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ELodMethod m_eLodMethod = ELodMethod::Undefined; //WARNING: May need to change this to type int to support additional values in subclasses, depending on compiler handling of enum
tr("<b>STEP 2</b>: Specify the number of detail levels to generate.")
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tr("<b>STEP 1</b>: Specify the number of detail levels to generate. The base mesh resolution counts \
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as the first level of detail.")
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);
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mainLayout->addWidget(helpText_NumberOfLod);
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@@ -96,6 +100,17 @@ interactive realtime 3D applications.") +
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spacerWidget2->setText("<p>");
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mainLayout->addWidget(spacerWidget2);
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QLabel* helpText_LodPreset = newQLabel();
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helpText_LodPreset->setTextFormat(Qt::RichText);
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helpText_LodPreset->setWordWrap(true);
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helpText_LodPreset->setText(
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"<p>" +
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tr("<b>STEP 2</b>: Specify the LOD preset.<br><br>\
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The <b>Default</b> preset will use base resolution for closeups and gradually decrease the percent mesh resolution with distance.<br><br>\
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The <b>UEFN</b> preset will use base resolution for closeups, then 5000 vertex resolution for full body and gradually decrease further with distance.")
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