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Map.h
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#ifndef MAP_H
#define MAP_H
#include <iostream>
using namespace std;
class Map
{
private:
static const int num_rows = 12;
static const int num_cols = 12;
static const int num_misfortunes = 8;
static const int num_sites = 7;
bool habitable;
int playerPosition[2];
int npcPosition[2];
int misfortunes[num_misfortunes][3];
int sites[num_sites][3];
char mapData[num_rows][num_cols];
bool npc_on_map;
int misfortune_count;
int site_count;
public :
Map();
void resetMap();
int getPlayerRowPosition();
int getPlayerColPosition();
int getSiteCount();
int getMisfortuneType();
int getMisfortuneCount();
int getSiteTrait();
bool isNPCLocation();
bool isMisfortuneLocation();
bool isSiteLocation();
bool isHabitable();
bool isFreeSpace(int, int);
void setMisfortuneCount(int);
void setNPC(bool);
void setPlayerRowPosition(int);
void setPlayerColPosition(int);
void displayMap();
bool executeMove(char);
bool spawnNPC(int, int);
bool spawnMisfortune(int, int, int);
bool spawnSite(int, int, int);
void revealMisfortune(int, int);
};
#endif