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Merge pull request godotengine#1116 from skyace65/fix-typo
Fix Typo in Background Loading
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tutorials/misc/background_loading.rst

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@@ -131,7 +131,7 @@ we deal with the return value from that call. ``OK`` means keep polling,
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error. Also note we skip one frame (via ``wait_frames``, set on the
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``goto_scene`` function) to allow the loading screen to show up.
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Note how use use ``OS.get_ticks_msec`` to control how long we block the
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Note how we use ``OS.get_ticks_msec`` to control how long we block the
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thread. Some stages might load really fast, which means we might be able
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to cram more than one call to ``poll`` in one frame, some might take way
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more than your value for ``time_max``, so keep in mind we won't have

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