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asmdef file for unity
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Diff for: distance/DistRay3Segment3.cs

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@@ -9,7 +9,7 @@ namespace g3
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/// Distance between ray and segment
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/// ported from WildMagic5
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/// </summary>
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class DistRay3Segment3
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public class DistRay3Segment3
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{
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Ray3d ray;
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public Ray3d Ray

Diff for: geometry3Sharp.asmdef

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{
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"name": "geometry3Sharp",
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"references": [],
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"optionalUnityReferences": [],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": true
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}

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