetwork.show("leaderboards")
end
end
end
function scene:enterScene( event )
local group = self.view
ads.show( "banner", {x=0, y=0, appId=bannerAd } )
storyboard.removeScene("game")
storyboard.removeScene("menu")
btnGo:addEventListener( "touch", goToGame )
btnPbScore:addEventListener("touch", showLeaderboards)
btnHelp:addEventListener( "touch", goToHelp )
if gameNetwork.request("isConnected") then
if lasths ~= nil and lasths < tonumber(truehs) then
submitScore(truehs)
end
if currscore >= 5 and currscore < 10 then
unlockAchievement(achievement5)
elseif currscore >= 10 and currscore < 20 then
unlockAchievement(achievement5)
unlockAchievement(achievement10)
elseif currscore >= 20 and currscore < 30 then
unlockAchievement(achievement5)
unlockAchievement(achievement10)
unlockAchievement(achievement20)
elseif currscore >=30 and currscore < 40 then
unlockAchievement(achievement5)
unlockAchievement(achievement10)
unlockAchievement(achievement20)
unlockAchievement(achievement30)
elseif currscore >= 50 then
unlockAchievement(achievement5)
unlockAchievement(achievement10)
unlockAchievement(achievement20)
unlockAchievement(achievement30)
unlockAchievement(achievement50)
end
end
end
function scene:exitScene( event )
local group = self.view
audio.dispose()
currscore = 0
storyboard.removeScene("game")
storyboard.purgeAll()
storyboard.removeAll()
end
scene:addEventListener( "createScene", scene )
scene:addEventListener( "enterScene", scene )
scene:addEventListener( "exitScene", scene )
return scene