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block/decorated_pot.go: Implement world.LiquidDisplacer
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Diff for: server/block/decorated_pot.go

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@@ -33,6 +33,11 @@ type DecoratedPot struct {
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Decorations [4]PotDecoration
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}
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// SideClosed ...
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func (p DecoratedPot) SideClosed(cube.Pos, cube.Pos, *world.Tx) bool {
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return false
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}
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// ProjectileHit ...
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func (p DecoratedPot) ProjectileHit(pos cube.Pos, tx *world.Tx, _ world.Entity, _ cube.Face) {
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for _, d := range p.Decorations {

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