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This is a C# Visual Studio project for generating various glTF 2.0 assets for validating glTF 2.0 importers.
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## Why was it created?
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In order to help ensure that glTF 2.0 importers meet the [glTF 2.0 Specification](https://github.com/KhronosGroup/glTF/tree/master/specification/2.0) requirements, various types of asset files would need to be created that cover different aspects of the specification . This project is intended to create these various models.
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## What does it currently cover?
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So far, this project covers these requirements, with more to come:
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- Materials
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- Textures
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- Images
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## What is the feature roadmap?
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Please refer to the [Feature Roadmap](https://github.com/bghgary/glTF-Asset-Generator/issues/63)
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## How to build the project?
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* The following are the project dependencies:
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- git (if you wish to clone this repository)
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- Visual Studio 2017
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- gltf2Loader NuGet package (available within Visual Studio 2017's NuGet Package Manager or [here](https://www.nuget.org/packages/glTF2Loader/))
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* Within Visual Studio, open the AssetGenerator.sln solution. Be sure to import the gltf2Loader NuGet package. Afterwards, you can Build and Run the solution.
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## Where can I find the generated assets?
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* The generated assets wil be located in `glTF-Asset-Generator/Source/bin/Debug`, within their own subdirectories
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