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Data.cs
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using System.Collections.Generic;
namespace AssetGenerator.Runtime
{
internal enum DataType
{
Default,
// Integral
UnsignedByte,
UnsignedShort,
UnsignedInt,
// Floating
Float,
NormalizedUnsignedByte,
NormalizedUnsignedShort,
NormalizedByte,
NormalizedShort,
}
internal class Data
{
public DataType OutputType { get; set; }
public static Data<T> Create<T>(IEnumerable<T> values)
{
return new Data<T>
{
Values = values,
};
}
public static Data<T> Create<T>(IEnumerable<T> values, DataType outputType)
{
return new Data<T>
{
Values = values,
OutputType = outputType,
};
}
protected Data()
{
}
}
internal class Data<T> : Data
{
/// T must be one of the following types:
/// - int
/// - float
/// - Vector2
/// - Vector3
/// - Vector4
/// - Quaternion
/// - Matrix4x4
/// - JointVector
/// - WeightVector
public IEnumerable<T> Values { get; set; }
}
}