@@ -32,24 +32,25 @@ public Primitive_Attribute()
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usedImages . Add ( uvIcon1 ) ;
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List < Vector3 > planeNormals = new List < Vector3 > ( )
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{
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- new Vector3 ( 0.0f , 0.0f , - 1.0f ) ,
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- new Vector3 ( 0.0f , 0.0f , - 1.0f ) ,
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- new Vector3 ( 0.0f , 0.0f , - 1.0f ) ,
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- new Vector3 ( 0.0f , 0.0f , - 1.0f )
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+ new Vector3 ( 0.0f , 0.0f , 1.0f ) ,
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+ new Vector3 ( 0.0f , 0.0f , 1.0f ) ,
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+ new Vector3 ( 0.0f , 0.0f , 1.0f ) ,
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+ new Vector3 ( 0.0f , 0.0f , 1.0f )
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} ;
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List < Vector2 > uvCoord2 = new List < Vector2 > ( )
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{
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- new Vector2 ( 0.5f , 0.5f ) ,
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new Vector2 ( 1.0f , 0.5f ) ,
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- new Vector2 ( 1.0f , 0.0f ) ,
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- new Vector2 ( 0.5f , 0.0f )
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+ new Vector2 ( 0.5f , 0.5f ) ,
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+ new Vector2 ( 0.5f , 0.0f ) ,
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+ new Vector2 ( 1.0f , 0.0f )
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} ;
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List < Vector4 > colorCoord = new List < Vector4 > ( )
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{
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- new Vector4 ( 1.0f , 0.0f , 0.0f , 0.2f ) ,
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new Vector4 ( 0.0f , 1.0f , 0.0f , 0.2f ) ,
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- new Vector4 ( 0.0f , 0.0f , 1.0f , 0.2f ) ,
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- new Vector4 ( 1.0f , 1.0f , 0.0f , 0.2f )
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+ new Vector4 ( 1.0f , 0.0f , 0.0f , 0.2f ) ,
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+ new Vector4 ( 1.0f , 1.0f , 0.0f , 0.2f ) ,
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+ new Vector4 ( 0.0f , 0.0f , 1.0f , 0.2f )
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+
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} ;
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List < Vector4 > tanCoord = new List < Vector4 > ( )
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{
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