@@ -152,11 +152,11 @@ void SetLinearSamplerForRotation(List<Property> properties, Runtime.AnimationCha
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} ,
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new [ ]
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{
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- Quaternion . CreateFromYawPitchRoll ( FloatMath . ToRadians ( 90 ) , 0.0f , 0.0f ) ,
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+ Quaternion . CreateFromYawPitchRoll ( FloatMath . ToRadians ( 90.0f ) , 0.0f , 0.0f ) ,
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Quaternion . Identity ,
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- Quaternion . CreateFromYawPitchRoll ( - FloatMath . ToRadians ( 90 ) , 0.0f , 0.0f ) ,
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+ Quaternion . CreateFromYawPitchRoll ( FloatMath . ToRadians ( - 90.0f ) , 0.0f , 0.0f ) ,
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Quaternion . Identity ,
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- Quaternion . CreateFromYawPitchRoll ( FloatMath . ToRadians ( 90 ) , 0.0f , 0.0f ) ,
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+ Quaternion . CreateFromYawPitchRoll ( FloatMath . ToRadians ( 90.0f ) , 0.0f , 0.0f ) ,
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}
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) ;
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@@ -241,7 +241,7 @@ void CreateCubicSplineSamplerForRotation(List<Property> properties, Runtime.Anim
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new Runtime . CubicSplineAnimationSampler < Quaternion > . Key
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{
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InTangent = new Quaternion ( 0.0f , 0.0f , 0.0f , 0.0f ) ,
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- Value = Quaternion . CreateFromYawPitchRoll ( FloatMath . ToRadians ( 90 ) , 0.0f , 0.0f ) ,
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+ Value = Quaternion . CreateFromYawPitchRoll ( FloatMath . ToRadians ( 90.0f ) , 0.0f , 0.0f ) ,
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OutTangent = new Quaternion ( 0.0f , 0.0f , 0.0f , 0.0f )
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} ,
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new Runtime . CubicSplineAnimationSampler < Quaternion > . Key
@@ -253,7 +253,7 @@ void CreateCubicSplineSamplerForRotation(List<Property> properties, Runtime.Anim
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new Runtime . CubicSplineAnimationSampler < Quaternion > . Key
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{
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InTangent = new Quaternion ( 0.0f , 0.0f , 0.0f , 0.0f ) ,
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- Value = Quaternion . CreateFromYawPitchRoll ( - FloatMath . ToRadians ( 90 ) , 0.0f , 0.0f ) ,
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+ Value = Quaternion . CreateFromYawPitchRoll ( FloatMath . ToRadians ( - 90.0f ) , 0.0f , 0.0f ) ,
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OutTangent = new Quaternion ( 0.0f , 0.0f , 0.0f , 0.0f )
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} ,
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new Runtime . CubicSplineAnimationSampler < Quaternion > . Key
@@ -265,7 +265,7 @@ void CreateCubicSplineSamplerForRotation(List<Property> properties, Runtime.Anim
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new Runtime . CubicSplineAnimationSampler < Quaternion > . Key
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{
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InTangent = new Quaternion ( 0.0f , 0.0f , 0.0f , 0.0f ) ,
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- Value = Quaternion . CreateFromYawPitchRoll ( FloatMath . ToRadians ( 90 ) , 0.0f , 0.0f ) ,
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+ Value = Quaternion . CreateFromYawPitchRoll ( FloatMath . ToRadians ( 90.0f ) , 0.0f , 0.0f ) ,
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OutTangent = new Quaternion ( 0.0f , 0.0f , 0.0f , 0.0f )
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} ,
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}
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