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Merge pull request godotengine#1108 from YeldhamDev/data_paths_fix
Fixed wrong userdata path for unix-like systems in "Data Paths"
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tutorials/misc/data_paths.rst

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@@ -35,5 +35,6 @@ Storing persistent files in such scenarios should be done by using the
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In some devices (for example, mobile ad consoles) this path is unique
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for the app. Under desktop operating systems, the engine uses the
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typical ~/.Name (check the project name under the settings) in macOS and
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Linux, and APPDATA/Name for Windows.
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typical ``~/.local/share/godot/app_userdata/Name`` (check the project
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name under the settings) in macOS and Linux, and ``APPDATA/Name``
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for Windows.

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