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What steps will reproduce the problem?
1. Download and install Aleph WOne application (Wii port of Aleph One engine)
on Wii's SD card : http://code.google.com/p/aleph-wone/downloads/list
3. Download one of the game files from official web site and put them in the
AlephOne folder at SD's root (I tried with Marathon 2 game files) :
http://marathon.sourceforge.net/
4. Launch the game and wait to reach the main menu (do not care about broken
music)
5. Try to move the mouse cursor using a Wiimote
What is the expected output? What do you see instead?
I expected the mouse to be emulated using Wiimote's IR sensor.
Instead nothing moves, the wiimote has no effect, but if I wire a real mouse to
the Wii, it works.
Please provide any additional information below :
I'm in the process of porting Aleph One engine to the Wii using sdl-wii. I
reached the point where you can launch the game and even play if you use real
keyboard and mouse.
I now would like to add wiimote support as a pointing device.
Looking (quickly) at uae emulator and at the "Updates" page here, it seems
nothing special should be done to achieve this, but I think I missed
something...
Original issue reported on code.google.com by [email protected] on 30 Aug 2011 at 10:59
The text was updated successfully, but these errors were encountered:
Original issue reported on code.google.com by
[email protected]
on 30 Aug 2011 at 10:59The text was updated successfully, but these errors were encountered: