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Bugfix: R15 FBX animation scaling
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DazStudioPlugin/real_version.h

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -1,10 +1,10 @@
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#pragma once
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3-
#define PRODUCT_VERSION_STRING "2025 version 1.41"
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#define PRODUCT_VERSION_STRING "2025 version 1.43"
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#define VER_MAJOR 2025
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#define VER_MINOR 1
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#define VER_REV 41
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#define VER_BUILD 489
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#define VER_REV 43
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#define VER_BUILD 494
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#define TOSTRING(x) #x
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#define VERSION_STRING TOSTRING(VER_MAJOR) "." TOSTRING(VER_MINOR) "." TOSTRING(VER_REV) "." TOSTRING(VER_BUILD)

PluginData/blender_dtu_to_roblox_blend.py

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -496,11 +496,11 @@ def _main(argv):
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break
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if armature is None:
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_add_to_log("ERROR: main(): armature not found, unable to perform GLB scaling.")
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_add_to_log("ERROR: main(): armature not found, unable to bake scaling.")
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else:
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scale_factor = float(100/28)
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# Apply the scale work-around to animation keyframes
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blender_tools.propagate_scale_to_animation(armature, scale_factor)
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# # Apply the scale work-around to animation keyframes
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# blender_tools.propagate_scale_to_animation(armature, scale_factor)
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_add_to_log("DEBUG: saving Roblox FBX file to destination: " + fbx_output_file_path)
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# export to fbx

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