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Copy file name to clipboardexpand all lines: hosting/godot-html5-template/README.md
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dfx deploy
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```
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If you get error code 500 after deploying to the IC mainnet, try to use `raw` keyword in the URL like this: `https://\<canister-id\>.raw.ic0.app`.
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If you get error code 500 after deploying to the IC mainnet, try to use `raw` keyword in the URL like this: `https://<canister-id>.raw.ic0.app`.
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## License
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This project is licensed under the Apache 2.0 license, see `LICENSE.md` for details. See `CONTRIBUTE.md` for details about how to contribute to this project.
Copy file name to clipboardexpand all lines: motoko/internet_identity_integration/README.md
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### Step 4: Make the Internet Identity URL available in the build process.
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We want the sample application to integrate with Internet Identity differently depending on whether we deploy locally or on mainnet:
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- Locally the application should use the Internet Identity URL http://\<II_CANISTER_ID\>.localhost:4943/.
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- Locally the application should use the Internet Identity URL `http://<II_CANISTER_ID>.localhost:4943/`.
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- On the mainnet it should use https://identity.ic0.app.
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> **Note**: If you are using Safari (or any other browser that does not support subdomains on localhost, i.e this URL `http://<II_CANISTER_ID>.localhost:4943/`), you can try to use the following URL instead: `http://localhost:4943/?canisterId=<II_CANISTER_ID>`. This will work for Safari but not Chrome.
Copy file name to clipboardexpand all lines: native-apps/unity_ii_applink/unity_project/README.md
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It's a plugin which provides functions to open the web browser, handle the App Link activation, and composite the `DelegationIdentity` from Json string.
This provides the C# APIs for calling the Greeting backend canister in [ii_integration_dapp](../ii_integration_dapp/README.md). It can be generated by running the `ClientGenerator` provided by [ICP.NET](https://github.com/BoomDAO/ICP.NET).
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This provides the C# APIs for calling the Greeting backend canister in [ii_integration_dapp](https://github.com/dfinity/examples/blob/master/native-apps/unity_ii_applink/ii_integration_dapp/README.md). It can be generated by running the `ClientGenerator` provided by [ICP.NET](https://github.com/BoomDAO/ICP.NET).
This is a testing script which can parse the delegation identity and call the APIs provided by [GreetingClient.cs](./Assets/Scripts/GreetingClient.cs) to communicate with the greeting backend canister.
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## Deployment
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The current Unity project is configured to use the [deployed dapp](https://6x7nu-oaaaa-aaaan-qdaua-cai.icp0.io), its `assetlinks.json` file contains the `SHA256` value from the [test.keystore file](./Assets/test.keystore) (the passwords for the keystore and `ii-test` key are both `unity123456`). If you deploy your own dapp by following [ii_integration_dapp](../ii_integration_dapp/README.md), you need to make some modifications before you start to build this project to Android platform in Unity.
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The current Unity project is configured to use the [deployed dapp](https://6x7nu-oaaaa-aaaan-qdaua-cai.icp0.io), its `assetlinks.json` file contains the `SHA256` value from the [test.keystore file](./Assets/test.keystore) (the passwords for the keystore and `ii-test` key are both `unity123456`). If you deploy your own dapp by following [ii_integration_dapp](https://github.com/dfinity/examples/blob/master/native-apps/unity_ii_applink/ii_integration_dapp/README.md), you need to make some modifications before you start to build this project to Android platform in Unity.
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1. In Unity, open the `Assets\Scenes\SampleScene.unity`.
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2. Navigate to the `AgentAndPlugin` in the scene hierarchy.
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3. Update the `Greet Backend Canister` with your own greeting backend canister id.
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4. Update the `Greet Frontend` with your own greeting frontend.
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5. If you use a different URL scheme to launch your Unity project in [ii_integration_dapp](../ii_integration_dapp/README.md), please update the `kAndroidScheme`, `kAndroidHost` and `kURLPath` in [AndroidPostBuildProcessor.cs](./Assets/Editor/AndroidPostBuildProcessor.cs) accordingly.
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6. Naviagte to `Editor -> Project Settings -> Android -> Publishing Settings`, choose the keystore file which contains the same `SHA256` value that you use to in your [assetlinks.json file](../ii_integration_dapp/src/greet_frontend/assets/.well-known/assetlinks.json).
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5. If you use a different URL scheme to launch your Unity project in [ii_integration_dapp](https://github.com/dfinity/examples/blob/master/native-apps/unity_ii_applink/ii_integration_dapp/README.md), please update the `kAndroidScheme`, `kAndroidHost` and `kURLPath` in [AndroidPostBuildProcessor.cs](./Assets/Editor/AndroidPostBuildProcessor.cs) accordingly.
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6. Naviagte to `Editor -> Project Settings -> Android -> Publishing Settings`, choose the keystore file which contains the same `SHA256` value that you use to in your [assetlinks.json file](https://github.com/dfinity/examples/blob/master/native-apps/unity_ii_applink/ii_integration_dapp/src/greet_frontend/assets/.well-known/assetlinks.json).
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After updating your Unity project correctly, please build to Android platform in Unity, just
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After updating your Unity project correctly, please build to Android platform in Unity, just
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1. Go to `File -> Build Settings` window.
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2. Switch to `Android` platform.
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3. Click `Build` to build the Android app, or Click `Build And Run` to build and run on the connected device.
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## Verification
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While installing your app on your Android devices, the Android installer will fetch the [assetlinks.json file](../ii_integration_dapp/src/greet_frontend/assets/.well-known/assetlinks.json) from the website and verify the `SHA256` value. But sometimes the verification might fail due to reasons like an unstable network. Once you find the Android App Links doesn't work as you expected, you can run the below [adb command](https://developer.android.com/tools/adb) to retrieve the domain verification status of your apps.
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While installing your app on your Android devices, the Android installer will fetch the [assetlinks.json file](https://github.com/dfinity/examples/blob/master/native-apps/unity_ii_applink/ii_integration_dapp/src/greet_frontend/assets/.well-known/assetlinks.json) from the website and verify the `SHA256` value. But sometimes the verification might fail due to reasons like an unstable network. Once you find the Android App Links doesn't work as you expected, you can run the below [adb command](https://developer.android.com/tools/adb) to retrieve the domain verification status of your apps.
Copy file name to clipboardexpand all lines: native-apps/unity_ii_deeplink/unity_project/README.md
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It's a plugin which provides functions to open the web browser, handle the DeepLink activation, and composite the `DelegationIdentity` from Json string.
This provides the C# APIs for calling the Greeting backend canister in [ii_integration_dapp](../ii_integration_dapp/README.md). It can be generated by running the `ClientGenerator` provided by [ICP.NET](https://github.com/BoomDAO/ICP.NET).
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This provides the C# APIs for calling the Greeting backend canister in [ii_integration_dapp](https://github.com/dfinity/examples/blob/master/native-apps/unity_ii_deeplink/ii_integration_dapp/README.md). It can be generated by running the `ClientGenerator` provided by [ICP.NET](https://github.com/BoomDAO/ICP.NET).
This is a testing script which calls the APIs provided by [GreetingClient.cs](./Assets/Scripts/GreetingClient.cs) to communicate with the greeting backend canister.
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## Deployment
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The current Unity project is configured to use the [deployed dapp](https://6x7nu-oaaaa-aaaan-qdaua-cai.icp0.io). If you deploy your own dapp by following [ii_integration_dapp](../ii_integration_dapp/README.md), you need to make some modifications before you start to build this project to mobile platforms in Unity.
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The current Unity project is configured to use the [deployed dapp](https://6x7nu-oaaaa-aaaan-qdaua-cai.icp0.io). If you deploy your own dapp by following [ii_integration_dapp](https://github.com/dfinity/examples/blob/master/native-apps/unity_ii_deeplink/ii_integration_dapp/README.md), you need to make some modifications before you start to build this project to mobile platforms in Unity.
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1. In Unity, open the `Assets\Scenes\SampleScene.unity`
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2. Navigate to the `AgentAndPlugin` in the scene hierarchy
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3. Update the `Greet Backend Canister` with your own greeting backend canister id
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4. Update the `Greet Frontend` with your own greeting frontend
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5. If you use a different URL scheme to launch your Unity project in [ii_integration_dapp](../ii_integration_dapp/README.md), please
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5. If you use a different URL scheme to launch your Unity project in [ii_integration_dapp](https://github.com/dfinity/examples/blob/master/native-apps/unity_ii_deeplink/ii_integration_dapp/README.md), please
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- Update the `kAndroidScheme` & `kAndroidHost` in [AndroidPostBuildProcessor.cs](./Assets/Editor/AndroidPostBuildProcessor.cs) accordingly.
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- Or update the `kURLScheme` & `kURLIdentifier` in [iOSPostBuildProcessor.cs](./Assets/Editor/iOSPostBuildProcessor.cs) accordingly.
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After updating your Unity project correctly, please build to the platform you want to build to in Unity, just
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After updating your Unity project correctly, please build to the platform you want to build to in Unity, just
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1. Go to `File -> Build Settings` window
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2. Switch to `Android` / `iOS` platform
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3. Click `Build` to build the app, or Click `Build And Run` to build and run on the connected device.
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