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ulit.go
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package main
import (
"encoding/json"
"golang.org/x/sys/windows"
"io"
"os"
)
var defaultConfig = ConfigType{
Title: "RW Mod Tools",
APIHost: "localhost:5124",
}
func saveConfig(config ConfigType) {
file, err := os.OpenFile("config.json", os.O_RDWR|os.O_CREATE, 0644)
if err != nil {
panic(err)
}
defer file.Close()
if err := file.Truncate(0); err != nil {
panic(err)
}
configBytes, err := json.Marshal(config)
if err != nil {
return
}
_, err = file.Write(configBytes)
if err != nil {
panic(err)
}
}
func loadConfig() ConfigType {
file, err := os.Open("config.json")
if err != nil {
saveConfig(defaultConfig)
return defaultConfig
}
defer func(file *os.File) {
err := file.Close()
if err != nil {
panic(err)
}
}(file)
config := ConfigType{}
configContent, err := io.ReadAll(file)
if err != nil {
return defaultConfig
}
err = json.Unmarshal(configContent, &config)
if err != nil {
return defaultConfig
}
return config
}
func getDisks() map[string]int {
res := make(map[string]int)
for _, drive := range "ABCDEFGHIJKLMNOPQRSTUVWXYZ" {
driveLetter := string(drive) + ":/"
if _, err := os.Stat(driveLetter); err == nil {
usage, err := getDiskUsage(driveLetter)
if err != nil {
usage = 0
}
res[string(drive)] = int(usage)
}
}
return res
}
func getDiskUsage(drive string) (float64, error) {
var freeBytes, totalBytes, freeBytesReturned uint64
rootPath := windows.StringToUTF16Ptr(drive)
err := windows.GetDiskFreeSpaceEx(rootPath, &freeBytes, &totalBytes, &freeBytesReturned)
if err != nil {
return 0, err
}
usedBytes := totalBytes - freeBytes
usage := (float64(usedBytes) / float64(totalBytes)) * 100
return usage, nil
}
// checkGameDir 检查游戏目录是否有效
func checkGameDir(path string) bool {
// 需要包含的文件
needFiles := []string{
"game-lib.jar",
"Rusted Warfare - 64.exe",
}
needDirs := []string{
"mods\\units",
"mods\\maps",
}
for _, file := range needFiles {
path := path + "\\" + file
if stat, err := os.Stat(path); err != nil || stat.IsDir() {
return false
}
}
for _, dir := range needDirs {
path := path + "\\" + dir
if stat, err := os.Stat(path); err != nil || !stat.IsDir() {
return false
}
}
return true
}